Everything posted by Abraxas
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K9 Equipment
Problem is I have no control over animation. I mean I can run animation but I can't modify it. I tested many many animations with SNT (just change yourself into the dog :D ) and this one was the best for laying down, but maybe I missed better one. If anyone finds better anim I'll be glad to change it.
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K9 Equipment
Yeah, there are no proper aminations for dogs in gta so I had to find best suited.for this model. Without whole parrt of the script made only to get dog to sit like this in car it would look tottaly bad with head sticking rrom roof.
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vdH K-9 Script v.1.0.0 [REL]
Dog model and skin were converted by AC.Amir from CoD. I've made my own skins but he made great workvwith rigging dog model and desereves to be asked for permission to include his work in someone elses mod. Too bad it's so hard to get in touch with him. I'll just give a link and detqiled instruction what do do to install it all properly.
- vdH K-9 Script v.1.0.0 [REL]
- vdH METT/Coroner Mod v.1.0.0 [REL]
- vdH PoliceHelper 1.2.0 beta
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vdH PoliceHelper 1.2.0 beta
Does your game pause (without going to menu) when you press X? If yes try to set ForceResolution settings in ini file. If not you probably didn't install mod correctly. First one creates too many new variables. I can't "mark" ped as player's partner and to have it managed by LCPD:FR. I could add him as bodyguard but what if you have your partner with you. Too many things that can go wrong, and yet another ped model to load. I try to limit loaded peds as it may case freezes on some systems. Even in LCPD:FR I have sometimes some of shoot-out peds frozen, especially in Leftwood. I don't understand second one. After arrest you are able to get into bait car again and start all over again.
- vdH K-9 Script v.1.0.0 [REL]
- vdH PoliceHelper
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vdH K-9 Script v.1.0.0 [REL]
Dog will be compatible with most of cars after manually setting coordinates like for spot light mod. There are modifier available for every police car slot. For other cars it's automatic but can be buggy. Dog doesn't sit like normal person. He lies on rear seats in four door cars. Long story short even if dog is "sitting" under the car you can set his coordinates to fit your modded car.
- vdH K-9 Script v.1.0.0 [REL]
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vdH K-9 Script v.1.0.0 [REL]
Dog works totally diferent than partner. Partner is your bodyguard with cop decission maker. Dog is.controlled only with script. He has blocked decission makers so he won't attack without your command just like real dog. Also I can't modify LCPDFR so it is impossible to replace partner with dog. Eklab I never tried it but it would be something like this :D
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vdH K-9 Script v.1.0.0 [REL]
It would be cool but to add that kind of audio you have to record it for every police ped model with proper accent. Also to make audio volume, balance etc controllable by game you have to replace ingame audio files. Barking dog sounds are working because they replace high fall scream from one of game missions (you can hear original audio in visible25's video :D ). I have only minor and easy to fix issues right now. The biggest problem is I still haven't been able to catch up with AC.Amir and get his permission to include dog model in my mod.
- vdH K-9 Script v.1.0.0 [REL]
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vdH K-9 Script v.1.0.0 [REL]
Ok so after that criticism I've tweaked textures, especially ears. Ale looks way better now. Snowbal has proper ears too, Brutus is even darker and Wolf... his eyes are better but he stil is kinda... goofy :D Here's a video by Makinofaman (Makinith29) which features K-9 Script. Script is almost finished, but I still wait for permission from AC.Amir to include his model into my mod.
- vdH K-9 Script v.1.0.0 [REL]
- vdH METT/Coroner Mod
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vdH METT/Coroner Mod
Bag should be in rubbish.img file located in data/maps/props/roadside directory. You can still use METT/Coroner mod without installing bodybag. One downside is that instead of bodybags you will see trash bags.
- 90 comments
- 40 reviews
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vdH METT/Coroner Mod
Ron if you have any crash issues report them in official thread with logs (vdH_rrors and/or ScriptHookDotNet). Without logs and detailed description of problem I can't fix anything.
- 90 comments
- 40 reviews
- vdH TowingService
- vdH METT/Coroner Mod v.1.0.0 [REL]
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vdH METT/Coroner Mod v.1.0.0 [REL]
Did you try out that new scripthook? I have no idea why for few users like you "wait" or "waitincurrentscript" function doesn't work sometimes. It is function build in scripthook, so maybe new version of scripthook will help. If not we will have to trace exactly which line causes it. Other errors are just my fucked up script dispose functions that will be fixed in next version.
- vdH K-9 Script v.1.0.0 [REL]
- vdH K-9 Script v.1.0.0 [REL]
- vdH K-9 Script v.1.0.0 [REL]