Everything posted by Phaxol
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[Immersion] Officer Status Menu
- 64 comments
- 13 reviews
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[Immersion] Officer Status Menu
What version are you using? There is nothing in my code which could cause this to happen, check if you have another mod with conflicting key bindings. The easiest way to do this is to change the keybinding "KeySuspectCrashed" in my .ini to something else and see if that fixes the problem
- 64 comments
- 13 reviews
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[Immersion] Officer Status Menu
- 64 comments
- 13 reviews
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[Immersion] Officer Status Menu
As of now I have no plans to as the mods do basically the same thing, but this may or may not change in the future. With this mod I was trying to make an alternative to voice recognition as I had trouble using Vocal Dispatch
- 64 comments
- 13 reviews
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[Immersion] Officer Status Menu
Big update coming tonight, lots of changes and things improved! File might be down for a bit while it is updated
- 64 comments
- 13 reviews
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[Immersion] Officer Status Menu
Send me your RagePluginHook.log file containing the crash in a private message and I can tell you the problem.
- 64 comments
- 13 reviews
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[Immersion] Officer Status Menu
You have probably installed it wrong, please send me the contents of your RagePluginHook.log over private message and I should be able to help you. Are you sure you're using ScriptHookVDotNet2 and not ScriptHookVDotNet?
- 64 comments
- 13 reviews
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[WIP] [Immersion] Officer Status Menu
Uploading a new version with a fixed bug and added support for Bejoljo's mod as well as OJDoesIt's felony stop mod, file has to be approved by staff before it shows to everyone
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[Immersion] Officer Status Menu
Yup just put all the files in the ScriptHookVDotNet archive into your root directory and you should be good to go
- 64 comments
- 13 reviews
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[API Question] Going unavailable for callouts
Hello, I was wondering if there was a specific function to call to stop receiving callouts in the LSPDFR API. This is for my Status Menu which attempts to set the player as "busy" if they tell dispatch they are in a pursuit or traffic stop. Currently I am calling the "SetCopAsBusy" function as such: LSPD_First_Response.Mod.API.Functions.SetCopAsBusy(Rage.Game.LocalPlayer.Character, true); But it seems to be hit or miss on if its actually doing anything, as sometimes I still receive before I set this variable to false. Am I implementing this wrong or is this not what this function is for? Thank you for reading!
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[Immersion] Officer Status Menu
Currently I am not sure if there is a way to disable callouts entirely. The only method for this I could find was in the LSPDFR API there is a function to set the player as busy, but it seems to be hit or miss on whether it works or not. Sometimes I think it works while other times I get callouts as you said. This seems to be a limitation with the API and I'm not sure if it can be fixed as of right now. I will have to ask the devs about this function and what it actually does
- 64 comments
- 13 reviews
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[Immersion] Officer Status Menu
Go into LSPDFR\Police Scanner\StatusMenu and make a copy of "ALL_AVAILABLE_UNITS_RESPOND_CODE3.wav" and rename it to "UNITS_RESPOND_CODE_3.wav". Will fix this next release
- 64 comments
- 13 reviews
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[Immersion] Officer Status Menu
That is where a lot of the inspiration came from for this script, but I would have to repeat myself several times to get it to work. I made this for personal use but a lot of people had interest in it so I decided to release it. Its good for people who can't get their voice recognized, don't want to speak out loud while playing, or as you said simply don't have a mic. Unfortunately, I probably cannot do this. Why haven't you updated yet? I am currently working on adding auto-detect logic for situations, such as automatically giving vehicle descriptions when you go into pursuit (adding this for ped description would be nearly impossible as I would have to index every ped in the game), I can look into adding some logic for this also such as detecting if an officer or civilian has been shot. Thank you for the idea!
- 64 comments
- 13 reviews
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[WIP] [Immersion] Officer Status Menu
Version 1 of the plugin has been released! Get it here:
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[Immersion] Officer Status Menu
I can look into it in the next version, I will have to message him and see if we can maybe get the plugins to work together. As of now I have just been calling in backup from that mod separately after I tell dispatch I am on a traffic stop. Yes sir, I am looking into it for the next release! I have to configure it for myself to make sure I get everything in order as I currently do not use Custom Backup. I believe it should work with it in its current state if you have "overrideLSPDFRbackup" set to true however. When does your game crash? PM me with some more info and I can see if I can't get it figured out.
