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Abraxas

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Everything posted by Abraxas

  1. Does anyone know if there is a court building in LC? I don't remember any from GTA4 missions. I have two candidates, one is building next to Algonquin Municipal Building the one with police securing it's driveway and building in Dukes, just next to exit after Algonquin Bridge, that one next to bus station. I need it for planed callout, but can't figure out which building is the best as court.
  2. No worries. Videos like these help me a lot with tracking bugs.
  3. Thanks for video. I've seen few small bugs there. That taxi driving away might been LCPD:FR or PH bug, I'll check that out, because I was making some functions to prevent that. With API it will never happen, but for now it's hard to prevent it. There was one bug for sure when you spotted that two "fighting" guys. they should have beat a crap out of each other. You should report me such things. I think I've addressed it already, we'll see in new version. I'll be sending it to all testers today.
  4. Reckless drivers, speeders (hard to spot as they can be blocked by other traffic), drunk drivers, morons driving without lights at night and bikers without helmets. Road rage is planned for callouts section that will not be available in next version of PH.
  5. All world and traffic events will work also when you are in your cruiser. Only other events (directions help, being fabulous and one more) will be available only on foot :)
  6. That was a busy day. I've managed to create robbery event. It will create robberies on hot dog, magazine and other sellers. Don't worry, not every robber shoots his victims. Almost every event has some variations to make it more alive. Still two world event and one other event to finish my list. I still have huge problems with tools that I was talking about last time. I hope I'll manage to solve this next week. Screen of robbery event (will be rare)
  7. Sweet. I'll try it for sure :)
  8. I'll ask again. Does this map affect framerate and does it have ped paths?
  9. Abraxas commented on Abraxas's gallery image in GTA IV Galleries
  10. I think I will release PoliceHelper with world and traffic events before full version with also callouts. For now there are not many bugs reported, but I still have 4 event to script and 3(!) new tools for them. Too bad I'm not sure if they are possible :D
  11. Forgot to update the thread with the latest screen. Scripting that was hilarious. Keep your fingers crossed, because now I'm going to script some new tools that may be very difficult or maybe even impossible to achieve.
  12. Check for people in car is planned, but to avoid conflicts with LCPDFR pull over featur,e this will have to wait for LCPDFR's API. Also suspect's name etc will be compatible between LCPDFR and PH.
  13. ID check is already available in PoliceHelper
  14. I guess you have EFLC. Because of fucked up road paths in EFLC the chop shop scenario is disabled. However you can enable it by disabling EFLC paths. Instructions are in readme files of PoliceHelper.
  15. Abraxas commented on Abraxas's gallery image in GTA IV Galleries
  16. First "other" event finished. Other events will be world events that don't involve crimes. For now I have 2 more ideas for these.
  17. Abraxas posted a gallery image in GTA IV Galleries
  18. That's right. For now I try to accept only requests for callouts and events, but the list is already very long. But I'm always open for new ides, just for now I don't want to create tools and features that will be way easier to create with an API. Reworking prisoner transport is something like this. Also we don;t knoiw if prisoner transport will be the same as in RC2, so trying to script it now is pointless.
  19. Yeah, first thought: "What the hell did I wrong again?" :D
  20. I really enjoy seeing and hearing about how others use my mods :) I'll share a cool story too (that happened in upcoming version). I was walking next to Grotti dealership when suddenly a gay guy run into the dealership, broke into one of Turismos and drive away through the window. I was so surprised I didn't spawned police car on time and he run away :D Status for now: 5/5 traffic events, 6/8 world events, 0.5/3 other events done (ready for testing).
  21. As I said before, making anything work with LCPD:FR is sometimes really hard. Not because LCPD:FR has bad code or something, it is brilliant, but because mods just can't talk to each other. I spend whole day only trying to make reliable check if ped surrender and it still isn't 100% reliable. With API that would be 1 line of code. API for LCPD:FR is in the works, and I'm in contact with LMS, but I have no idea when it will be available. Till then I will try to avoid writing features that would normally need API (many callouts don't ;) ).
  22. That still requires a lot of data gathering, but I'm prepared for that. For one of callouts I had to drive around whole LC and manually mark spots. But now I have positions for suspicious/illegaly parked vehicles callouts and there are over 650 of them :D

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