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sixium

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  1. Like
    sixium got a reaction from Laqueesha in Welcome to Canada! Stealth's Showroom   
    Stealth780, please re-read the guidelines at the top of the Vehicles Modification Showroom page.  The purpose of the showroom is to show off your mods.  This thread is closed.  If you have mods that you have created and want to show, feel free to start a new thread in the showroom.
     
    "Showrooms allow you to create topics for all of your Work In Progress or Released modifications for GTA V.  Please do not create threads here unless you are actively working on a new modification that will at least be released on this site, or are ready to release one.  Please do not create threads about other people's work - use the Discussion forum for that.  You may double post as required to post significant updates to your creations."
     

    If you feel this topic has been closed in error, please report this post.
  2. Like
    sixium reacted to Sam in LSPDFR 0.4.2 - Coming Soon!   
    Hot off the release of LSPDFR 0.4 a couple of months ago, we're upping the ante with another update which brings not only sweeping improvements to the LSPDFR 0.4 API, but also some unique features which have long been requested.
     
    Originally, the plan was merely to release 0.4.2 as a quick follow-up to 0.4 and 0.4.1 - just simple fixes and changes, plus the API improvements to help developers make the most of 0.4.  Necessary changes, but not really cool enough, right?  So, with that in mind we took a little time to dig back into the archives of LSPDFR and revisit some of our old concepts and ideas.  Now, while some of these are actually in the mod - they're most likely either tucked away as 'easter eggs' or just disabled because they weren't quite right.
     
    If you're a connoisseur of traffic stops, for example, you might've noticed that occasionally the unexpected and oh so demoralizing experience of pulling over a federal agent hits you right in the feels as they arrogantly flash their shiny badge, tell you where to stick your comparatively less shiny badge, and drive off.  (If you haven't seen this before, here's a video: https://www.youtube.com/watch?v=HNOxZR2ak0M)
     
    Originally the plan was to add this as a feature for players to use, but it just didn't quite fit in with 0.3, and we had some trouble with the animation not being quite as fluid as we'd like.  That was then, though, and given that you now play as your own character both on and off duty, we thought it'd be a bit of a must-have now, so we've tidied it up and are introducing it as a player action in 0.4.2.
     

     
    With one quick glance at the shimmering shield, her problems are suddenly your problems.  (Note, a custom badge model is shown instead of the default FIB one - you will be able to define custom models to use on a per-agency basis)
     
    Now, not only does this look exceedingly awesome, but it serves a practical purpose too.  Available both on and off-duty, showing your badge will clear any wanted level and may also instill the fear of the law in nearby citizens, potentially de-escalating the otherwise unavoidable confrontations that flare when you walk around Mirror Park without the latest iFruit phone, for example!
     
    Of course, that's not all.  Continuing with the idea of adding things that are just generally cool, we know that people have wanted a ballistic shield feature in LSPDFR for quite some time.  Sure, you can spawn one with a trainer or download another mod, but it's just not quite the same is it? 
     
    We thought it'd be particularly sweet to have it at your fingertips instead, fully integrated with LSPDFR, ready to kick some butt.
     

     
    As if being Frank Tenpenny isn't cool enough...
     
    Our ballistic shield, accessed from the Interaction Menu, uses our new animation system in 0.4.2 which we think looks absolutely gorgeous.  There's also the freedom to switch between Stealth and Action mode which will vary your pose accordingly, compatibility with most weapons and the potential for future AI support.
     
    Oh yeah, did we mention you can actually arrest people at gunpoint while holding a freaking shield?!
     
    Keep your eyes open for LSPDFR 0.4.2, coming soon.
     
  3. Like
    sixium reacted to Alex_Ashfold in Emergency Uniforms Pack 8.0   
    Comments and questions regarding EUP have exploded since LSPDFR 0.4, I'm breaking the silence today with news and showcase material.
     
    First has been quite a year for my self, lots of changes in my life. EUP was on hold for I don't know how long, but I feel great and myself and the team had been working hard over the past few months not only to bring new content but basically a new mod, yup don't look for a changelog in the next update. Initial release baby. So much have changed and it's nothing like the current official release and let's be honest I have not written down anything about changes in EUP 8.0. Hope you will enjoy this trailer I made quickly.
     
