GameandChill reacted to xPredatorz in Still waiting...
Generally speaking paid or unpaid if your speaking from a position of power or assumed power derived from a company or group it is no longer your personal opinion but the opinion of that company or group. I work directly with Medic4523, We constantly explain to our staff members that handle everything from moderation to support cases that they speak with our voice because we put them in those positions to assist people so they need to be aware of what they are saying and how as it reflects on Medic's name/brand.
GameandChill reacted to Sam in LSPDFR 0.4 - Activity Feed & Companion App
Just a week ago, we released LSPDFR 0.4. Since then, there's been at any given time an average of 620 people playing LSPDFR, peaking at just over 1,200 earlier today. We think these are pretty incredible numbers for a game mod, and we've really enjoyed watching as people get to grips with 0.4 and all of the new possibilities it offers.
With that being said, we've been monitoring the support forums and have recognized that there are, of course, a couple of issues with 0.4. We're working to get as many of these sorted as we can and hope to release a small patch to address the most important ones shortly.
Today, though, we're introducing two new features as part of LSPDFR Sync - the Activity Feed and the Companion App.
The Activity Feed, in a bit of a throwback to the days of LCPDFR's Crime Statistics, is a live activity wall of everything that's going on in LSPDFR 0.4. You can track what your fellow officers are up to with live updates on callouts, traffic stops, arrests, etc. Plus, we've integrated it with the website so everything is linked together nicely as far as Characters and forum accounts go.
The Companion App is something a little different that we're working on. Open it up while in-game and you'll see an overview of your current session with your Character's location marked on a Google Maps style rendition of San Andreas. As well as some basic info about your Character, we've added a couple of actions that can be performed from the app such as calling backup and going on and off duty.
It's early days, but we definitely have some cool plans going forward for the Companion App.
GameandChill reacted to gamerdanger99 in Police cars: FHP 2018 Dodge Charger RT Hemi showcase
I love everything about that charger except for the all blue lighting. Red and blues are much better.
GameandChill reacted to Cyan in 2019... a year of speed
It's a bit late to say it, but happy 2019 to everyone and we hope you all have a great year!
Over the years, we've certainly gotten a little flack for the speed of our downloads, and for varying reasons, our optimizations over the years have not been enough for everyone.
This hasn't went unnoticed, and this year one of our main priorities will be speeding up the site and downloads.
We're starting 2019 strong, and we've introduced some measures already that will speed the site up for everyone:
All core site resources are now served through our new global CDN system. All downloads are now served through our new global CDN system. Our edge servers have been updated to support the latest web standards, including but not limited to HTTP2 and Brotli. Core site resources are now optimized on the fly, and targetted for your browser. For example, if you're running Google Chrome, images and other site resources will be sent via the bandwidth-reducing WEBP format.
This is just the first step. There's still work ahead of us and room for improvement. Later this year, we're also expecting updates from our forum software provider that are focussed on speed.
We hope these changes and the future changes to come will help improve the experience for everyone.
GameandChill reacted to willpv23 in Community Team Staffing Update - 15 January 2019
Hi everyone, it's your beloved Community Manager here.
I'd like to quickly thank everyone who applied for Community Moderator in November - we got 4 times more applications this time than last time! There were a lot of good ones in there and it was tough to just pick out a few, but we managed to narrow it down. With that, please join me in welcoming @0taku and @WillUnderscore to the LSPDFR Community Team. They'll be starting out as Junior Community Moderators, which is considered their training phase. After that, they will be global Community Moderators like the rest of the team.
We are also welcoming @c13 back into his old position as Community Moderator after a hiatus due to work.
Again, thanks to all who applied, especially those who took the time to speak with us. We hope to bring additional staff in once everyone is settled into their new positions.
GameandChill reacted to Sam in LSPDFR 0.4 - Coming February, 2019
So, it's been a while since we've provided an update on LSPDFR 0.4. As you might've guessed from the title, though, there's a good reason for this... It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes. Anyway, here we are - who knows how many months late - but we're here. No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point! We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.
Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little. No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no... the ghost of @ineseri didn't drive a train into us. Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive. Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things.
We've talked a lot about our Character system in LSPDFR 0.4. It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general. I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod! Having your own character dials up the immersion quite substantially, but we wanted to take things to another level. We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know? Actually spawn as your own character, in their house. Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD.
LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
It's not just that, though, we really wanted to dial it up. Having your own character, them having an apartment, switching, customizing, it's all cool, right? But you might be thinking, what's the point? These are "multiplayer features". And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while.
Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync. LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile. To top it off, we've brought back statistics too. Ever wanted to know how many shots your character has fired? It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
And frankly, it doesn't even end there. When I said before that we wanted to dial the immersion up to the max, I guess I lied. What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon. Not only can you now create a character, customize them, share them, spawn as them... You can actually do things as them too! Like, actual game things. Ever wanted to run the triathalon as your LSPDFR Character? Now you can. Or, how about practicing with your sidearm down at the range? Yep, got that too. Simply want a can of sprunk from a vending machine? No problem.
