Reputation Activity
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Ofc Down reacted to Reddington in GTA V Support Frequently Asked QuestionsThe following is a list of the most asked questions that are not LSPDFR related. The LSPDFR FAQs is located in the LSPDFR support area. These FAQs will be updated as new things arise. If none of the below answers help, please create a topic.
Please note, the last section of this post will contain ELS questions, while the first part is various other things. I am only including ELS issues and tips. Anything that is basic or that is covered in the ELS documentation is not being included.
If you're looking for a specific answer, press CTRL + F to search what you're looking for.
IMPORTANT: WHEN EDITING GAME FILES, ALWAYS USE A MODS FOLDER!!! http://openiv.com/?p=1132
Remember, if you replace something in the mods folder and start crashing, you can always go into the vanilla files and copy/paste the vanilla files into your mods folder!
How do I make my police lights brighter? / Help, my police lights are dim!
The very first thing to do is to wash your vehicle (via the Trainer) and make sure window tint is removed. Window dirt and tint will also dim the emergency lights. If that doesn't work, pause the game and go into GTA V's settings. Find the option PostFX and Shaders. Change both to high or above. Do note these may cause some FPS loss, especially the higher you put them. If still nothing, keep reading.
Try installing RadianceV. If that doesn't help, open up OpenIV and go into mods-->update-->update-->common-->data. Extract "Visualsettings.dat" to your desktop. For editing, I encourage downloading and using Notepad++, however it's not required as you can open it with Notepad. Once it's open, press CTRL F and search for car.default, you will be brought here:
The two lines that I have marked are the only ones that matter for what we want. Everyone has their own preference, but for me 6000 and 1500 work perfect. Check my image album if you want examples of how my lights look. After you change the settings, save the file. In OpenIV, click "edit mode", then drag and drop the edited visualsettings to the exact same place you got it from. Click "edit mode" again and you're good.
Note: I've discovered that with some cars, their lights are naturally dim. If your lights are dim, verify it's the same case for all your models.
My pranger, sheriff, riot and firetruk slots have a weird graphic/texture glitch! / I installed Natural Vision Remastered/NVR and have a texture glitch!
NVR installs a folder named NVR_EMISSIVES, and in this folder contains the .YTDs for the before mentioned vehicles. You can safely delete these .YTDs, they have zero effect on modded cars.
When I press F4, the game freezes, but the Rage console doesn't appear / Police Smart Radio is open, but I can't see it?
Go to the RagePluginHook Settings ---> Game settings ---> Command line switches check "Force Windowed mode", then save and launch. You can change back to full screen once in game.
Why aren't my trainers working?
You need to have ScriptHookV installed. http://www.dev-c.com/gtav/scripthookv/
I'm crashing and getting system access violations!/exception access violation
System access violations are some of the most frustrating and difficult to figure out because they are thrown by your computer. Sometimes it means your game is using too much ram. Do note this is not always the case, this error really varies. For some people, a simple fix for this error is opening the CommandLine.txt in your GTA V directory and deleting everything inside. If you get this error, think about what you were doing at the time. If you were on a call and a lot was happening, or if the game was trying to do something and couldn't.
There have been a few cases where a specific plugin or new mod caused the issue. In one case, the user installed "Who needs 'em? Remove unnecessary controller bindings" and that was causing the problem.
How do I install modded police cars? / How do I install add-on/standalone cars?
Hystery has made a very helpful topic for this, and I made one for standalone cars, but the one thing I wanted to point out and make clear is that all replacement cars go in the very newest patchday that has a vehicles.rpf. The newest patchday is the one with the highest number. Using older patchdays for replacing vehicles will not work!
Hystery's guide for installing cars -
Gio's guide for installing standalone cars -
I updated my game, but now I can't get past the loading screen!
You need to update the update.rpf within your mods folder.
To do this, open OpenIV, and go into the mods folder. Click the "edit mode" button at the top of OIV. If you see a green notice about updating, do it.
How do I verify integrity of game cache on Steam or Disc?
For Steam - Right click GTA in your Steam library-->properties-->local files.
For Disc, create a shortcut of the GTAVLauncher.exe file that is in your GTA V folder. Right click the shortcut you made and go to properties. Once in properties, go to "target" and add -verify right at the end, outside of the ".
I crash when entering vehicles! / I crash when entering SHERIFF2/FBI2!
1) Are you using LeFix's mods, or any type of fuel mod/speedometer? That could be a reason.
