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Cyanotic

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Everything posted by Cyanotic

    Thank god. Finally. Such a simple idea but can do wonders for your game.
  1. You can't just convert xas files.
  2. Khorio doesn't use wav files in XScanner. He uses XAS files. It's virtually impossible to edit the audio he uses.
  3. This is nice, really dig it. I only wish the antenna was a bobble.
  4. Loving these cars however, when opening the trunk a couple of lights just stay hovering in mid air and the TA lightbar goes off like the emissives are attached to the glass of the trunk itself.
  5. @thatmaxplayle I have some various welfare check audio that I'm working on implementing if you would be interested in working together.
  6. I was just confused at first, the readme was telling how to install shit that wasn't there. Loaded up and started playing with it and forgot to come back and comment. Really well done man. Love it. The only thing I've noticed is calling code 2 backup will make the bike disappear off the back of your car. (I'm assuming because it's recognizing another "vehicle" behind your car and potentially in the way of the backup car's spot)
  7. Model Files folder? I don't see one. Am I tripping?
  8. Yes but it doesn't work. Only the roadblock one works. Opus and I were looking into it the other day. No idea why it doesn't work.
  9. Really wish the Grammar Police integration for this worked for closing streets. It's such a cool feature of this plugin.
  10. Can't get the close_road action to work unfortunately. GrammarPolice/grammar/en-IMMERSIVE/custom/actions\close_road.xml: Object reference not set to an instance of an object. even without adding the underscore for your action name it doesn't respond to " I need a road closure"
  11. Just quit allowing people to disable comments on files they upload. It's ridiculous and would enable the community to inform each other. There's a reason ED doesn't allow commenting on his stuff.
  12. Funny enough I said fuck it and messed with this theory again and sure enough I got it to work. It seems really dependent on certain slots but idk.. regardless you're right. It IS possible.. just takes a little more trial and error than I initially put forth.
  13. I honestly can't believe he's, they're, they? whatever the fuck it wants to be called is allowed to release stuff.
  14. Doesn't work that way unfortunately. task is vests..teef is accessories.. etc.. they're all modeled differently for different areas of the peds.. I'm not too familiar with the particulars of what determines all of that exactly but I know just trying to throw something in a random slot can make it either go batshit crazy or just not show up at all in game.
  15. Would love to see a mic that doesn't use the task slot.
  16. Yeah man, I could tell you put a lot of work into it. My jaw dropped when the dude went to the front of my car and leaned on it. That would be such an epic thing to be able to just ask peds to do in general.
  17. Send a screenshot of someone standing in front of my car??
  18. Man, a standalone script to ask any ped to stand in front of your car would be incredible. That's such a well made feature in this.
  19. You need to go to your carvariations file and edit the sirensettings and lightsettings line for the Flatbed model. For instance: I set mine to lightsettings value="23" and sirensettings value="1"
  20. Would LOVE toggle key for hats.. I play state trooper more often than not.
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