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Phaxol

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Everything posted by Phaxol

  1. https://github.com/crosire/scripthookvdotnet/releases/tag/v2.10.6
  2. You still do not have it installed right, that is the only thing that would throw this error. Are you absolutely sure it is in your main GTA V directory, where GTAV.exe & GTAVLauncher.exe are located?
  3. Yeah I would see if you have any installed plugins that might hook into the "DISPLAY_ONSCREEN_KEYBOARD" function, sounds like some mod has maybe replaced it with their own version. That function should be by default (vanilla GTA V) show the black box that you see in the screenshots
  4. Hmm, this feature uses the native functions "DISPLAY_ONSCREEN_KEYBOARD", so the only thing I can think of is that you maybe have a mod that is overwriting that native function with it's own. Are you still able to enter evidence and store it fine?
  5. Please attach your RagePluginHook.log file and I can give you help with the crash 🙂
  6. This mod is NOT meant to be a replacement to STP. This mod will only detain the peds while you have the menu open, then after a certain amount of time (customizable in the .ini), the peds will either walk away or get back in their car unless you re-open the menu. STP should certainly still be used to manage peds. Usually when I am playing, I will tell the ped to step out, then move them out of traffic. I will then immediately open the Interaction+ menu to stop them, and decide what test they will do. After the tests are done, I then stop them with STP and go on from there. I am going to message Bejoljo later when I am done with class and see what we can do about getting these plugins working together, since I agree that it would make for a much less clunky system. As for police search, I am also going to investigate adding that in today, I don't think it'll be too hard Thank you for the feedback 🙂 I'm going to try and add compatibility sometime today or tomorrow
  7. Is the game crashing or is the actual .zip file you are downloading corrupted?
  8. Does this only happen on cars with more than one passenger in them? I have attempted to fix this bug in the next update coming out soon
  9. You dont have ScriptHookVDotNet2 installed correctly. Make sure you put it in the main directory where GTA V.exe is located
  10. I can't tell you what the problem is if I can't see your RagePluginHook.log file, located in your main GTA V directory
  11. Yup I'm pretty sure you just extract it to the gta v root directory
  12. You can use both plugins at the same time and you shouldn't experience any major issues unless you made the two plugins interfere, for example if you tried to perform a sobriety test on a ped stopped by STP the animations of my plugin would fail because STP is controlling that ped. And vice versa, if you were to use STP on a ped that is doing a field sobriety test from my plugin there may be issues. As long as you don't overlap the functions of each plugin, there should be no interference between them.
  13. Are you sure that you have installed SearchWarrant and the API correctly? Please post your full log. That error only shows up if you do not have SearchWarrant installed correctly
  14. Here's the latest release: https://github.com/crosire/scripthookvdotnet/releases/tag/v2.10.6
  15. You don't have SearchWarrant installed correctly. It should go in "D:\GTA5\Plugins\LSPDFR\SearchWarrant.dll". Please also make sure you have DarkMyre's API installed: https://www.ausgamer.net/files/file/24-darkapi/ I can't pinpoint exactly where it went wrong, but somehow it cannot call functions from SearchWarrant meaning that that plugin is not installed correctly. Please also make sure you have the API for it installed: https://www.ausgamer.net/files/file/24-darkapi/ I will need your RagePluginHook.log file to see for sure. Common causes: Having ScriptHookVDotNet and not ScriptHookVDotNet2 Do not have SearchWarrant & API installed
  16. Working on update now, current changes include: [DONE] Stash blips will no longer permanently be on minimap [DONE] Changed default time for ped to be dismissed after menu closing to 20 as it seemed peds were walking away too fast [DONE] Removed unnecessary menu item with no function ("drop off evidence"). To drop off your evidence, simply walk up to the marker on the map and press the interaction key (default "Y") [IN PROGRESS] Peds from traffic stops will soon return to their cars when they are dismissed from my plugin Is there anything else I am missing that people would like to see changed?
  17. There is nothing I can do about it, in order to make the two plugins work together StopThePed would have to provide an API to let me know if it has stopped a ped and an API for taking control over a stopped ped; I have a similar API already implemented, if developers want to know just PM me. Yeah I will try, I didn't want them to be permanently on the screen but couldn't find a way not to. I may have to use native functions or develop some type of workaround based on distance
  18. You can check the file here (make sure you open it in wordpad or something with correct formatting if you copy and paste it): https://www.xmlvalidation.com/ The provided XML file doesn't seem to have any errors in it Lines 42-51 of narcotics.xml: I believe this is caused by some third-party unknown plugin conflict, or something didn't get installed right along the way. I'm leaning towards it being a conflicting plugin problem as I'm pretty sure you have it installed right
  19. Yeah I can look into it; it wouldn't be too hard since it's already coded at this point haha. Please send me a copy of the XML you are using; I have ran mine through 2 separate XML validators as well as checked it manually and can't seem to find anything that would be causing this. Here is the distributed XML file: narcotics.xml
  20. To everyone having crashes when approaching peds on traffic stops you will need to install DarkMyre's API: https://www.ausgamer.net/files/file/24-darkapi/ I forgot to include it in the requirements as I forgot he does not distribute it with his plugins any more
  21. I will look into a fix when I get back from class for the day, seems like a quick fix at first glance
  22. Please send me your log files. Does it happen only with cars with a passenger in it? I think there may be a bug if the car has more than one passenger that LSPDFR+ cant handle the amount of questions I try to add to the traffic stop
