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Cyanotic

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Everything posted by Cyanotic

  1. Too bad that antenna isnt a bobble head antenna on the charger. This pack looks great though!
  2. Yep. Even tried uninstalling and reinstalling all asi manager stuff. It really doesn’t make any sense to me at all. Can’t figure out for the life of me why the original vests would show in game but the ytd file in openIV shows the texture I put there.
  3. Thank you. Like I said in the YouTube video though, unfortunately that’s exactly what I’ve been doing. I think there has to be something wrong with my eup or openIV idk what it could be though.
  4. Definitely just crashes on startup EDIT: seems to be working correctly after PC reboot.
  5. Ill def check it out. I honestly dont know what i could possibly doing wrong. Its really straight forward. I replace the textures in openIV then still end up with default vests in game every time. If you can solve this you"ll be a legend in my book lol
  6. I really wish I knew what I was doing wrong. I have tried so many times to re texture these vests. No matter what I do the originals show up when I go to EUP to equip them.
  7. Go here There is a file in that download called blue light templates that has like every blue light file you will ever need to change light colors.
  8. Honestly I just kept messing with the component ID's and item id until it worked. The only way it would function properly is where you see the numbers like ( 7:7). You can tell where i stopped because after editing that set it started working for me. I assume that if you just copy and paste exactly what i have up there for your ped it should work. ...in theory that is.
  9. Same thing happens to me during the day. Very frustrating
  10. where is the .ini? EDIT: lol never mind. I should learn to read.
  11. so after a week of messing with the XML file i got this to consistently work. <Item FuncHolster="true" FuncIntim="true"> <Model>MP_M_FREEMODE_01</Model> <FuncIntimMeshes> <Item> <Component>7:7</Component> <Drawable>7:6</Drawable> </Item> <Item> <Component>7:7</Component> <Drawable>7:6</Drawable> </Item> </FuncIntimMeshes> <Weapons> <Item WeaponSet="Pistols"> <Component>7:7</Component> <Holstered>7:7</Holstered> <Unholstered>7:6</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7:7</Component> <Holstered>7:7</Holstered> <Unholstered>7:6</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>1</Holstered> <Unholstered>3</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>6</Holstered> <Unholstered>5</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>110</Holstered> <Unholstered>111</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>119</Holstered> <Unholstered>120</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>42</Holstered> <Unholstered>43</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>8</Component> <Holstered>16</Holstered> <Unholstered>18</Unholstered> </Item>
  12. So now that it's an xml file instead of an ini no one seems to have a good fix for the gun not actually holstering anymore.. :(
  13. The charger in your picture has side runners, the gump file doesn't..
  14. This car would be awesome if the lights were fixed for the stg 2. Only one side works.
  15. I just updated my RPH and Scripthook V and now it loads to the splash screen and loads the plugins but just sits there forever. This is the first time I've dealt with an update since I started playing LSPDFR so any help would be greatly appreciated.
  16. I'm pretty new to modding GTA and have a lot put into LSPDFR should i be expecting it all to crash when GTA releases it's new update on the 12th?
  17. Yeah, my apologies i wasn't renaming the openiv files just the ELS files. Had a derp moment. It's working now. I love it!
  18. yeah, i def can't figure out how to install these. Was really excited about them too
    Absolutely love this pack. Any chance of a Sheriff variant?
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