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SteveOhByte

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Everything posted by SteveOhByte

  1. Looks like a good idea, and I love the thought of having a k9 tracking mission built on top of it. I'll see what I can do.
  2. I'm always open to suggestions. This sounds like a great idea actually, I guess I'm worried about how well the game would handle tracking so many individual peds, and how to keep them all in the prison so that you dont have to search all of San Andreas to find the last guy. I'll put some thought into it though, thanks for your input 🙂
  3. Thank you very much for your kind words, really means a lot to me. I wish I could be more active updating this and my other mod SecurityCallouts but I've just had so much other stuff in my real life to focus on. I'd really like to do more thought and if you ever think of a suggestion for a call please let me know, open to anything, thanks again 🙂
  4. Thanks for your feedback, I would like to develop this callout pack more as I feel as if it is lacking quite a lot but at the moment I'm just not sure what to implement. No the kidnapper does not shoot the guard but that's a good idea, I'll implement this and possibilities for other callouts aswell to try and keep it fresh, if you have any other suggestions feel free to post them 🙂
  5. I think I see your point, what I'm saying is that this skin is desgined for an els model specifically, and putting this particular skin on any other car won't work. My apologies if you disagree but I just don't see much of an issue here, have a good day 🙂
  6. I put in in the title because the car is ELS, but I have modified it now to be a bit more clear.
  7. @LMS Thanks! I've decided to try out the following code but I'm a bit new to C# and arrays confused me XD. https://pastebin.com/nxuN7xyQ What I can't figure out is why I can't get the Entity.Model property from my variable in order to check whether or not it is a police car. Many thanks 🙂
  8. I'm trying to detect police officers near the player and assign them each a variable (Ped officer1, Ped officer2, etc.) Not sure how to do this and after searching through the Rage Documentation I still can't find anything about detection. Everything helps 🙂
  9. Thanks I'll try to keep it going, like your name xD
    Well developed and thought out callouts, for the most part, the description tells you most of what you need to know. The callout of Robbery at gunpoint sometimes does leave it's circle behind after you have finished it, this should be imporved but overall very fun and a welcome addition to my game. Nice job 🙂
  10. Mostly the calls are in the prison, the only exception being the escape callout. But they can be activated from anywhere in the world.
  11. Thank you that means a lot. I hadn't thought of the parole officer side of things that's definitely something I'll try to do. A way to open the prison gates has been posted in the description now. Opening the second gate can be done by the mod in the description.
  12. Thanks for the feedback, this is an issue I've heard quite a lot but unfortunately I don't know of a solution. I'll do my best to find one though. 🙂
  13. Thanks! I hope I can keep giving it some attention and develop it more sooner rather than later for everyone to enjoy 🙂
  14. I hadn't thought of that and I think it should be possible, to be honest, I have no idea since I don't know that much about programming and I'm just doing this for fun, it sounds like a great idea though and if I can figure it out that's definatley going to be an addition. For now I need to work on getting the escape callout to have more scenarios and fixing the body found callout. Thanks for your input 🙂 Thank you very much, to be honest, I can completely understand people not liking this pack at the moment. It is unfinished, very early in development and although yes I did spend lots of time on it, criticism is very well warranted. Thanks again 🙂
    • 18,399 downloads
    • Version 1.1.0.0
    Archive of the code available here. Hey everyone! Welcome to my second ever LSPDFR plugin! This plugin will give you some callouts to enjoy as you step into the shoes of a correctional officer. This plugin is still in VERY early development and one of the callouts included is not yet fully functional (Body Found) Nevertheless, I hope this gives you something to do while I'm working on getting some more callouts added. Enjoy! Current working callouts: - Contraband Exchange In Progress - Stabbing In Progress - Escaped Convict Nearby - Guard taken hostage Callouts In development: - Body Found - Warrant for probation violation IF YOU ARE HAVING ISSUES WITH THE INNER PRISON GATE NOT OPENING Be a Prison Guard by Anarchiyx3 will make the second prison gate open upon approach. You can find it here: Please post a comment about any bugs you find so I can fix them as soon as possible! Got a suggestion for a callout? Leave a comment or send me a message! Credits: SneakySteve
  15. RMenu is Right Alt, it's just the default settings of VocalDispatch.
  16. As stated in the description that callout, in particular, is still in development and not yet functional.
  17. Just a bump, I used to love using this mod, but ever since re-downloading the 0.4 compatible version it hasnt worked. In this F4 console i can see that it all loads up sucessfully after I go on duty but when i press RAlt nothing happens, its set to RMenu and set to give me a tone to say it's recieving but i dont even hear the tone. How do i fix this?
  18. From the log it looks like this was caused by the RunawayVehicle callout, which isn't a part of my callouts pack.
  19. I used to love using this mod, but ever since re-downloading the 0.4 compatible version it hasnt worked. In this F4 console i can see that it all loads up sucessfully after I go on duty but when i press RAlt nothing happens, its set to RMenu and set to give me a tone to say it's recieving but i dont even hear the tone. How do i fix this?
  20. Umm, Is this just the same as what stoptheped lets you do?
  21. Thanks for the advice 🙂 Here is the log https://pastebin.com/iDwSGDxh I'm not sure what to make of it since it ends so abruptly...

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