2) Did you add in a new replacement car? If so, I've had times where the vehicles.meta line for the model was not compatible with the model. An easy fix is to replace this meta line, preferably with a model that is similar to the one you installed. For example, if you installed a Tahoe, use the FBI2 meta line.
3) Did you edit the vehiclelayouts.meta? The game does not like this file to be edited, if you revert back to vanilla it'll be fine. I'm unaware if there is a way to edit this file and have it work.
4) Are you using "Free Me! Remove unnecessary controller bindings"? Several users have reported that using set #5 causes this crash. To fix this you can either remove this mod, or try a different set.
Thanks to @Mattbravo for reporting this.
I'm getting ERR_GEN_ZLIB_2 failed zlib call!
Taken from the Rockstar support page, it indicates corrupt game data. You can try verifying integrity of game cache. If you don't know how, look two questions above this one.
I'm losing textures / areas go under the map!
Once you're in game, alt tab out and open task manager. Click the processes tab, and right click GTA 5's process. Change the priority to high. Also try closing every other open program.
When I try and load the game I get an infinite loading screen with the character slideshow.
Go into OpenIV and click "edit mode". You may get a green pop up at the top informing you about a title update. If you see the pop up, go ahead and update.
Open the commandline.txt that is in your GTA V directory. Paste -scOfflineOnly and save it. Notes: 1) If you load up GTA V via normal GTA V.exe, the initial UI giving you the option to play in single player, online, etc may not appear. The game may load straight into single player.
2) -scOfflineOnly needs to be on its own line. You can't have two commands occupying the same line.
When I spawn bodyguards/partners via my trainer, they keep entering and exiting vehicles.
Open the trainer and go to Bodyguards -> Bodyguard tasks -> enable "change for all" -> set task to "look at player" . This won't always work, though. The bodyguard AI isn't the brightest.
Why does my vehicle spawn with tint? / How to get rid of window tint?
There's two ways you can remove the tint. The first way is for convenience and avoiding editing files. The second way is a permanent fix that I recommend.
1) For those who aren't interested in editing any files and just want to play, open your trainer, go to the vehicle mods section. Find the tint option, and set it to one of the settings, then switch back to "none". This should fix it. You will need to do this each time it spawns, and when AI use the vehicle, it will have the tint.
2) You will need to navigate to the vehicles.meta in OpenIV. For vanilla vehicles, go to mods-->update-->update-->common-->data-->levels-->gta 5. Grab the vehicles.meta and drag it to your desktop. Now open it with a text editor. Notepad works, but I recommend Notepad++. Note: If you plan to edit these files a lot, Sublime Txt is what I prefer over everything.
Once the meta is opened, press CTRL F to search for the vehicle you want to edit. In the meta you'll find this line:
<diffuseTint value=" " />
Remove whatever number is there already and add this: 0x00FFFFFF
It should look like this now:
<diffuseTint value="0x00FFFFFF" />
Now save the edited meta and close out of the text editor.
In OpenIV, make sure you are in the same location that you originally extracted the meta from.
Click "edit mode" in the top right.
Now drag and drop the edited meta back in.
Click "save" and you're done.
Note: Some vehicles come with natural tint. This cannot be edited or removed. You'd need to ask the author about it
My in game notifications are no longer appearing.
In GTA V's settings, make sure phone notifications are enabled. I've previously seen that More Control V was the culprit of notifications not working.
Why are gangs/random guys coming after me nonstop?
You're in the part of the story where Trevor "saves", aka kidnaps, Martin's wife, thus banishing the boys from the city. You'll need to complete this part of the story before you can play LSPDFR in the city.
I'm crashing with "year, month and day parameters describe an un-representable datetime".
You haven't played GTA long enough to have a proper day/time set. Try playing for 10 minutes, save the single player mode, and try again.
Peds can't aim/shoot weapons.
Are you using the Family Friendly Free Roaming mod? If so, open the .INI and look for block_melee_with_animation. Disable this.
I'm getting a fatal error when Rage is loading, it's under "velocity limit removed" and above "patching code".
This is caused by having "enable counter measures against online vehicles in single player" being enabled. You can disable this by going into Rage's settings.
Why is GTA forcing me to use windowed mode?
This is caused by windows's gaming feature and gaming vr.
RPH had an issue initializing with directx
In RPH settings, under command switch, check force windowed mode.