- 64 comments
- 13 reviews
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[Immersion] Officer Status Menu
- 14,452 downloads
- Version 1.2.1
**UPDATE** Between college, work, and the fact I have stopped playing LSPDFR for the time being, this plugin will probably not be updated for a while and will have limited support Do you feel like you are not talking to dispatch as much as a real cop would? Do you wish that you could report to dispatch your current status, as well as inform them of various things? Then this plugin is for you. It does not add much in terms of features, as most of the functions are purely aesthetic and are just there for immersion. All options when selected generate a verbal response from dispatch and play the radio animation. Video of it in action (older version): Current Features: (features with actual functions are detailed in parenthesis) Traffic Stop Tell dispatch you are on a traffic stop. Inform them of occupancy, whether its a felony stop, your location, and if you require assistance (regular stop backup is one unit, felony is two units) Supports Bejoljo's traffic stop backup mod along with OJDoesIt's felony stop backup mod ONLY supports these mod if you leave their keys untouched (default) "Show Me..." Current Options: En Route (Accepts callout if one's available) On Scene In Foot Pursuit (Generates 2 backup pursuit units) In Vehicle Pursuit (Generates 2 backup pursuit units) Code 4 (Ends current callout if active, aesthetic dispatch response if not) Suspect Description Give dispatch description of suspect such as gender, race, and build. Vehicle Description Give dispatch description of suspect's vehicle type and color. NEW! Traffic stops and vehicle pursuits now automatically give dispatch vehicle's description (color, model, and license plate) "Suspect is/has..." In Sight In Custody Crashed In Transport Dead Update Location Tell dispatch your current location Shots Fired Tells dispatch that shots have been fired at your location, along with information on deceased peds/officers. Depending on the situation, the amount of backup will change dynamically Each option plays a transmission radio tone and generates a random response from dispatch each time, changing depending on the situation. RequiresRequires: LSPDFR RagePluginHook ScriptHookVDotNet2 (https://github.com/crosire/scripthookvdotnet/releases/tag/v2.10.2) AutoItX3_x64 (included) RageNativeUI (included) IMPORTANT! You MUST use ScriptHookVDotNet2, not old ScriptHookVDotNet. Failure to do so will result in a crash. Default Controls: "i" = Open menu "," = Tell dispatch you are in foot pursuit "." = Tell dispatch you are in vehicle pursuit "/" = Tell dispatch suspect has crashed "-" = Tell dispatch shots have been fired All controls editable in the .ini file. Keep in mind the Oem2 key is NOT the "2" key but the "/" key. Any reviews that result from not following installation instructions will be ignored, if you have a problem with the plugin, please tell me about it before you make a review and I will work with you to fix the problem! Thank you. You can find me on the LSPDFR Discord here: https://discordapp.com/invite/hxmvtHE I can assist you over Discord or private message here for any problems you may have! Thank you to: AlexGuirre - RageNativeUI turbofandude - Helping me with accepting callouts scorponok - Being a great help and making a video showcasing the mod All of my beta testers - Being awesome people and giving me ideas! OJDoesIt - Helped me a lot in coding some of the more difficult parts and makes awesome mods! Y s Y- 64 comments
- 13 reviews
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[WIP] [Immersion] Officer Status Menu
Thank you for the feedback! Currently there is a 3 second delay between request and dispatch response, but I may increase that. I do like the idea of a variety of responses though, I will try to implement it before the release
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[WIP] [Immersion] Officer Status Menu
https://www.youtube.com/watch?v=kUb79xUvygc Here is a video of the script in action! It is off an older version, but the general idea is still the same! Things added/changed since the video: Most options translated into 10-* codes Fixed LSPDFR loop bug "In Transport" has been moved to the "Suspect is/has..." tab Traffic stops, pursuits, and shots fired option now automatically include your location in the radio message Telling dispatch you are in pursuit will dispatch 2 units to you to assist Keyboard shortcuts added for pursuits, suspect has crashed, and shots fired I only wish to add one more thing before I release, and that is to make selecting "En Route" accept the callout for you. I have messaged the creator of Vocal Dispatch and am awaiting a reply to see how he did it, I will also be seeing if I can't work past it on my own. I would expect the release Thursday or Friday depending on how busy I am. Thank you all for following the journey of development!
