Everything posted by SiriusWolf
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ELS Control App - Control your ELS POLICE Vehicle with your phone!
Do you have any intentions to write/port this to Windows? I'd love to run this from my other screen or from my touchscreen? (I'm willing to help if you need to port it.)
- 133 comments
- 13 reviews
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LSPDFR 0.4 - Now Available
So for those of you who will actually see my post in this insane thread. I loaded a number of callout plugins and all seem to be working, which from a programming standpoint makes sense. Also, for those of you interested you don't need a full clean install, if you're hesitant to have to re-download it; just remove your plugins folder in it's entirety, then run the tool or manual install. Plugins using RPH and NOT LSPDFR, should still work if they don't depend on FirstReponse. I have spotight, copholser, clear the way, siren mastery etc. all working.
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LSPDFR 0.4 - Coming February, 2019
I just think it's funny this turned into a chat thread; and more importantly I think it's even funnier...that everyone thinks every slowdown means there's a lot of traffic from us downloading it so it's out.
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LSPD Reflective Vehicle pack.
I personally think it's great you've chosen to share how you've added such a nice look, I didn't even realize it was possible. While I personally don't make vehicle mods, I'm glad the community is aware these things exist now.
- 19 comments
- 5 reviews
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LSPDFR 0.4 - Coming February, 2019
Yea but EA doesn't nead the other Ds to be dead. lol
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LSPDFR 0.4 - Coming February, 2019
I'd imagine they've been keeping an eye on RPH as time goes on, and v1604 being the 'current' supported version of GTA for RPH, that is what 0.4 will be released for; unless by some miracle RPH drops a new new version first. Personally, seeing as SHV and SHV.net are going to be on v1604 I'd prefer if they stuck to the current RPH 15464 so I don't have to go through the hassle lol.
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LSPDFR 0.3 - Now Released
This answer is all I needed, as long as I can be aware it's still being developed I don't need to know the details, whilst some info occasionally would be nice, still WIP works for me, it's free we're not really entitled to anything. Thanks Kallus.
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LSPDFR 0.3 - Now Released
Which by the way is totally understandable, I work 50-70 hours a week so I get it, my hobbies suffer so my family doesn't. But...I think we're just wondering if it's still being developed. Without word of any kind for nearly 15 months I think we're just wondering if there's going to be a next version.
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[REL] Coastal Callouts Discussion Thread
I think the USCG operating a destroyer would be rather entertaining lol. "Turn off you engines!" to some drunk driver with a 5"/38 pointed at you lol.
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San Andreas Record Data Access System (SARDAS)
This for sure looks like an amazing plugin, I've been sitting for a while wondering if people would want external software that hook into GTA. It's nice to see someone took the time to give it a try, and as someone with multiple screens I'm going to really enjoy this.
- 95 comments
- 17 reviews
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[WIP][REL] Police SmartRadio - The Successor to Police Radio
I'm sitting here using vocal dispatch thinking, if only I had a smart radio. Mainly because if it's not Albo's radio, I don't want a radio and stopped using the other one. lol.
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NEW POLICE RADIO SELECT SOUND!
I don't really see how this is a mod, it's a sound from online that all you need to do is drag and drop. If you have permission to redistribute this, it should go in audio.
- 19 comments
- 6 reviews
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[WIP] LSPDFR+, British Policing Script's International Sister Modification
I'm guilty of the same thing, I check everyday to see if it's released yet. I've played the British policing this looks amazing. Can't wait to play it!
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[Rage] Pointing at Cars
Yes of course, I first tried using a normal pointer then new IntPtr(&varName) still get memory based errors: Which tells me either the function isn't passing values correctly or one of the arguments aren't correct. (For clarification I don't need to wrap the arguments into a variable all together correct?)
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[Rage] Pointing at Cars
Ya I did actually try that and it helps for one ped (& only sometimes) but I'll probably have to create a bubble around the point and get the nearby ones, because they freak out as well. That's problem B, because for some reason the natives I'm using are crashing, I'm using handlers for the pointers instead of just passing existing ones. Rage only really tells me it's the native call that's causing the crash so I can't really figure out what about it is doing it, I added some console outputs in there but I'm still fiddling with it to find out where the stop is coming from. Usually using VS with Unity I get a lot more information so I'm just adjusting one line at a time until I hit the bugger causing the issue.
