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HazyTube

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Everything posted by HazyTube

  1. And you thought it would be a good idea to post this in the API Development forum? lol
  2. @FKDZBtw.. how far away where you from the airport when you accepted the callout?
  3. Post your RagePluginHook.log, or join my discord and sent it there. I will look into that, worked fine for me. No, it's probably because I zipped it with my MacBook running macOS. Next update I'll do it on windows again.
  4. @Warhammer one five Thanks a lot! Have fun with the plugin 🙂
  5. Thanks a lot for your report! Got a lot of people complaining about this, but you provided some good information. Will look into this as soon as possible.
  6. I know that, but I only pointed it out because some people get confused if you use IDs by default, it's simpler for them if you use normal key names.
  7. Why do you use key IDs? It's easier for people if you just put A, B, U, T for example.
  8. Post your RagePluginHook.log, this is a text file in your main GTA directory. And for the buttons now showing up, smart radio only shows buttons when you need them. I don't know if I can make the chance higher via the API. I will look into that
  9. First off, the second log is the same as above, they both didn't load. And I can't solve this issue since I am not experiencing any of this, including my beta testers, which are 3 people. It is probably on your end. I suggest joining my discord server (link listed in file description) and ask in the support channel, either I or someone else might be able to help you.
  10. @Space. There should be no compatibility issues, I can't really solve the problem since you are the only person (at this time) that has this issue. My plugin does come with integration with Computer+. however, this only runs when you are on a callout. You could try removing computer+ from your game temporary and test it again. And could you send me your RagePluginHook.log? This is a text file in your main gta 5 directory.
  11. It is always recommended that you use the latest version, there are some small improvements with the final release. And probably performance improvements
  12. You should update to 0.4.1, if there are going to be changes to the api and plugins start using those, you probably won't be able to use them. This plugin works on 0.4.1 btw. And for the flashlight thing, I will think about it. But I don't promise it will be out any time soon
  13. It should not affect performance, since the most part of the plugin only runs when you are on a callout. Try setting the vehicle repair feature to false in the ini file, see if that makes a difference and let me know, Since the vehicle repair feature is the only thing that runs always.
  14. @xIconikkx You should check if the blip exists first before deleting it ^ use if (blip) { blip.delete }
  15. I guess you didn't have any keybindings free anymore?
  16. Just use if (vehicle.Doors[DoorNumber].IsOpen) { // do something }
  17. You can't just re-upload some else's work without their permission.
  18. CalloutManager by PierGud does that
  19. Use this: //If the player presses the end key, the callout will be ended if (Game.IsKeyDownRightNow(System.Windows.Forms.Keys.End)) { Logger.DebugLog("User pressed end to end the callout"); End(); } //If the suspect is dead or is cuffed we call the end method if (Suspect.IsDead || Suspect.IsCuffed) { End(); } You also don't need to create a new gamefiber, with this ^ the player also has the ability to end the callout by pressing end.
  20. It works fine for me on 0.4
  21. Stealh has abandoned his plugins, he will not update them anymore. He open sourced the plugin, but I think that he doesn't want people updating his work without his permission.
  22. It's better to have nothing, than someone that tells people plugins are not compatible. And that apparently doesn't have any knowledge about plugins.

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