Everything posted by Tactical Donut
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[Request] Various Scripts
If someone could make these I would be very happy: - Cruise control plugin updated for GTA V 1604. - Plugin that makes your character print the vehicle you initiated a traffic stop on when you first make contact.
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Request (Cruise Control)
If you're on GTA V v1604 it will just lock your speed to the lowest possible setting when enabled (doesn't work), using newer versions of ENT also cause some CC plugins to not work as well.
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[ELS] Blaine County Sheriff 2014 Ford Explorer
Just a friendly suggestion, I think you should try to clean up the YTD. There's lots of stuff in there that I don't think are in use (e.g. "Blain County.dds"). The poly count also seems to be pretty high, but idk. Otherwise, amazing job, and thank you very much for fixing the interior.
- 35 comments
- 15 reviews
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Force A Callout
- 117 comments
- 19 reviews
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Force A Callout
Oh I didn't know it worked. 0.4 loves to randomly crash on me if I do anything so I haven't tried it. Thanks
- 117 comments
- 19 reviews
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Force A Callout
- 117 comments
- 19 reviews
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My thoughts on 0.4
So do I. I finally fixed it, turned out I can’t load any plugins at startup, I have to install a different gameconfig and a file pack adjuster, and remove scripthookvdotnet... But it’s totally worth it! Even though that’s not my only problem? Did you even bother to read the entire post? I’m not your “buddy”
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Blaine County "Police"
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Blaine County "Police"
The lights do work, I just have the vehicle on stage 2; they don’t activate until stage 3. That’s really the only reason why I converted it to ELS, so I can have stage 2 for traffic stops - it really helps with immersion purposes.
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Blaine County "Police"
From the album: Fotos
BOO HOO ITS ELS DEAL WITH IT -
My thoughts on 0.4
First of all I am not discounting the amazing work that has gone into 0.4, I am truly thankful for LSPDFR and for this community with the exception of a few things. I would honestly love to use 0.4 but I'm not willing to torture myself again, and I doubt my keyboard will survive another installation attempt. This is not a rant about 0.4 being "bad" (except for whoever's idea it was to not make it compatible with old game versions because that is REALLY stupid), it is instead a rant about the difficulty I personally had installing it. Here we go 0.4 is more trouble than it's worth, and I'm going back to 0.3b. First of all, someone had the amazing idea to only make it compatible with the latest version of RPH or else it crashes because it can't find a place to inject or something... Which means I have to update my god damn game. Which means I have to waste a lot of time (some would say too much time) reinstalling all of my mods. I got ambitious, backed up my old version and wasted 3 hours re-downloading the newest version of the game... And it worked! LSPDFR loaded, now it's time to install my other mods. That should be easy and trouble-free, right????????? No. After wasting so much time installing RDE and all of the custom vanilla vehicles and all the weapons and all the sounds etc... I run the game, and get err_mem_embeddedalloc_alloc! Yay! Even better, nothing fixes it, except removing update.rpf... Which I had just spent a crap ton of time modding. After wasting more time and reinstalling the update.rpf stuff without RDE, yay. It works. But now I don't have my vehicles or peds or any other of the great RDE features. I know! Since I can't use RDE, I'll take the most important parts of it and put it into a DLC pack! *fifty minutes later* Yay, it's done! Now I'm going to run the game and finally get to use 0.4 with my mods! Oh, wait. God damn it, now LSPDFR literally crashes on the loading screen and then the entire game crashes. Amazing. *looks at log* WHAT? IT ATTEMPTED TO ACCESS PROTECTED MEMORY AND THAT PROBABLY INDICATES THAT OTHER MEMORY IS CORRUPT? WOW WHO WOULD HAVE THOUGHT THIS WOULD HAPPEN So. I'm now copying over my backup from an external hard drive, which at time of writing, has three hours remaining... And my 0.4 adventure is done. Now I just have to try not to get jealous when I go on to this site and see that literally every single person in the known universe has 0.4 working except for me.