How come AI drivers are disappearing?/AI drivers disappearing?/No drivers in cars?
This is part of GTA V's memory management. Speaking from my own experience, the AI drivers start despawning when too much memory is being used. Here's two things I've discovered that causes this to happen:
Too many modded cars being in play, or too many high poly cars in a certain area. I have yet to see this be an issue with modded police vehicles, but It does happen if you have too many vanilla AI vehicles modded. I'm not certain if it's due to a vehicle being too high poly and being spawned in traffic multiple times, or if it's a combination of several or all vanilla vehicles being replaced/modded.
Plugins. Some plugins are memory hogs, and this forces GTA to try and compensate. Try unloading some non-essential plugins and see if there's a change.
Why does the Rockstar editor camera blur when moved? / I installed a new graphics mod and my camera blurs when moved.
Navigate to mods / update / update / common / data/ timecycle.
Extract timecycle1 to your desktop.
Open it in a text editor (preferably Notepad++ or Sublime).
Press CTRL F and search for "mototionblur". You should find this line:
<postfx_motionblurlength>
followed by some digits/numbers in the middle. Here's how you need to edit it and make it look. I added extra 0s to make it have the same amount of numbers as other entries, I have no idea if this makes any difference. Here's what you should change the numbers to:
<postfx_motionblurlength>0.000 0.000</postfx_motionblurlength>
You can just copy and past the above if you don't want to type.
ELS SPECIFIC QUESTIONS
I don't really understand what the ELS VCF is, can you explain?
The VCF is an XML file that comes with all ELS enabled cars. This file is required for the lights and sirens to function properly. Without it, you'll be able to turn on lights and siren, but the lights will be steady burn, and you'll have the vanilla siren control. This file also controls the reflections that your car gives off. For example, in the VCF the second category is EOVERRIDE, and part of its options include "AllowEnVLights="true" Color=red". If you change that color to blue, that is the reflection you'll see off the walls/buildings/etc.
Why isn't ELS working?
ELS requires that ScriptHookV and advancedhookv.dll be in your main GTA V directory. If both are present and it's still not working, either
a) The ELS VCF for the model is not in the pack_default folder.
or
b) asiloader is not enabled in OpenIV.
Why do only my headlights and taillights flash?
This generally happens either when there is no ELS VCF to read, or ELS has bugged out. If it's the latter, this can be fixed by doing the following:
Restart your PC. For whatever reason, I've found this to be the solution every single time. I've included an additional step below that is only needed if restarting your PC fails.
In OpenIV, go to ASI Manager and uninstall ASI Loader and OpenIV.ASI and then click install again to reinstall them. Next, restart your PC, and try loading into the game again and see if that works. If it still not working after that, please create a topic and post the ASI log and ELS log files.
When I try to open the ELS console it pauses the game?
For whatever crazy reason, the ELS console key is CTRL P. To change the keybinding, open the ELS INI and look for "TogInfoPanel =", change this to 85. Now CTRL U will open the console.
When I'm on a traffic stop and use the police computer, the AI drives away! / Honking the horn makes the AI drive away!
This is a result of ELS's traffic control. It's meant to help you by forcing AI vehicles out of your way. However, it completely disregards you being on a traffic stop and will make your stopped driver fly off into never never land. To disable this, open the ELS INI and find "ELSTrafCTRL", set to false.
How do I enable wig-wags on my vehicle?
Open the VCF for the car and look in the "Acoronas" category. The first two options will be headlights and taillights. Set them to 1 or higher to enable them. While we're in this category, IndicatorsF is your front turn signals, IndicatorsB is the rear turn signals, and ReverseLights, as it sounds, enables the flashing of reverse lights. You can make all of these flash if you really want a disco car!
How can I make it so my vehicle only uses one siren or doesn't have one at all?
Open thee VCF for the car and look under "sounds". You'll see the "AllowUse=true" lines. Change true to false.
My police lights are causing crashes.
Most likely you installed ELS incorrectly. Double check the ELS documentation on installing and verify you followed everything to a T.
The game crashes when loading if I use multiple VCFs.
Open the ELS .INI and look for "MaxActiveVehs". Set this to 50.
My lights become dim when outside of the vehicle.
This is due to the "saved vehicle" option in Simple Trainer that is used to prevent despawn. For whatever reason, saved vehicles have their engines shut off, even if we have it set to always on. When the engine is off, the lights go dim. The best solution to this is not to use the saved vehicle option in Simple Trainer. (Thanks to @MikMak86 for sharing the solution)
The flood lights/take downs are always on. How do I turn them off?
