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Yard1

Friends of LSPDFR
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Everything posted by Yard1

  1. Yard1 posted a gallery image in GTA V Galleries
  2. Yard1 commented on xDZYx's gallery image in GTA V Galleries
  3. We have provided files for Simple Native Trainer, not Enhanced Native.
  4. Empty mods folder means there won't be any mod conflicts, as RDE is very extensive.
  5. If you have installed LSPDFR after RDE, then it has overwritten RDE's backup.xml.
  6. Use a trainer to switch to it
  7. Have you chosen to install the LSPDFR Backup files?
  8. Yard1 commented on Yard1's gallery image in GTA V Galleries
  9. I had that happen to me once, had to restart - no idea why.
  10. Alright, sounds great!
  11. Well, if you expose the models present in each scene to XML, I'll be happy to change it so that RDE's peds and models are used where appropriate. It's just strings, yeah (eg. lssheriff instead of sheriff). Just so we are clear, the actual models would be spawned by your plugin, but their name should would be taken from the XML config file.
  12. No, there is no entry for it in the released version you have.
  13. The order doesn't matter, but if you had the newest Scripthooks, those errors would not show up. Also make sure to install those two things, which are required for Scripthooks to work: https://www.microsoft.com/en-us/download/details.aspx?id=53344 https://www.microsoft.com/pl-pl/download/details.aspx?id=48145
  14. Those errors are caused by not having the newest versions of both Scripthooks.
  15. Hey man, great pack! Would it be somehow possible to expose the models that spawn at each location (ped and vehicle) to an XML file? I think it would be great if people were able to set what kind of units spawns where - it would allow for the plugin to take advantage of Realism Dispatch Enhanced's vehicles and peds (SAHP, BCSO, LSSD, etc.) in their correct jurisdictions.
  16. It's not supposed to be spawned.
  17. ScripthookDotNet, link is in the description
  18. Do you have both scripthooks installed?

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