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SiriusWolf

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  1. Do you have any intentions to write/port this to Windows? I'd love to run this from my other screen or from my touchscreen? (I'm willing to help if you need to port it.)
  2. So for those of you who will actually see my post in this insane thread. I loaded a number of callout plugins and all seem to be working, which from a programming standpoint makes sense. Also, for those of you interested you don't need a full clean install, if you're hesitant to have to re-download it; just remove your plugins folder in it's entirety, then run the tool or manual install. Plugins using RPH and NOT LSPDFR, should still work if they don't depend on FirstReponse. I have spotight, copholser, clear the way, siren mastery etc. all working.
  3. I just think it's funny this turned into a chat thread; and more importantly I think it's even funnier...that everyone thinks every slowdown means there's a lot of traffic from us downloading it so it's out.
  4.    Keith. reacted to a comment on a file: LSPD Reflective Vehicle pack.
  5. I personally think it's great you've chosen to share how you've added such a nice look, I didn't even realize it was possible. While I personally don't make vehicle mods, I'm glad the community is aware these things exist now.
  6. Yea but EA doesn't nead the other Ds to be dead. lol
  7.    SiriusWolf reacted to a post in a topic: LSPDFR 0.4 - Coming February, 2019
  8.    SiriusWolf reacted to a post in a topic: LSPDFR 0.4 - Coming February, 2019
  9. I'd imagine they've been keeping an eye on RPH as time goes on, and v1604 being the 'current' supported version of GTA for RPH, that is what 0.4 will be released for; unless by some miracle RPH drops a new new version first. Personally, seeing as SHV and SHV.net are going to be on v1604 I'd prefer if they stuck to the current RPH 15464 so I don't have to go through the hassle lol.
  10.    SiriusWolf reacted to a post in a topic: LSPDFR 0.4 - Coming February, 2019
  11.    Reddington reacted to a post in a topic: LSPDFR 0.3 - Now Released
  12. This answer is all I needed, as long as I can be aware it's still being developed I don't need to know the details, whilst some info occasionally would be nice, still WIP works for me, it's free we're not really entitled to anything. Thanks Kallus.
  13. Which by the way is totally understandable, I work 50-70 hours a week so I get it, my hobbies suffer so my family doesn't. But...I think we're just wondering if it's still being developed. Without word of any kind for nearly 15 months I think we're just wondering if there's going to be a next version.
  14. I think the USCG operating a destroyer would be rather entertaining lol. "Turn off you engines!" to some drunk driver with a 5"/38 pointed at you lol.
  15.    SiriusWolf reacted to a comment on a file: BCallouts ( Aircrafts, Aliens & More )
  16.    Kelford reacted to a comment on a file: San Andreas Record Data Access System (SARDAS)
  17. This for sure looks like an amazing plugin, I've been sitting for a while wondering if people would want external software that hook into GTA. It's nice to see someone took the time to give it a try, and as someone with multiple screens I'm going to really enjoy this.
  18. I'm sitting here using vocal dispatch thinking, if only I had a smart radio. Mainly because if it's not Albo's radio, I don't want a radio and stopped using the other one. lol.
  19. SiriusWolf started following Albo1125
  20.    SiriusWolf reacted to a file: LSPD First Response
    I don't really see how this is a mod, it's a sound from online that all you need to do is drag and drop. If you have permission to redistribute this, it should go in audio.
  21. I'm guilty of the same thing, I check everyday to see if it's released yet. I've played the British policing this looks amazing. Can't wait to play it!
  22. Yes of course, I first tried using a normal pointer then new IntPtr(&varName) still get memory based errors: Which tells me either the function isn't passing values correctly or one of the arguments aren't correct. (For clarification I don't need to wrap the arguments into a variable all together correct?)
  23. Ya I did actually try that and it helps for one ped (& only sometimes) but I'll probably have to create a bubble around the point and get the nearby ones, because they freak out as well. That's problem B, because for some reason the natives I'm using are crashing, I'm using handlers for the pointers instead of just passing existing ones. Rage only really tells me it's the native call that's causing the crash so I can't really figure out what about it is doing it, I added some console outputs in there but I'm still fiddling with it to find out where the stop is coming from. Usually using VS with Unity I get a lot more information so I'm just adjusting one line at a time until I hit the bugger causing the issue.

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