Replace the original line with this to turn them off.
<Takedowns AllowUse="true" Mirrored="true" /> <SceneLights AllowUse="true" IlluminateSidesOnly="true" /> -
Ofc Down reacted to Sam in LSPDFR 0.4 - Epic CustomizationThis is the second part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
With LSPDFR 0.3, we got the ball rolling with backup customization, letting players configure their own backup units, giving players the ability to have four separate agencies in their game, each able to cover a different part of the map.
Now, back then, this was a pretty cool system - car mods weren't even a thing when we released LSPDFR 0.1, and even by 0.3, the modding scene was nowhere near as massive as it is now. Obviously, there's a whole lot more available to players in terms of content now, especially with popular mods like RDE and EUP which add multiple new ped models, vehicle models, and even entire police agencies. As such, we wanted to find a way to bring these in to LSPDFR.
So, forget just rolling the ball. With 0.4, we're hoping to hit it clean out of the park...
LSPDFR 0.4 gives you the ability to add your own custom law enforcement agencies, each with their own officers, outfits, inventories, vehicles, police stations and patrol areas.
Custom Agencies
One of the coolest new capabilities in 0.4 is our new approach to dealing with the various police agencies in the game. LSPDFR has always had a collection of pre-defined agencies, and you've been able to choose from them while going on-duty and you've seen them respond as backup units, but you've never really been able to properly configure them to your liking. Perhaps you've always wanted to set up Rockford Hills as an independent city with its own department, or maybe you've longed for the full, authentic Southern Californian experience of having way, way more cops than you could ever know what to do with?
LSPDFR 0.4 now gives you complete control over every agency in the game that we've already added (so the defaults that you're familiar with since 0.1, like the LSPD), but it also lets you define entirely new ones too.
The possibilities of this system are extensive: you can even have multiple agencies assigned to share one jurisdiction, and there's no pre-set limits for how many different agencies you can add.
Patrol Areas
Of course, what good are a bunch of custom agencies if you don't actually see them? 0.4 also expands on our existing backup customization capabilities, now letting you define your own patrol areas. With this system, you can assign any number of agencies to a particular zone in the game (like Strawberry or Del Perro), and you can combine these areas together into wider groups which can be used in-place of individual zones, making things much easier to manage.
Likewise, in LSPDFR 0.3, it was called Backup Customization for a reason - the only time you'd really see any of your customizations was when calling for backup. Again, this has been revamped in 0.4, and similarly, we're calling them Patrol Areas for good reason too. You'll now see your agencies actually patrolling in their designated areas.
Kiss goodbye to pesky data file edits - LSPDFR 0.4 actually puts cops on the beat. And not just any cops... your cops!
Police Stations
In light of the way in which we approach police agencies and backup areas, we've also taken the time to rework the various police stations in LSPDFR. Now, in 0.4, each police station is also configurable, and in similar fashion to Agencies and Patrol Areas, this system is also fully expandable, meaning you can define your own police stations too.
Aside from the various options like choosing where vehicles will spawn, you can also choose which agency each station belongs to and LSPDFR will configure things accordingly so that you'll actually see vehicles and officers belonging to the specific agency situated around it.
This system is pretty powerful in its own right as well, to the extent that even if you defined a police station at a random office building, you'd still see parked cars outside belonging to the agency. Plus, there's also extensive customization options for this too, meaning that you could choose a very specific vehicle model (like a special car with a recruitment livery) to be visible outside a specific police station, without it ever being used as part of the core backup system (i.e. you wouldn't have recruitment vehicles arriving at shots fired).
The Davis Sheriff's Station, all grown up... It looks a lot better now with the right people outside!
Outfits & Inventories
For the first time, 0.4 also introduces full support for multiplayer freemode characters (like those that you'll be familiar with from EUP), meaning that not only can you now play as a custom character in LSPDFR (through our new Character systems, which we'll talk about later), but you can also make it so that all the cops around don't look like clones anymore too!
If you add freemode characters to your Agency definitions, LSPDFR will automatically handle all of the nuances that they typically bring, generating everything from unique faces to head overlays and props.
And, to top things off - we've included a comprehensive system for managing outfits for multiplayer characters, meaning that LSPDFR 0.4 is fully compatible with EUP, both for player characters and non-player characters. With this, adding all of your favorite custom outfits is a breeze and there's also support for templating - meaning that you can define one complete outfit as a template, which can then be used as a base for other similar outfits - like having the same uniform with both short sleeves and long sleeves.
