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FKDZ

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Everything posted by FKDZ

  1. Thank you for pointing me in the right direction! I found the Sound off Signal 380 series from modern siren pack 3.1.0 to be quite similar, a bit lower pitched from what I hear but sounds very much alike.
  2. I requested this too and the devs said it will be in the next patch
  3. Hey all, I came across this siren and really liked it, does anyone know what it is? And better even does anyone know if there's a mod with this siren? You can hear it in the video at the 1-1,5 minute mark (don't continue watching the video further if you cant handle violence): Thanks for any help!
  4. Thank you so much! Looking forward to it
  5. Been getting some calls where I can't pull over the suspect and the red dot doesn't disappear, one's i've experienced it with is drunken person and suspicious vehicle. Also traffic break which doesnt remove the red markers. Also sometimes cant accept the call (highway accident) also in this log sometimes they break and the call gets canceled
  6. Yeah, I've had that idea in mind as well. I'm currently working on that as the flashlight not lining up also annoys me 😉 @PGRedux New version is up with a 3rd person option, check it out!
  7. Oh! thanks, somehow I missed that, though it was intended for developers. I can just add them to the ini right? For example: ''AmbientSpawn.MaxCopsInArea = 2 ''
  8. Also I'd love a modifier to change the amount of ai police vehicles that patrol around that 0.4 adds in. In sandy shores I constantly see another cop driving around every other corner and its a bit unrealistic. As well as it has an impact on performance because cop cars (if you modded them) are much higher quality than vanilla cars.
  9. Just wanted to say that even though UnitedCallouts works ( you wont crash lspfr) some callouts are bugged/not working . For example the stolen truck/tanker one didn't work for me and the truck never despawned and the red dot remained on the map after ending the callout.
  10. Thats fantastic to hear, looking forward to it!
  11. Hmm interesting, maybe I was a bit too hasty but I've done over 20 or so traffic stops and none of them had anything special happen. If it does happen i'll edit this post 😉 .
  12. So obviously not everything made the cut for 0.4. And one I'm sad to see not there is the Scenario (included in quote) feature which was featured quiet significantly in the ''The Technology'' 0.4 News update. I understand LSPDFR is not made by a game company but rather a few talented and passionate coders/modders with limited time, and this post is not to bash on anything, but is this feature still something thats being worked on, or did it prove too complex? The unpredictability of traffic stops sounded so interesting.
  13. First of, thanks for this amazing mod and updating it to 0.4. Everything thankfully functions perfectly for me except for one odd thing I haven't seen anyone else mention yet. Because for some reason the more menus I open, for instance once I'm all the way to the citation menu, the interface becomes extremely slow and stuttery. Is this becuse of my fps? I get around 50. But it feels like 10 fps in the menu If anyone experiences this as well I'd love to know because it seems like I'm the only one 😞 I have all the extras set to false as well, like ped images and history and such.
  14. This looks f-ing amazing! I can't wait!!
  15. The mod author just has his own website. He made many mods for LSPDFR including SearchWarrent
  16. @ZLFCI can report that Agency Callouts by Darkmyre (https://www.ausgamer.net/files/file/17-agency-callouts/) works and can be added to the list. Tested pretty much all the callouts and they seem to function like intended. edit: Now I even see it apparently got updated today?, so it should work even better as I was running on a older version!
    The updated icon looks fantastic!! Thank you it looks amazing!
  17. Whenever I get a callout the minimap becomes huge, is there any way to disable this and let it function like it did in 0.3. It kinda takes me out of it imo. Especially playing with minimal UI
  18. should be something in the config to scale it up, there is also this mod https://www.lcpdfr.com/files/file/18565-5-buttons-smartradio/
  19. This looks really promising, and the things that work are really cool. Curious to see how this develops
  20. Curious about you running LP Callouts, seeing as that is reported not working in the megathread of ''a list of what works and what not''. Have you tried all the callouts from it or not yet?
  21. Other people suggested this too, but the way they got it to work is very complex and ''finicky'' (their words). So i'm not sure if thats possible. What I would love to know though is how to adjust the light, the distance it shines is a little short for my tastes.
  22. Press ''M'' whilst on duty and change your default spawn location.

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