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[WIP] [Immersion] Officer Status Menu
Issue has been fixed! Should be on track to release sometime this week
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[WIP] [Immersion] Officer Status Menu
There is something inherently wrong with the way I have implemented the LSPDFR API, as a result I cannot release this until it is fixed. Currently my plugin is tying up LSPDFR's loading of plugins after mine, as a result I can not release this until I have fixed this issue. This is also the cause of the error thrown in "ForceDuty" when it crashes and general instability. I am going to try and restructure my code completely and clean it up but adding event handlers along with sub-classes as opposed to an infinite loop, but I am not sure how long this will take me. Anyone that has experience with the LSPDFR API, I would appreciate any help you can give me! Thank you for understanding.
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[WIP] [Immersion] Officer Status Menu
1. Hmm interesting, does it work if you change the key to something else? 2. Could not get this function to work, I can try to find a way to work it in but I might end up needing to contact VocalDispatch creator and see how he did it 3. This function does not call a transport unit to you, there is nothing in my code which does this. Check if you have conflicting hotkeys or something of the sort 4. I can look into doing this for the vehicles at least, it would be nearly impossible for peds however as I would have to index every ped in the game. 5. Same as above with vehicle, I'll look into it 6. Update pursuit status is a plugin for police smart radio, thus would add 2 more dependencies and I'm trying to keep it as independent as possible. There is an option to update your location to dispatch and if they crashed 7. I have thought of this as well, and thought it best to be left out because of the dependencies it would add and the fact that when I call in that the suspect has died I might not be done investigating yet, I like to secure the scene completely to make sure the coroners are out of danger 8. Fixed typo As for the log, I cannot exactly pinpoint the cause of the crash. It is probably not a problem with my menu but I am unsure. All of the functions are aesthetic for the most part and would not interfere with you arresting somebody. Has this happened before you installed it? Please continue playing with it and see if you can reproduce the crash every time, if you can, then play without it and see if it continues. Thank you for the feedback! Next time just PM me this, you can post your log in a quote box I believe.
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[WIP] [Immersion] Officer Status Menu
I have been thinking about adding something like this, I have noticed there is a lot of down time in situations like that if you use the menu. I might add it for shots fired, both vehicle/foot pursuit, and the crash as you've said. Thank you for the feedback! UPDATE Added/fixed: Location included when on traffic stop/shots fired, eg: "Dispatch show me on a traffic stop on Bay City Ave, vehicle occupied once." Moved the option to say you are transporting suspect under the "Suspect is..." tab for consistency Fixed bug where if you use radio while entering a vehicle you would immediately exit. Plan to add: Keyboard shortcuts for priorities, probably numpad buttons Translating most of the updates to their corresponding 10-* codes, eg "On Scene" would become "10-23" After this last little update I believe I will be ready for my first release! Scorponok is working on the video for the most recent version as we speak. I would expect the first release in the next week.
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Downloads no longer working?
Same issue as this man, and yes I am getting that error when clicking "click here" more than one time.
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[WIP] [Immersion] Officer Status Menu
Glad you are interested! I have just finished implementing the update location as it was much easier than I thought it would be
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[WIP] [Immersion] Officer Status Menu
No set release date yet but I would say probably within the next week and a half to two weeks, just need to get some things polished up. Scorponok is making me a video right now to showcase the functions which will be posted here soon! Added: Suspect in sight Fixed: Typos Car definitions Added "Silver" to car color menu Might add: Update location to dispatch (if I can figure out how to get street name that player is on without adding more dependencies)