It doesn't stop there, either, because we've also included support for each Agency (and for each different type of officer within that agency) to have their own Inventories too - this handles everything relating to weapons, including attachments, and also supports the MK 2 weapons added in recent GTA Online updates, like pistols with hollow-point ammunition.
Putting it all together
We've really gone the extra mile in making sure that all of these systems join together, forming what we think is one amazingly powerful platform which will give everyone the freedom to play LSPDFR exactly as they like, with as much or as little additional content as they desire.
To give just one example, there's been a lot of thought into the structure behind this, and we've devised a system similar to that of the 'mods' folder in OpenIV, meaning that in most cases all of your customizations will be seamlessly merged together, eliminating the burden that comes with maintaining huge XML files that contain everything and drastically simplifying the process of installing customizations made by others.
There's a lot of great mods out there already like Custom Backup by @PNWParksFan, Emergency Uniforms Pack by @Alex_Ashfold, and Realism Dispatch Enhanced by @dilapidated that have done a fantastic job in demonstrating the potential that GTA V has for adding new content and giving players much greater control of their games, and we're really excited to be taking things to a whole new level in 0.4.
Finally, I'd like to say a special thanks to @SuperStumpje from the RDE team for his efforts behind the scenes in helping to refine many of the features shown above.
We hope that you're all as excited about LSPDFR 0.4 as we are, and we're looking forward to sharing more about 0.4 soon!
Customizations to LSPDFR are still made using simple XML files, and can also be split-up and neatly arranged on a per-agency basis.
No smart captions here - we just thought this looked cool ;]
Note that many of the pictures shown in this post contain a number of vehicle and character modifications (mainly EUP), simply to demonstrate their compatibility with 0.4.
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Ofc Down reacted to Cyan in Could not hook game process. Insufficient permissions or bad anti-virus.As error text. Either there are bad permissions somewhere (are you running as admin? if not, do so.) or you have a bad antivirus that needs disabled.
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Ofc Down reacted to jgannon02 in Could not hook game process. Insufficient permissions or bad anti-virus.Okay so I just fixed the problem. What I need you to do is uninstall all of the scripthook files. Go into Rage hook and change the plugin loader to only loading lspdfr on startup. Anything else as far as plugins you can just load when you get in the game. Good luck.
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Ofc Down reacted to thecovesf in How to Defeat R* Updates (Retail & Steam)Thanks to you both. I actually got my game back up and running with the new update. OPEN IV detected an out of date file and updated it for me and I was able to start the game.
I had the updates but for some reason, the game kept trying to point to version 678 until OPENIV fixed it. I'm still getting a GTA 5 launcher error whenever I exit the game but it doesn't keep me from playing so I'm good with it.
I have to say, in the time I've held off on updating, the new versions of my plug ins got so much better (Traffic Policer, Assorted Callouts, Code 3 Callouts and Secondary Callouts) but I couldn't get them because my RPH was old. I added Arrest Manager and wow, my game is 10x better.
OFC, whenever you are ready, you should update. It's worth it if you use any of the plugins above.
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Ofc Down reacted to flyer2359 in Check out ELS for V!I like it but idk, I really don't have any issues with the in game lights at the moment. In a way it almost sucks because now every car released will be for ELS.
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Ofc Down reacted to imadoofus in Check out ELS for V!Well, that's just great. I was hoping there would be more than a few good vanilla-lighting models before the crashfest showed up and made the game a lot more annoying for people without the best cards on the market.
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Ofc Down reacted to flyer2359 in Check out ELS for V!I know. I was just saying in a way it just sucks in a way since 90% of the cars released will end up being ELS only.
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Ofc Down reacted to thecovesf in How to Defeat R* Updates (Retail & Steam)So I was playing unplugged for part of the day today but needed to go online to get Notepad ++ so I could edit a handling line for my vehicle in police3.
I never signed on to Steam or launched RPH while I was getting Notepad++ and researching how to edit the handling.
I ended up doing the necessary modding, unplugged and tried out the game. It worked fine. I had to work for a few hours so I turned my PC off and handled my business.
A few hours later, with the PC still unplugged, I tried to launch the game again and got a Rockstar Server error. I've only been modding for a short time and am trying to figure out what happened! How was I able to play unplugged earlier but then couldn't play still unplugged later?