     
     
    This year we made an amount of 2200$ with my new Patreon page, all thanks to supporters for their contributions in the developpement of this mod. With these contributions I was able to replace my dead computer and cover the fees for software that I use to make this mod. For more information about contributions and tiers visit the Patreon page or our Discord
     
    Of course EUP - Serve & Rescue is getting a makeover aswell 


     
    I think the previews says it all, but if there is any question just ask. No I have don't have a release date, but you can expect an update dropping in March or maybe a couple of days if we're lucky enough.
     
    Cheers!
     
  4. Like
    sixium reacted to Sam in LSPDFR 0.4 - Now Available   
    First time playing 0.4?  Check out our new getting started guide for LSPDFR 0.4: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
     
    About a year ago, we announced the development of LSPDFR 0.4.  We said it was big, and we said it was different, but I honestly don't think any of us quite imagined just how big and different it would turn out to be, nor how much of a challenge it would be to take the concepts and ideas that we had and turn them into reality.
     
    Still, here we are.  Thousands of changes later, we're here.  Everyone on the team is delighted to announce the first public release of LSPDFR 0.4, available now.
     
    LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years, so much so that we're not able to provide full release notes.  Instead, we've put together a number of resources, new to LSPDFR 0.4, including a 'wiki' and a collection of more in-depth guides.
     
    Note as well that because of this - the sheer number of things that have changed - there will  be issues.  We've put over two months into testing 0.4, and we've made hundreds of fixes in this time.  Still, there's undoubtedly going to be things that we've missed, or things that simply can't be tested in a controlled environment.  This is a big release, and we wanted to do right by all of you by getting it out as soon as we can.
     
    With that being said, I'll shut up now and let the mod speak for itself.
     
    LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
    LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
     
    Note that we strongly recommend installing LSPDFR 0.4 for the first time on a clean copy of Grand Theft Auto V with no other mods or plugins. 
  5. Like
    sixium reacted to Wilhelm in Community Team Staffing Update - 15 January 2019   
    Hello and thank you!
  6. Like
    sixium reacted to c13 in Community Team Staffing Update - 15 January 2019   
    Thank you, it's an honor to be back!
  7. Like
    sixium reacted to Will in Community Team Staffing Update - 15 January 2019   
    Hi everyone, it's your beloved Community Manager here.
     
    I'd like to quickly thank everyone who applied for Community Moderator in November - we got 4 times more applications this time than last time! There were a lot of good ones in there and it was tough to just pick out a few, but we managed to narrow it down. With that, please join me in welcoming @0taku and @WillUnderscore to the LSPDFR Community Team. They'll be starting out as Junior Community Moderators, which is considered their training phase. After that, they will be global Community Moderators like the rest of the team.
     
    We are also welcoming @c13 back into his old position as Community Moderator after a hiatus due to work.
     
    Again, thanks to all who applied, especially those who took the time to speak with us. We hope to bring additional staff in once everyone is settled into their new positions.
     
    -willpv23
  8. Like
    sixium reacted to 0taku in Community Team Staffing Update - 15 January 2019   
    Looking forward to being part of the team.
  9. Like
    sixium reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  10. Like
    sixium reacted to Sam in LSPDFR 0.4 - Ambience   
    This is the fifth and final part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
     
    One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years.  Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
     
    More Realism
     
    Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world.  Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
     
    In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently.  As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right.  You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all.  Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic.  Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun. 
     

     
    Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
     
    These adjustments to the game's core apply in a number of other cases too, of course.  We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure.  Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it.  All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
     
    And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints.  Our changes are at a much lower level and offer us a higher degree of control on a per-character basis.  This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
     
    New Interaction Menu
     
    Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4.  Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist.  Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
     
    Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.
     

     
    The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
     
    Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all).  Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.
     

     
    New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
     
    Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4.  Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
     
    Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers.  It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light.  If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.
     

     
    The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
     
    Ambient Crime
     
    In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops.  Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these.   Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
     
    In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example.  In LSPDFR 0.4, as a result of some research by @LMS,  we've now been able to implement the same system, but for NPCs instead.  This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations.  Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.
     

