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Flashlight Overhaul 1.2

   (8 reviews)

13 Screenshots

LSPDFR

FLASHLIGHT OVERHAUL 

1.2 

made by FKDZ

 

TESTED WITH LSPDFR 0.4. Works for weapon attachements but not for the

custom flashlight animation included in 0.4, it uses its own custom flashlight texture. 

 

**THANK YOU FOR THE 2000 DOWNLOADS!**

 

This mod is based on the flashlights used and seen
during the tv show ''Live PD''. This is a recreation but
not based on 100% accuracy for gameplay reasons.

 

I am no flashlight expert but the vanilla flashlight looked 

like someone grabbed a kiddy nightlight from the early 90s

so here we are. 

 

This flashlight is designed to have a strong centerpoint

to clearly see the target you are aiming at with a lesser

outer ring to show surroundings but not blind.

 

This mod touches the normal flashlight but also

all your attachment flashlights. 

 

Screenshots were taken with ''Normal'' quality textures, a higher setting will obviously look even better.

 

============================================

Easy install instructions included in the readme file. 

============================================

 

Depending on your visual setup the flashlight might appear different in your game (brighter/darker).

I currently play on the newest version of VisualV and Naturalvision 1.4

 

I know there is another mod called Flashlight 3.0 but I was not a fan of it personally, it was too overpowered/long range and lacked a nice torch texture, therefore..my mod. 
 

Thank you for downloading, please enjoy

 

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Recommendations for different types of flashlights are welcome (do provide reference images)

 

 


What's New in Version 1.2

Released

             1.2 Includes a new flashlight that is optimized for 3rd person use only. The dot is now as centered as it can be, the only way to do this was by offsetting the center dot. So if you easily get annoyed by something that is not perfectly in the center its probably not for you, but its subtle though, try it. 

 

The mod now includes a folder in which you can chose a 1st person or 3rd person texture. Just simply replace it in your graphics.ytd, nothing else needed to be done. 

 

It's really hard to get it perfect because of FOV, bobbing, movement of the player and distance so I've optimized it for about shooting at 5-10 meters (close quarters). (You wont really use a flashlight dot for long range anyways).

 

 

FKDZ



User Feedback

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Winterphunk

For old version 1.1 ·

  

I love it.

Response from the author:

Thanks!!👉👍

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loyrcz

For old version 1.0.1 ·

  

It gives you another level of immersion in game! Top job, mate.

Response from the author:

Thank you! 

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Teekay

For old version 1.0.1 ·

  

This looks great in game.  Thanks FKDZ.  It will look even better when 0.4 is released and the officers hold them more naturally.

Response from the author:

Thank you, yeah I can't wait. 

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GrandTheftPD

For old version 1.0.1 ·

  

Simple Install, works great, nicely done! 👍 Can't wait to use it with the new flashlight animation in 0.4!

 

I use NVR for my graphics and I use the option for the darkest nights. The vanilla flashlight worked fine for me but it was kind of a dull unfocused amber light. Installed this just to try it and I love it. Flashlight is brighter and the light itself is whiter and not amber, has just the right amount of range without being over powered (this is where the torch effect really shines in my opinion), and the torch effect gives you a more focused point while still leaving you the softer cone of light around the area.

 

Finally feels like a proper flashlight and not a kids toy. Great mod thank you!

Response from the author:

Thank you very much! You and me both man, those animations in 0.4 look amazing, can't wait to actually be able to look into people's cars and shine them in the face 😉

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Joe Is Bad

For old version 1.0.0 ·

  

Very cool idea and great mod! I can finally blast my torch in those darn pesky peds eyes

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OfficerMod

For old version 1.0.1 ·

  

I don't have a graphics.ytd in update/update.rpf/x64/textures...

Response from the author:

I've updated the mod with new instructions, but it should be as simple as going to x64a.rpf/textures and installing it there! My mistake, sorry. The only case in which you edit the graphics.ytd in the update.rpf location is if you have mods that affect that area like VisualV.

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OfficerTopher

For old version 1.0.1 ·

  

The read me for the torch texture takes me to the wrong directory; either that or my folders are messed up. Looks cool tho.

Response from the author:

I've updated the mod with new instructions, but it should be as simple as going to x64a.rpf/textures and installing it there! My mistake, sorry. The only case in which you edit the graphics.ytd in the update.rpf location is if you have mods that affect that area like VisualV.

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Maxmov

For old version 1.0.0 ·

  

Looks awesome!! I just threw it in my game, installation was straightforward, and the readme left easy to follow instructions for those that haven't done something like this before, and overall, it looks great in game!

Response from the author:

Thank you, that means a lot! 

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