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Cyanotic

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Everything posted by Cyanotic

  1. I'm obsessed with the idea of this plugin. Traffic nodes haven't been messed with enough in this game.
  2. Even with lighting edits these lights are so dim during the daylight unfortunately.
  3. really wish this didn't rely on LML. I can't stand LML
  4. Can't get over how nice this mustang is. I am planning to leave a review just waiting to see if we can get a lower size. Game can't handle how sexy your car is lol.
  5. Yeah, head lights don't work. Best mustang I've played with though. Lights are setup perfect. Only real major issue is the file size is too large. Way over the hard limit for vehicles. People will experience texture loss with it.
  6. Seems like a few lights are hovering slightly above the lightbar in OIV. Also the amber TA lights... why are they so intense? I can't figure it out on my end.
  7. This is easily one of the nicest packs I've seen in a while. The amber TA lights seem to be brighter than satan's asshole though for some reason..
  8. No I never did, but it's been a while so I may revisit this pack and try again now lol.
  9. Ima check it out in game just got really confused in OIV. That’s how I Usually decide what patterns to go with in the ELS config. Side note, that massive antenna would be amazing as a bobble.
  10. Ohhh ok. That's my fault then, I should've checked the layout in OIV. That means the rear windscreen lights are tied to 23. So they're just reading off my PRI light pattern. Simple mistake on my end. Thanks for the reply
  11. For some reason regardless of what the ELS xml reflects, the 18 charger's WRN lights are steady burn on stage 3. If I change to a pattern on sirensetting 1-4 they work however, nothing will change the steady burn appearance on standard stage 3. It's pretty bizarre but I've run out of ideas as to how to change it at this point.
  12. @Othrin any hope for a taillight fix on the 14 Charger?
  13. I am super picky about the cars I use. These however, are pretty damn phenomenal. 2 things though... I wish the main antenna was a bobble, and the lights when not braking at night are weird on the 2014 charger.. also the turn signals don't work on the back lights.
  14. Don’t have to go into your car regardless. Standing outside car and holding G will turn off siren and leave lights on.
  15. integration with vocal dispatch would be awesome on this to be able to get dispatch to repeat the description whenever you wanted!
  16. Definitely getting the exact same crash due to ambient spawn "fake traffic stop" <spoiler>
  17. Man, during the heli orbit days there was a hotkey option in the ini for the helibackup. Would be great to have that or have this respond to UB/vocal dispatch for heli assistance
  18. how the hell do you have all those field sobriety tests in the STP menu lol nvm didn't realize there was an early bird release. Haven't been on discord.
    Works perfectly and does everything it says, adds realism and the author is responsive. I even play without the main ASC feature just because of personal preference and the mod is still a staple just for the added realism with other police vehicle interaction and the superb handling of yielding with other traffic. Traffic light control is still intense even with a 1080 Ti, 32gb ddr4 ram, and overclocked i7-8700k. Author however said this would probably be the case so no fault what so ever here. All around great mod and has become a must have in my game now.
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