Everything posted by Abraxas
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vdH PoliceHelper
It works with LCPD:FR for sure. I can't guarantee that it will work with other mods, but there is strong chance that it will work just fine. There is only one way to find out ;)
- 316 comments
- 152 reviews
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Mechanic sent to get rid of a broken bus.
THIS is the script for getting rid of bigger vehicles :) It's preview of TowingService 2. Trucks and other big vehicles will be driven away by driver. If truck is broken he will fix it first. If you have TBoGT the helicopter will come for the truck. If all of above fails truck will just disappear :) Towing behind is too buggy. Tried to make it many times but always without success. You can attach car to another car but they are so unstable that AI just can't manage to drive set like this.
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METT/Coroner final version is in works too
From the album: Teasers
Stretcher spawns always (except mode 2), body is put on it if there is more than one body on the scene. - vdH TowingService 2.0.0 [REL]
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This needs some Wargner's music in backgrund
Exactly I've made some awful video showcase of new features (Ride of the Valkyries included ;) ). http://youtu.be/-gXFEeRtXsw
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vdH TowingService 2.0.0 [REL]
I tried to fit EVERY car on back of Biff or Packer. Ambulance is the biggest car that fits on Packer, Biff is just too big. Now it will be taken by driver or Skylift. I can check car model easily. So i guess that would work only for "driver" option, so only for Stockades, fire trucks and any moded big emergency vehicles, right?
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vdH TowingService 2.0.0 [REL]
No need to replace anything. Helicopter will work only in TBoGT as only there the Skylift model is available. In short: nothing. Now it will look like this: Bikes - Steed Van Normal cars and vans - Biff and Packer Trucks Big vans and trucks - driver comes to fix it and drive away Destroyed trucks, helicopters and boats - if you have TBoGT helicopter will come to take it (not available in areas with many high rise buildings) If every previous method is not available for some reason - magic, vehicle to tow will just disappear. That idea for emergency vehicles is cool. Do you think that policemen should come ONLY when he is used as driver for big vehicles or every time, in flatbed, van for bikes etc?
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vdH METT/Coroner Mod
Do you get any errors? See into your main EFLC folder for vdH_Errors.log file and send me it. It is better to contact me for support by PM or official thread (link in description above) as tracking replies in download comments is way harder. Also to see if mod started check your scripthookdotnet.log and see the list of started mods.
- 90 comments
- 40 reviews
- vdH METT/Coroner Mod v.1.0.0 [REL]
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vdH METT/Coroner Mod
As far as I know you can install ELS vehicle as coroner van and it will work. Didn't test that but I heard from others that it is possible.
- 90 comments
- 40 reviews
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This needs some Wargner's music in backgrund
- vdH TowingService 2.0.0 [REL]
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Mechanic sent to get rid of a broken bus.
From the album: Teasers
Skylift will come for a bus and other trucks only when they are burned down or totally wrecked or... you turn off mechanic/driver in INI file :) -
This needs some Wargner's music in backgrund
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This needs some Wargner's music in backgrund
From the album: Teasers
New vehicle of towing services company bought from Mr Yusuf Amir. - vdH TowingService
- vdH TowingService 2.0.0 [REL]
- vdH METT/Coroner Mod
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vdH METT/Coroner Mod v.1.0.0 [REL]
That would be cool, but every action adds new variables and mods like METT or tow script should be reliable and fast enough to help player in cleaning the scene. I don't think I will add new features in final version of METT/Coroner mod. It will be more stable and will have support for K-9 bodies in trunks. But that will be after I finish tow script 2.0. Oh and your mod is fine. Don;t worry about that version number.
- vdH METT/Coroner Mod v.1.0.0 [REL]
- vdH METT/Coroner Mod
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vdH METT/Coroner Mod v.1.0.0 [REL]
That is possible, but it's another model of a car and another model of a ped to load. So we have 3 ped models and 2 car models. You have to remember that tow script and coroner mod are used during or just after callouts where you have additional peds and cars loaded as well. Add to it traffic load or something like that and you are getting dangerously close to models number limit. And one more thing. What should he do on scene?
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Increasing Health Method i.e Command(A question for Coders) - Miniscript
Forgot about Character part, but Game.LocalPlayer issame as Player. Also Player probably will not be available any more in next Scripthook version.
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vdH K-9 Script
Don't know how is it in Spark but in OpenIV you can replace file without renaming it. Also in next version of my mod model will be included. I
- 80 comments
- 22 reviews
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Increasing Health Method i.e Command(A question for Coders) - Miniscript
If you are using C# it should be something like this or similar. Always use VisualStudio to script. It will prompt you possible methods and properties with description. Game.LocalPlayer.Health = 100; Game.LocalPlayer.Weapons.CurrentWeapon.Ammo = 999;