Everything posted by HazyTube
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0.4.1 Stable List (with links, authors & video demos)
I don't have the time to do that lol
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0.4.1 Stable List (with links, authors & video demos)
That's not how you determine if something is outdated or not.
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0.4.1 Stable List (with links, authors & video demos)
How do you judge by your own "experience" that a plugin (that you call a mod) are not "compatible" with the current build. That absolutely makes no sense. Post your RagePluginHook.log so people can see why it crashed your game, because without reading logs yourself or letting other people do it, this is just a waste of time.
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0.4.1 Stable List (with links, authors & video demos)
Please don't start a topic like this if you need to remove plugins yourself, that work perfectly fine, I mean it is obvious that you don't have a lot of knowledge and that your game is just messed up. And of course, you can think that they are not working but you may be influencing some 12-year-olds and make them believe those plugins are not working, which is not really nice to the author
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0.4.1 Stable List (with links, authors & video demos)
How did you remove the key? Or did you change it to something you dont use?
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0.4.1 Stable List (with links, authors & video demos)
Maybe your GTA keybindings for conflicts?
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0.4.1 Stable List (with links, authors & video demos)
HoldMyGun is a standalone plugin, it should work. It is not dependent on LSPDFR
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On The Beat Callouts[WIP]
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On The Beat Callouts[WIP]
It should work. Do you use Random.Next(1, 10) and then use if statements along with else if to add some outcomes?
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UK Callouts
You put it somewhere you would like, I usually put it in my common.cs. You can then use the default GetNextPosition on street, then add .GetSafeCoordinatesForPed(); so basically put it behind the function you already use.
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On The Beat Callouts[WIP]
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On The Beat Callouts[WIP]
I haven't encountered a different variation for the Graffiti Callout, I started it around 10+ times. What are you using to make it random?
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UK Callouts
There actually is a way to make the ped spawn on the pavement. Here an example: public static Vector3 GetSafeCoordinatesForPed(this Vector3 position) { Vector3 vector3 = Vector3.Zero; if (NativeFunction.Natives.GET_SAFE_COORD_FOR_PED<bool>(position.X, position.Y, position.Z, true, out vector3.X, out vector3.Y, out vector3.Z, 0)) { return vector3; } else { return Vector3.Zero; } } And also as I said, albo.common should be optional. Are you going to fix that?
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UK Callouts
Downloaded the pack to test it out a little bit. Here are some things you can improve on: - The Drug Bust callout only has 1 spawn point. - The Fight callout only starts a pursuit automatically, it would be nice if there is some more variety. - The Traffic Collision callout spawns 2 vehicles, both flipped and 2 peds that start fighting in between the vehicles, when in a certain distance of the peds a pursuit starts. This is not really realistic, This could happen but it would be nice if there was some more variety to it. - It would be nice if the Search for Suspect callout gives a description of the ped, this would be more realistic and enjoyable. The ped also spawns in the middle of the street, and stands still.
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On The Beat Callouts[WIP]
Some things to improve: - The graffiti callout only starts a pursuit when in a certain distance to the ped, maybe add some more variety in this. It also has only 1 spawnpoint as I noticed. - The suspicious vehicle callout always disregards because the MinimumDistanceCheck is too high because the spawn point is really close. - The Drunken Disordedly callout doesn't end when the suspect is cuffed or dead, The end key (default from ini) also doesn't work, this is probably because it is set incorrect by default in the ini. There is no space between the = and the key
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UK Callouts
The plugin crashes when albo.common is not installed, you should add an exception handler for this. Dependencies like SmartRadio or Traffic Policer for example should always be optional
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0.4.1 Stable List (with links, authors & video demos)
FirstCallouts is getting a really big update soon, I kinda abandoned it a bit.
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Easy Loadout Continued
- 68 comments
- 12 reviews
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Open My Trunk
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Easy Loadout Continued
- 68 comments
- 12 reviews
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Easy Loadout Continued
I can’t find out why the ini file is like that from a log. I can’t do anything about it since it works fine for me and all my beta testers. You could try searching for a fix online. But try downloading the plugin from my github here: https://github.com/HazyTube/EasyLoadoutContinued/releases
- 68 comments
- 12 reviews
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Force A Callout
- 117 comments
- 19 reviews
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Force A Callout
Parkstools is not a plugin, it's an API dependency. It comes with better EMS and needs to be installed in your main gta 5 directory, either you don't have it or its installed wrong.
- 117 comments
- 19 reviews
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Force A Callout
You are missing a dependency for Better EMS. You are missing Parkstools, it's a dependency for Better EMS and needs to be installed in your main gta 5 directory.
- 117 comments
- 19 reviews
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Officer Status Plugin [Depreciated]
Really nice plugin, Adds a lot of realism to VocalDispatch. A must have if you use VocalDispatch! 5/5
- 132 comments
- 26 reviews