With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod. Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it. Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects. Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning. The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.
No, these aren't cutscenes. No, they're not edited screenshots. With 0.4, this is real.
GameandChill got a reaction from Reddington in Youtube will no longer allow monetization if you have less than 1k subs
I got hit with that email last night.. can't say I'm not surprised honestly. I've been a YouTube partner for a little over 6 years, haven't made much, and I wasn't in it for the money to begin with, it was just an extra bonus. Ever since this new advertisement crap has been going out, it's almost like google/youtube is trying to make itself collapse, which if that's what they want that's what they'll get..
GameandChill reacted to Andrew P in Traffic Policer Lag upon contact
ELS, LSPDFR, Better EMS. Current rage hook alpha. Current albo common. LSPDFR plus and computer plus.
When approaching a stopped vehicle the game drops massive frames. Did not lag without traffic policer. Is there a setting I need to change? Thanks. As soon as I get to my cruiser it doesn’t lag.
GameandChill got a reaction from Exo 401 in (RPH Issue) Not Enough Permissions or Bad Anti Virus.
I was having the same issue, and the fix that worked for me, was removing ENB and Reshade files.
GameandChill got a reaction from SpikeTerm in Game loads forever
Have you updated your mods folder, with the new update.rpf? If not, go into openIV and there will be a big green banner at the top telling you to do so.. Should be an easy fix... and don't worry I forget to do that all the time when a new update comes out.
GameandChill got a reaction from angry911dispatcher in Callout pack request “slow day callouts”
If you don't mind me adding a few to that list, being a past dispatcher I've taken what you have mentioned plus
Tree's down (which I don't know if it's possible in gta)
Accidental trips of alarms burg/hold-up
Traffic control for power/lights out
Some medical calls were PD is needed would be a nice touch.
That's just a few off the top of my head that I can think of. I hope you don't mind adding to your list.
GameandChill reacted to angry911dispatcher in Callout pack request “slow day callouts”
I’ve been playing for a while. And I’m starting to notice some of the callouts are not actual police work but rather police chases and shoot outs.
Considering the fact that I am a 911 dispatcher I can provide lots of insight on the type of calls we get on a daily basis.sometime multiple times a shift.
1.domestic disturbance-this can be used with the open interiors mod, dispatch has been advised of a verbal disturbance at a residence.
2. Fight call- teenage boys are fighting at the bus stop.
3. Welfare check- mother calls 911 in reference to a relative not contacting family as it is unlike them to not contact family.
4.sexual assault-this explains itself
6.911 hang up call- this can either be at a business or residence.
7.abandoned vehicle in alley- is it stolen? Is ther a body in the trunk?
10.vehicle repossession disturbance
11.domestic assault- male, or female assaults significant other.
12.investigate child/animal/elder abuse
i have personally taken many of these halls and I can give a base for the callout. If you have any questions please reply.thanks
GameandChill reacted to TheDivineHustle in Yet another mass shooting, Texas church
Well, the problem with that is that Americans actually value the Constitution and our rights and our founding fathers' original intent. It's why the Supreme Court has ruled that we have the right to own weapons according to the 2nd amendment. There's plenty of evidence that less legal gun owners equals more crime. See the statistics I've cited several times previously on how Americans feel about the situation.
What America wants is clear. Americans want background checks, registration with law enforcement, a waiting period between purchasing weapons, and a large minority want a restriction on assault weapons. Americans, statistically speaking, as a whole, don't want any weapons bans or restrictions to purchasing weapons for the "common man"... which is exactly why they haven't been completely banned yet and won't ever be completely banned. Because that's not what Americans want.
No, no one has said that the only solution to gun crime is to add more guns. We're saying that if a law-abiding citizen wants to purchase a gun, they should have every right to do so without any sort of impediment. A good guy with a gun is definitely a beneficial matchup against a bad guy with a gun. At least the police seem to think so, and most Americans.
I also find it strange that an overwhelming majority of law enforcement say that law-abiding gun owners help reduce shootings against police, and thus support gun ownership. You know, since a good guy with a gun being beneficial is supposedly incorrect. Unless you have some numbers handy, of course.
How ironic that the men and women most likely to face gun violence just so happen to vastly support gun ownership. Who'd a thought? Maybe because police officers just happen to be good guys with guns and decided to be good guys with guns as a career? Maybe there are a lot of good guys with guns that decided not to go into law enforcement? I dunno, but let's ban them anyways because everything is wrong. Guns still kill people regardless of what the numbers say. Because like Trumps White House minion said, sometimes we can disagree with the facts.