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SteveOhByte

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Everything posted by SteveOhByte

  1. I'd love to see that, though I'm not sure just how much of LSPDFR could be brought over, things such as the use of a radio would prove problematic.. still, hoping it'll happen 🙂
    • 24 downloads
    • Version 1.0.0
    This includes 2 Oxford Township Police skins for the FPIU from @Jedahdiah's Los Santos Regional Police Pack [ELS] 1.0.0 Requires: This pack was requested by @dstarcher
  2. Yes, currently of those 12 the only thing left for me to do is to fix where they are spawning, however, I do also have other callouts not included in those 12 that are in development as well.
  3. Thanks, forgive me but I'm still fairly new to programming, would you mind explaining how I would call this? Does it work like a method? Inside a callout how would I write the code that would tell this class to display a marker? Do I call it like a method like "Marker.Marker();"? Thanks alot for your help 🙂
  4. That's a neat idea. I have recently been playing LSPDFR with the EUP Serve and Rescue merryweather skins and have been thinking along the same lines. At the moment I'm rather tied up trying to make sure this mod is working as well as can be, but when that is done I will definatley look into making an addon 🙂
  5. Thank you very much for your comment, I've been going through the .metas for the longest time and I never even noticed that lol. Anyway thanks again this really helps me 🙂
  6. Well I'm no longer receiving errors or crashes but in a way that's just more frustrating as the marker still won't appear... my new code reads as such: I still can't find the paramaters I'm supposed to use anywhere online, but I found one thread where someone used the code above (different x, y, z obviously) but it just wont work for some reason.
  7. As far as I can tell Rage.Native.NativeFunction.Natives is a property of NativeFunction and doesn't have any methods in it.. am I missing something? I can't find the method anywhere.
  8. I'm loading it with RagePluginHook. I made an LSPDFR Callout and inside of the "Process" method I am calling a separate class which takes nothing to do with RagePluginHook. This is because the DrawMarker() method is built into GTA and I can't find anything like it inside RagePluginHook. I'm not sure if I'm just not seeing it or if it really isn't possible to draw a marker through an LSPDFR callout.
  9. I tried changing it so that drawMarker takes a GTA.Math.Vector3 instead of a Rage.Vector3 and then changed "target" in the callout that I am calling drawMarker from to be a GTA.Math.Vector3 but I'm getting the same error. Everything to do with drawMarker is now set up as being based off of GTA and nothing to do with rage but it still throws the error... Any ideas? I can't figure this out..
  10. I'm trying to draw a marker for the player to walk into using this class: I'm using this code to call it from another class (a callout): And in the log it is throwing this error message : "Object reference not set to an instance of an object" Can anyone help with this? I've been trying for ages to get this working so I can update my mod but nothing seems to work. Thanks in advance 🙂
  11. I got a notification saying that VocalDispatch failed to load and to check the log file. I found this snippet in the log which I think is the issue: [8/14/2019 8:39:19 PM.098] LSPD First Response: VocalDispatch: Encountered an exception. It was: System.NullReferenceException: Object reference not set to an instance of an object. [8/14/2019 8:39:19 PM.098] at System.Speech.Recognition.SpeechRecognitionEngine.InstalledRecognizers() [8/14/2019 8:39:19 PM.098] at System.Speech.Recognition.SpeechRecognitionEngine..ctor(CultureInfo culture) [8/14/2019 8:39:19 PM.098] at . . () Thanks in advance!
  12. Whenever I load LSPDFR the game closes after I hear the error sound. The log is attached here: https://pastebin.com/LUG9bJhs I'm not sure but it looks like something went wrong with the GameFiber tick? It says that memory is possibly corrupted but the location it gave me doesn't exist on my computer... Any help would be appreciated 🙂
  13. It depends which part of the mod is crashing, if it's the callouts, then navigate to "Grand Theft Auto V/plugins/LSPDFR", find "Security+.dll" or possibly "SecurityPlus.dll" and delete that file. If it is the vehicles, I know how to delete it but unfortunately I cannot remember the exact file path to go to in order to do so. And I cannot check as I don't currently have access to a computer with that program. If anything develops please let me k le via DM or on Discord but if not I will check with you once I'm able to do something about it in a couple days time. I hope you can get it resolved 🙂
  14. It's a mod built on top of LSPDFR so you will need LSPDFR installed to run it. But while it is recommended, you don't actually need any other mods to be able to play it.
  15. Thanks for the support, it means a lot to me. I'm working on implementing the city right now but what's really slowing me down is that to get the right placement for calls i have to use this tool https://gtagmodding.com/maps/gta5/ and its difficult not being able to do it in game because I don't know on a map what I am looking at. Nevertheless I'm hard at work getting the city into the game, and thanks again for the feedback 🙂
  16. traffic policer should be working fine in conjunction with Security+ in the current version of LSPDFR.
  17. At least, im 99.99999% sure.... 😉
  18. Thank you so much for your kind words. It was completley my fault, as I have never created a package installer before and I coded it wrong, simple rookie mistake. I'm uploading a new version which fixes the issues and makes the install a bit easier right now. Hope you will enjoy the mod 🙂
  19. Hmm, have to say that worries me. I hope it won't be too hard to fix 😟. I'll try to get it working right away. Sorry about any trouble the installer may have caused... The oiv appears to not be functioning at the moment, and I am working very hard to correct this error as soon as possible. Sorry for any inconvinence.
  20. Hey, It should be working fine with 0.4.3 but please let me know if you encounter any issues. What do you mean by police officer? I'm afraid that I'm unfamiliar with this mod... could you clarify please :)
  21. Could you please be more clear? Sorry but I don't understand the question? Let me know if you think I need to change something 🙂
  22. Thanks for the feedback, I hadn't though of that. I'll think of adding a way to disable them all or enable them all depending on how you feel like patrolling that day 🙂
  23. Thanks a bunch, I was looking for a Rage method instead of just regular GTA scripting xD Thanks again 🙂 -Steve
  24. I've searched the interwebs for a long while now but I think I'm not finding results because I don't actually know what they're called. I'm trying to draw one of those semi-transparent sometimes blue sometimes yellow cylinders with no top that act as markers that you walk into while in-game. I'm trying to make one of those which will trigger a Game.DisplayHelp and then take input from the keyboard but I'm stuck on step one: actually drawing the marker. Does anyone know how this is done? Help is much appreciated 🙂 Thanks in advance -Steve

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