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[ELS] Unmarked/Slicktop 2015 Dodge Charger (OUTDATED)
- 38 comments
- 13 reviews
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[ELS] Unmarked/Slicktop 2015 Dodge Charger (OUTDATED)
- 38 comments
- 13 reviews
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Common Callouts - LSPDFR 0.4
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SASP 14 Charger Skin
After downloading the file, realizing it's a .xcf for some reason, and noticing that this is literally the worst fucking texture EVER, I don't understand what all the five star reviews are for. But here's one anyway.
- 2 comments
- 4 reviews
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Zmodeler how to make bullet-resistant windows?
Thank you very much. I found an alternate way to do it, and fixed the problem with my vehicles not having breakable glass as well. On a side note, I didn't test to see if any of the AZDPS vehicles have breakable glass so if you want me to fix those for you if they don't have breakable glass I can happily do that
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Zmodeler how to make bullet-resistant windows?
Title says it all, how do you make bullet-resistant (NOT BULLETPROOF) windows? Like the ones on the armored Baller or Rumpo Custom.
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[Request] Template This
https://www.gta5-mods.com/vehicles/updated-fib-granger-replace Please, someone, template this. I tried to template this stupid thing to make a 2nd gen police Granger and failed for some dumbass reason. If someone could template this for me I would very much appreciate it.
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Rear windshield object blocks TA?
That worked, thank you very much!
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Rear windshield object blocks TA?
I honestly don't know what is going on here but the rear windshield blocks the TA (extras 7, 8, 9) in game even though it displays correctly in zmod. As you can see from the screenshots, the TA extras are way above the rear windshield in the objects list thingy but it doesn't show in game unless you delete/break the rear windshield. Because I can't upload any screenshots because they're "too big" or some other bs here's a link to a god damn zip file - https://www.mediafire.com/file/g5gf13bvx7697a3/police6_hi.yft.zip/file
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Thinking of starting vehicle modeling...
I'm feeling really really really ambitious tonight and wanting to get into vehicle modeling so I can get 2 downloads Was thinking of ELS-ifying the RDE LSSD Granger for my first project and eventually converting all of the RDE vehicles into ELS so they can actually be realistic. Any suggestions or thoughts, not related to the specific project, but in general? Please no comments saying "ELS is stupid and you're a moron because instant stage 3 is somehow realistic"
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Changing Audio Hashes - No Radio
Ok. I'm sure there's numerous topics regarding this, but I kind of have a different question and some information that makes me think disabling the radio in non-police vehicles without just being unoriginal and turning the volume all the way down is possible. In peds.ymt, there's a line for each ped meta regarding radio choices. The choices for all LE peds are as follows: <Radio1>RADIO_GENRE_OFF</Radio1> <Radio2>RADIO_GENRE_OFF</Radio2> This makes me think there has to be some file somewhere dictating what radio channel plays on specific vehicles if there is for peds, I just need help finding it. So... Anyone know where to start? It's definitely not in carcols.ymt nor in vehicles.meta.
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[ELS] Los Santos Metro Police Department Pack (OUTDATED)
Good pack, however: I am really disappointed by the inefficient and sparse use of extras for the lights. You literally only used 6. SIX. That means the patterns are extremely limited and stage two has the ENTIRE front of the lightbar activated... Why?
- 27 comments
- 11 reviews
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2018 Dodge Charger PPV "LSCSD SIU & More"
- 46 comments
- 7 reviews
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FIB Police (FIBP) Pack [Add-On | Lore Friendly | Soundbank | Template]
@CadmiumRed Thanks for the advice; however, I want INDIVIDUAL LIGHT STAGES, not stage 3 or nothing. You just can’t get that realism with non-ELS vehicles. Also, why are you quoting a post I made LAST YEAR?
- 44 comments
- 4 reviews