Is it possible that Rockstar or Steam put a cookie on my PC that won't allow the game to launch if it doesn't detect the update has been installed in a certain amount of time?
Very, very weird..
Probably a rookie mistake, but I ended up plugging in and updating RPH but need to get the version that just released a few hours ago.
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Ofc Down reacted to ScarletDraconis in How to Defeat R* Updates (Retail & Steam)Ooooor you can use the RPH back-up feature, or use this tutorial!
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Ofc Down reacted to Splendid in How to Defeat R* Updates (Retail & Steam)Or just use my Backup utility which covers both LSPDFR & GTA5?
Is that an option? Yeah, I think so.
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Ofc Down got a reaction from Splendid in How to Defeat R* Updates (Retail & Steam)yes it is and you can do it those ways as well ... i only offered the simplest method for those who don't want to do back ups or are not really into messing with the files and\or mods or for those who just don't have the space for back ups etc etc
OD
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Ofc Down reacted toDeactivated Memberin How to Defeat R* Updates (Retail & Steam)I have the steam version, and any time the game updates I quickly cancel the update, then rename my GTA folder to something else and put my clean directory in there and that's what gets updated. It's useful also if I ever want to go online.
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Ofc Down reacted to ErikB26 in How to Defeat R* Updates (Retail & Steam)What I don't understand...: You can back-up your game with RPH... But if you need to remove your mods-folder, you can better just update the game, because you have to re-install your mods anyway, or do I see it wrong?
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Ofc Down reacted to thecovesf in How to Defeat R* Updates (Retail & Steam)LOL - Yup. The easiest work around of all time!! Worked for me. I'm actually still on RPH 38 and ver 678.
Only thing is, you have to be aware of the update ahead of time and unplug. I have the Steam version so it will update the game automatically when I launch RPH.
Albo had a great video on how to keep the game from updating at all.
I actually did this but also unplugged just to be sure because I really don't have time to deal with any issues right now.
Anyway, good luck to everyone on update day!
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Ofc Down reacted to Will in game\script crash or doesnt work LCPDFRHello there -- welcome to LCPDFR.com and thanks for trying out LCPDFR!
Please do the following:
Make sure you aren't using a crack - We don't support cracks or people using pirated software Update GTA IV to 1.0.7.0 (the latest version of the game, or 1.1.2.0 for EFLC) - These patches are needed. Make sure that you run the game as an administrator. Make sure that your GTA IV root folder (and every subdirectory) is not set to "read-only" Ensure that AdvancedHook.dll, ScriptHook.dll, ScriptHookDotNet.asi and Dsound.dll OR Xlive.dll are in the GTA IV ROOT folder Ensure that there is a folder titled 'LCPDFR' in the ROOT GTA IV folder. Check that all the above files exist, if they do not, reinstall LCPDFR with the MANUAL installation. Ensure that you are using up to date versions of every LCPDFR dependency and LCPDFR itself. Install these: https://www.microsoft.com/en-us/download/details.aspx?id=30653 , https://www.microsoft.com/en-us/download/details.aspx?id=30679 In some cases, your issue is resolved after following the above steps. If it did help, please let everyone know in the topic that your issue is resolved. If you do have to post a topic, do the following;
Give a clear, detailed description of the problem. Explain any circumstances surrounding the problem. State what solutions you have tried. Post ALL relevant logs (LCPDFR.log, Scripthook.log, ScriptHookDotNet.log, AdvancedHook.log). Include as much information as possible. Post your system specifications. Post what other mods you are using. This includes car and script mods. Post a screenshot of your GTA IV or EFLC game directory. Please note that failure to follow these instructions may cause this thread to be closed.
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Ofc Down reacted to Hunter in police 3 vehiclesIn the Dev console, you can access it by pressing ` or ~ (Same thing.) and type "spawn police3" without quotes
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Ofc Down reacted to SHOME95 in police 3 vehicleshttp://www.4shared.c...olice_car.html? download and follow instructions then u can add police4 and policeb the same way enjoy -
Ofc Down reacted to Asuna in Saving Games?if i rmemeber right..you go to the station...go to that back room and thats shuts lcpdfr off
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Ofc Down reacted to Asuna in Saving Games?you dont, you need to be offduty and in the main char to save
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Ofc Down reacted to Asuna in Saving Games?you need to go off duty to do it, like off duty...like not running the mod