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[Rage] Pointing at Cars
Ya I totally get that @ainesophaur but it's the opposite of what I was trying to do (guess I should've been more specific.) My idea was to create a handheld radar gun, originally I was using the native because the free aim was an easy way to get an ent then pass the native checking if it's a car and do math to get the correct speed. The prob is that requires pointing a weapon, which even with the keepcalm plugin makes people spaz. So I was gonna use a world trace from the camera position forward a bit and use the result to get the first ent it hit. Still trying to figure out if OffsetForward is local or global. (Is +Z from the player or +Z in the world.) I'll let you know what I come up with though. Hence why I didn't want @ a specific position, cus then it's not hitting a specific target.
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[Rage] Pointing at Cars
Ya I was just in the process of looking over it, but instead of return camPos + cameraDir * MARKER_OFFSET.OFFSET_FORWARD; would I use return camPos + cameraDir * forwardAmount; or return camPos + cameraDir + forwardAmount; ? Because I'm trying to get a position directly in front. The reason I didn't go with that originally is because it's a static amount, if I say 10f for example it's gonna be 10, not the first thing between here and 10. I was looking at the world probe native trace might try that and see if I can get the proper results.
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[Rage] Pointing at Cars
I feel like @ainesophaur had the right idea, I actually hadn't tried a handle in the natives yet, not used to doing it that way. (My C# work is all Unity based. lol) So I did in fact do something similar to the last post from Ain where I just used a handle to ref the pointer instead of iterating through vehicles and it worked out. Once I read your post last night I realized what the null reference was. (Used to better error reporting I suppose.) My issue now is that it when I use the native is entity a vehicle it's only returning parked vehicles. (ie stopped vehicles with no driver) Gonna try the tracing methods and see what I get I'll update everyone if I have something. Now is there a way to force a reticle so that I don't -have- to be aiming a weapon to use that? Guess I'll have to play with it, but thank you folks.
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[Rage] Pointing at Cars
So I tried the camera idea, but when there's another vehicle close I can't figure how to get the exact one. I then tried using a few natives to see what the player's free aiming at and then to see if it's a vehicle. But as soon as I go on duty it crashes the plugin. Even on dev mode the console only gives me Rage.Native>nativeArgument.op_Implicit(IHandleable value) which to me sounds like it's trying to get a reference it doesn't have. Here's what I tried; Ped player = Game.LocalPlayer.Character; Entity target = null; if (Rage.Native.NativeFunction.CallByName<bool>("GET_ENTITY_PLAYER_IS_FREE_AIMING_AT", Game.LocalPlayer, target)) { if(Rage.Native.NativeFunction.CallByName<bool>("IS_ENTITY_A_VEHICLE", target)) { Not sure where to go from there, because where I'm aiming is a big part of what I'm trying to do.
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[Rage] Pointing at Cars
First let me say I realize these are both RAGE specific questions, but those forums are basically dead and I feel this is the best place to get an answer. (I like it here better anyways. ) I wanted to know what the best way to get a vehicle (or entity of the vehicle preferably) that you're looking directly at. I'm not just shooting for the closest, if anyone's worked in Unity think raycast. I've tested so far using World.TraceLine() going from the player forward, but I can fully assure you it's not getting what I want it to, because even using the trace flags for only vehicles, I'd swear it's not picking up the right one. I felt like the results that were printing were off so I stopped traffic and stood dead in front of a not moving car and it reported a speed of ~20mp/h after the math. (I'm trying to identify properties of the entity & vehicle I'm looking at only if it's a vehicle.) My second question would be what is considered to be (I know it's opinionated) the proper way to draw text and image on the screen. Ultimately I want the information shown in a box on the bottom of the screen. I'm sure there's a dozen ways to do this but I'm looking for what any of you would be consider the proper way.
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Emergency Light Mod
Just drop on by GtaPoliceMods.com There's a ton of ELS enabled cars and the mod can be found in the sponsored downloads. :cool: