Everything posted by Murphy
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V Cruiser Taxi (Rear) Variant 2
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V Cruiser Taxi (Rear) Variant 1
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Murphy's GTA IV mods
Collection of photos of mods created by Murphy
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V Cruiser Variants
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V Cruiser Taxi (Rear) Variant 1
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V Police Cruiser (v2)
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V Cruiser Taxi (Rear) Variant 2
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V Cruiser Taxi (Front)
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GTA V Vapid Police Cruiser (ELS)
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GTA V Vapid Police Cruiser (ELS)
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GTA V Vapid Police Cruiser (ELS)
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GTA V Vapid Police Cruiser (ELS)
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Police Chase (ELS v8)
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Dewbauchee JB 700
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Dewbauchee JB 700
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Coming Soon...
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86' Taurus LX - OCP Cruiser
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V Cruiser Variants
From the album: Murphy's GTA IV mods
Original models by Lt. Caine and Sam. Modified by Murphy. V Police Cruiser NYPD-style editing by Yard1 -
V Cruiser Taxi (Rear) Variant 1
From the album: Murphy's GTA IV mods
[This variant has yellow bumpers] Original model by Lt. Caine and Sam. Modified by Murphy. Custom textures by Murphy. -
V Police Cruiser (v2)
From the album: Murphy's GTA IV mods
Original model by Lt. Caine and Sam. Modified by Murphy. NYPD-style editing by Yard1 [To be released soon] -
V Cruiser Taxi (Rear) Variant 2
From the album: Murphy's GTA IV mods
[This variant has black bumpers with a rear pushbar] Original model by Lt. Caine and Sam. Modified by Murphy. Custom textures by Murphy. -
V Cruiser Taxi (Front)
From the album: Murphy's GTA IV mods
Original model by Lt. Caine and Sam. Modified by Murphy. Custom textures by Murphy. -
NYPD and FDNY on scene
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Need help fixing my Zmodeler hierarchy
Hmm... I wish I could assist more, but it isn't possible without a view of the entire hierarchy.
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Need help fixing my Zmodeler hierarchy
That looks good! I would also move misc_s below chassis_L2. Were you able to export it without errors yet?
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Need help fixing my Zmodeler hierarchy
Sorry, I should have specified. Moved the code3defender below chassis_L2
- Vapid Police Interceptor LSPD/LSSD
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Need help fixing my Zmodeler hierarchy
Hmm, that's quite interesting. Here are a few suggestions I have: hide the extra_1_L2 part and other L1/L2 components that are visible. This doesn't make a huge difference, but you typically only want to show the L0 parts in the hierarchy move the siren below chassis_L0, L1, and L2 in the hierarchy. You usually want the chassis to be the first rendered object in-game Check inside all other components and see if there is an extra_1 instance Other than these suggestions, I'm not really sure what else to say.
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Need help fixing my Zmodeler hierarchy
Hi Firefighter 5663, When Zmodeler complains about a duplicate instance in its hierarchy, it doesn't necessarily specify which instance it is. What I mean by this is that there could be duplicates of "extra_1", "extra_1_L0", "extra_1_L1", etc. In this case, the "extra_1" instance doesn't seem to be it, so it could be an L0 or L1 instance, as I explained. Hope this helps, - Murphy P.S. Did you receive the config I sent you? If so, how do you like it? [respond via pm]
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Door Ajar Chime
Okay, thank you for the reply! :) It's nothing to worry about though. As I said, it's really amazing the way it is.
- 42 comments
- 12 reviews
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Door Ajar Chime
I just thought of this. Would it be possible to change the script so you can configure what sound you want to use for each car? Not all cars have the same chime, so this would be a cool realism feature. It's not necessary though. It's amazing the way it is. :)
- 42 comments
- 12 reviews
- Door Ajar Chime
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FDLC Brute Ambulance ELS v8
Very nice! Are you using my CryENB config here? I would be interested in seeing the changes you made. :P
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[REQ] A simple script
Classic example. It would be cool to have a script that destroys the engine of the target's pursuit vehicle after a pit maneuver.
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Door Ajar Sound Mod [Req]
I agree. It would be cool to have this, at least for the cars that don't have the sound. Unlike GTA V, IV didn't implement this in all cars.
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Stable ENB/Timecycle's
In my experience with GTA IV, I have tested and experimented with many Timecycles, ENBs, and Icenhancers in order to find what was the best fit for me. Throughout this journey, I have had no difference in stability with any individual graphics mod. So, to answer your question: No, I do not think this is true. If you want to try out a good graphics mod, try CryENB v1, which has been uploaded on this site.
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Vice City Police Esperanto
It would be nice to see a version with a Vice City style siren, but this is nice. :P
- 3 comments
- 2 reviews
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Indicators And Hazard Lights With ELS?
Hey FSX-Fan2013, I don't believe you can achieve this through ELS without adding another script; however, the indicator script by Lil-rich has never caused any problems for me: '?do=embed' frameborder='0' data-embedContent>> You can also change the keys in the config files for ELS and the indicator script. This will prevent any conflicts with button presses.
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ELS LCPD Merit