  23. Does it crash LSPDFR? If so send me your RagePluginHook.log file. You shouldn't need to remove stop the ped.
  24. https://www.lcpdfr.com/files/file/20320-interaction-field-sobriety-test-evidence-handling-roadside-drug-test/
    • 232,439 downloads
    • Version 2.2.8
    Enjoy this mod and want to support its development? Please consider donating using the button on the side bar 🙂 Controller support added, enjoy! If you are having issues, please attach and post your RagePluginHook.log file (necessary for support) as well as describe the problem and I will help you fix it Be sure to change the .ini file to your liking Videos Thank you to Yo Adrian and FirstThirtyMinutes for making these videos! This wall of text and pictures do not do this plugin justice; I definitely recommend giving it a try! Requirements: Traffic Policer (Optional) Darkmyre's Search Warrant or Stop The Ped Features Ped Observation Get observations for any ped Automatic traffic stop observations for all occupants Gets status of ped including mood, behavior, and signs of intoxication [NEW] Lite Menu Based Computer System Run record checks, issue citations, summons, and create arrest reports with the new computer system Fully integrated with the rest of this plugin Customizable XML files for charges and citations IMPORTANT! Do not edit/add any new main root entries (eg direct descendants of the "Main" root). They will not be recognized by my plugin You can only add/edit entries under these roots with the "Charge" name Traffic Stop Questions [NEW] Traffic stop questioning menu, replaces default LSPDFR+ one To use, approach a car on a traffic stop and press the interaction key (default "Y") to open the menu You can: Ask the driver for their license and proof of insurance If the driver has no license, a suspended license, or warrants, there is a chance they will refuse to identify themselves to you, which is arrestable. Ask for passenger's identification Tell the driver the reason for pulling them over (27 default reasons so far, just comment any more ideas you have and I will try to add them) Ask general questions: "Where are you headed?" "Where are you coming from?" "Is the address on your license current?" "Do you own this vehicle?" "How do you know the passenger(s)?" Ask questions related to crime: "Have you been drinking recently?" "Have you you used any drugs recently? "Is there anything illegal in the car?" "Can I search your vehicle?" Most question's answers will depend on the ped's mood/intoxication level 210+ lines of mostly unique dialog Any more ideas for questioning should be added in the comments! [NEW] Issue warnings, citations, and summons with the new computer system [NEW] Can now order occupants out of the vehicle Field Sobriety Tests Currently has two tests, tried to be as realistic as I possibly could to real life tests: Walk-and-Turn test IMPORTANT! Make sure you select an area where the ped has enough room to walk and turn; I would say at least 3 feet on either side empty. Otherwise if in object is in the path the ped is walking, they may take a strange route. Learn more about the real life test: http://www.fieldsobrietytests.net/walkandturnfieldsobrietytest.html Horizontal gaze test Learn more about the real life test: http://www.fieldsobrietytests.net/horizontalgazenystagmusfieldsobrietytest.html Fully animated Evidence Store any evidence you find in any police vehicle View stored evidence Drop off stored evidence at any police station, marked by a "stash" icon on the map (pot leaf blip next to police stations) Field Narcotics Test Kits Narcotics stored in your evidence can be tested using reagent test kits in your trunk Positive tests are automatically stored in evidence Automatically recognizes when you store drugs in evidence and makes them available for testing Drugs are not always what they seem, e.g. sometimes what you think is meth will turn out to be PCP or cocaine If you use one of the custom XML files, these phrases are currently recognized by evidence storage as able to be tested: "white powder" "tan" or "brown powder" "blotter paper" "crystal" or "crystals" "unmarked pills" 5 different tests, based on real life counterparts (all information based on products from: http://www.sirchie.com/forensics/narcotics-investigation/pouches.html) Marquis Reagent (meth, heroin, morphine, MDMA) Scott Reagent (cocaine/crack) Fentanyl Reagent (Fentanyl) Phencyclidine Reagent (PCP) Ehrlich's Reagent (LSD) Custom narcotics.xml for DarkMyre's Search Warrant and PoliceSearch adds more options for unidentified drugs such as: "white powder", "suspicious crystals", etc Automatic Pursuit Updates When in a pursuit, will automatically give information on the speed and direction that the suspect vehicle is heading. Also gives details on traffic condition such as light, medium, or heavy (togglable) [NEW] Integrated Lite Court System Upon creating an arrest report, a court case will automatically be generated for the arrest There is a customizable amount of time between the arrest date and court date in the .ini file Active court cases options View name, charges, court date, and force early case hearing Past court cases options View name, charges, sentence, and delete one or all entries Sentences depend on severity and amount of charges [!!!IMPORTANT!!!] Due to the new court system, the XML structure of the Charges.xml has changed, adding a new attribute called "life" to every charge. If life is set to true, that charge can carry a life sentence. You must update old customized XML files to include this attribute for every charge or use the new ones provided, otherwise the game will crash [Coming Soon] Evidence system integration Known Bugs: Sometimes arrested peds will leave the backseat of your vehicle and try to drive away. No known fix but to grab them and put them back in the vehicle. Probably a plugin interaction. Have not had happen to me in a while, please report for v2.2.1 if you encounter. Possibly fixed Installation: Copy the "Plugins" folder to your main GTA V directory. Pick an XML to use depending on what search plugin you have for added realism! (not required) Enjoy! Don't know what else to put here, just let me know if you find any bugs or if anything is unclear and I will try to fix it. Been a long road of development, thank you to everyone who has helped me on the way!

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