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SteveOhByte

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Everything posted by SteveOhByte

  1. "If you continuously get a "Code 4 - Disregard" message, try disabling the distance check!" You can customize the mod with the included ini file.
  2. The final line in the log before the error reads "Registering callout SecurityPlus.Callouts.DavisMegaMall.CasingDavisMegaMall". This is the final thing Security+ does when you go on duty, so since that ran I don't think it has to do with the plugin portion. The error message you're getting reads "[WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory." Try adding this line "Main.DisableGameBlipHiding = true" to your lspdfr.ini file
  3. Yes, its the F4 console. The crash is usually because of a memory error, the gameconfig or a heap limit adjuster will fix the problem. Gameconfig (1.0.2372) for Limitless Vehicles - GTA5-Mods.com
  4. No, the oiv is the vehicles. The reason for the crash is probably your gameconfig.xml
  5. Could you send me your log from the rage console at the time that this happened? I've never heard of that happening before.
  6. You can use their spawn codes in the rage console or you can spawn them from the agency "GRU" at a police station
  7. For the time being the mod is limited to whatever features EUP has released, since their Beta features require a Patreon pledge. Honestly I wasn't aware that Serve & Rescue 2.2 had more agencies, but I'll definitely be incorporating those once 2.2 releases fully. That's a great idea! Honestly off the top of my head I'm not sure how to go about implementing that, but I will 100% look into it!
  8. Are you sure you installed ELS correctly? If so, it may be something to do with a visualsettings.dat mod, and you may need to install something like brighter lights.
  9. It only says this if your too far from the callout, you can disable that in the ini file
  10. Happy to help, send me a message with the specifics of your problem and I can try to fix it!
  11. Did you install the .oiv? It looks to me like the callout is trying to spawn the vehicle "armouredcar" but you don't have that vehicle installed.
  12. If I have outfits_interpol.xml in gtav\lspdfr\data\custom how can I use that outfits file when spawning a ped with RagePluginHook? Ped driver = new Ped("mp_m_freemode_01", calloutPosition 180f); How could I give "driver" the outfit with name "Agent" variation "Backup" in the outfits_interpol.xml file?
  13. Thanks for your support! I'm hoping to very soon release a major update.
  14. I've been trying to create a little bar timer in the bottom right of the screen, I got it visible, got all the fields of it working fine, but I can't seem to see any way to actually decrease the bar and have it act as an actual timer. the Percentage is not accessible to me and so I'm not sure where to go from here. This is the jist of what I've got so far. TimerBarPool timerBarPool = new TimerBarPool(); BarTimerBar timerBar = new BarTimerBar("test label") { Percentage = 1.0f }); timerBarPool.Add(timerBar); GameFiber.StartNew(ProcessTimerBars); private static void ProcessTimerBars() { while (true) { GameFiber.Yield(); timerBarPool.Draw(); } } I'd like to have this timer bar be displayed and actively be draining for 30 seconds before it disappears. How can I go about this? Many thanks in advance 🙂
  15. I'm trying to essentially transfer some LSPDFR EUP outfits I made into ultimate backup special units. The problem being that the outfits are defined with <Component id="1" drawable="0" texture="0"/> and the ultimate backup peds are defined with this <Ped chance="35" comp_shirt="5" comp_pants="87" tex_pants="11" comp_hands="34" comp_shoes="52" comp_eyes="9" comp_accessories="39" tex_accessories="2" comp_tasks="12" tex_tasks="3" comp_shirtoverlay="194" tex_shirtoverlay="10">mp_m_freemode_01</Ped> I'm unsure how component id say 8 lines up with these, and was wondering if there is documentation anywhere that could help?
  16. I'm trying to setup a custom agency and these two lines: <TextureDictionary>dia_police</TextureDictionary> <TextureName>dia_police</TextureName> are confusing me. Where should I look to find this and other dictionaries? Many thanks in advance!
  17. So I have a custom dlcpack, it is added to dlclist and extratitleupdatedata. It contains the vehicle files themselves, carvariations, and vehicles.meta. The vehicles.meta file lists the model name and txd for each of the vehicles, aswell as points to a vehicle model for the handling. When I try to use the rage console to type "spawn MODELNAME" for any of my vehicles, I get the invalid model for hash ###### error. I'm not sure what's going on as I haven't changed anything other than updating gta, lspdfr, and ragepluginhook to the latest versions. What should I be looking into to find the problem? Any and all help is much appreciated 🙂
  18. My mod has nothing to do with the regular police cars. If the lights are not working after installing ELS then it is because the police car you are using is not ELS compatible. The cars from my pack are all grouped together into their own dlc called "gspack". The vehicles.meta file is a custom file specifically for my pack and does not overwrite the default vehicles.meta file.
  19. Hi @Shumithe OIV file installs the cars themselves aswell as the required vehicle meta files. In order to add the ELS you must drag and drop the ELS folder from the downloaded ZIP file to your Grand Theft Auto V Directory. Following the installation instructions provided in the readme from scratch should clear up any issues 🙂
  20. It is running perfectly fine for me when testing. ELS is not a requirement, it is only needed if you want to use the included vehicles.
  21. I just tried it today with a fresh install of gta and just the lcpdfr legacy and compatibility patch, still not working ):
  22. For the bottom one I'm not sure I can be of any help, as that one should always be openable and I have no trouble entering in that bank myself. The middle image is not supposed to ever open, and the top one I will look into for you, I may be using a mod like openinteriors by accident so I'll take a look 🙂
  23. Thanks for your feedback, yes ELS is required for the vehicles. As for the Guard Duty callout I'm curious why that is as I didn't have to do so. What doors exactly weren't working?
    Wonderful mod, VocalDispatch abruptly stopped working for me one day and I've been waiting for something like this ever since. Thank you!
    Great looking, the ghost skin is amazing at night, nice job on lore friendly vs not.

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