     
    Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
     
    Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
     
    Thanks for reading the preview.  We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.
  11. Like
    sixium got a reaction from k4rt0ff3lsupp3 in Visualsettings line for wigwags?   
    Your topic has been moved to GTA V Support, this is not LSPDFR related.
    Please post in the correct location in the future.
  12. Like
    sixium reacted to Sam in LSPDFR 0.4 - Pursuits & Intervention   
    This is the fourth part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
     
    It's probably the most critical component of the mod, so it follows that with any new version of LSPDFR, you can be pretty confident that the underlying systems which enable police pursuit gameplay will be updated.  LSPDFR 0.4 is, of course, no different in this regard, and following on with the general theme of 0.4's development (which is more less pulling everything out and ripping it to pieces), we've taken the opportunity to revamp much of the pursuit gameplay in the mod.
     
    As an aside, we had hoped to publish this preview at an earlier date but unfortunately due to both @LMS and myself being away from home, on various different continents in the past month or so this was a little difficult.  Nonetheless, we hope that you enjoy this preview and that it nicely illustrates just a couple of the changes that we've made to pursuits, as alluded to in our last post about AI improvements.
     
     
    Pursuit Interaction Menu
     
    Since LSPDFR 0.3, we've had an Interaction Menu, à la GTA Online, which has, as you would expect, facilitated interaction between you as a player and your character and their job as a cop.  While this is cool and all, there's definitely a number of areas where the interaction in LSPDFR falls a little short, with pursuits being perhaps the most obvious.
     
    In LCPDFR for GTA IV, there were a couple of toggles available during pursuits - notably the option to force or disable the usage of lethal force.  With 0.4, however, we think we've far surpassed that by introducing a handful of new options which definitely provide more control than ever.  
     

     
    The Pursuit Interaction Menu in LSPDFR 0.4 offers advanced controls for the current pursuit, as well as the ability to disengage.
     
    The cool thing about the new Interaction options for Pursuits is that it ties in nicely with the new customization options introduced in 0.4, and covered earlier in our previews.  So, not only can you define and configure law enforcement agencies to your liking, but you can also carry this through to pursuits too by designating a specific agency to handle the chase.  If, for example, a pursuit that starts in Los Santos crosses multiple jurisdictions then it's entirely probable that you'll end up with a number of agencies joining, which depending on the circumstances and/or your own preferences, might not be so desirable.  With the new Interaction options, you could simply specify that the initiating agency (i.e. the LSPD in this case) handles the pursuit, leaving the other agencies to mind their own business.
     
    Similarly, there's a lot of other practical usefulness be found in these options: we've brought back the ability to force on/off the usage of lethal force against pursuit suspects, and there's also the ability to enable or disable pursuit intervention tactics (more on these below).
     
    And of course, for those in search of the ultimate exercise in boredom (I mean, err, realism), then you might find that setting a pursuit into Tracking Mode - where ground units will hang back and follow from a distance, leaving your small air force of helicopters following above to do all the work in true Angeleno fashion - makes you feel so much more at home.
     
     
    Pursuit Intervention Techniques
     
    As alluded to above, LSPDFR 0.4 also introduces a number of changes to the artificial intelligence in pursuits.  Currently, the main tactic employed by NPCs in GTA V during pursuits is to rather aimlessly ram into the back of the suspect vehicle in the unrealistic belief that this is actually going to help end the pursuit.  Of course, this usually just results in the cop crashing into oblivion, and it looks really, really dumb too. 
     
    So, naturally, one of the coolest new additions to LSPDFR 0.4 is the implementation of a working PIT maneuver:
    Demonstration of NPC officers bringing a pursuit to a safe conclusion through successful usage of the new PIT maneuver in LSPDFR 0.4
    YouTube version: https://www.youtube.com/watch?v=TiFFFho3hd0
     
     
    As cool as this is, we know that NPCs performing PITs may not be to everyone's taste, and that it may not be suitable in every circumstance, so these can easily be enabled or disabled on-the-fly, during a pursuit, through the Interaction menu by changing the Tactics option.  If pursuit Tactics are disabled, pursuing NPCs will not attempt PIT maneuvers, and they will also shy away from most other advanced tactics, like blocking.
     

     
    A closer look at the termination of the pursuit, with the suspects surrendering, after a successful usage of the PIT maneuver.
     
     
    Air Support
     
    Throughout the history of our two mods, air support has always been a touchy subject.  For those of you who played LCPDFR, you will likely still carry with you many terrifying memories of those white and blue flying death machines.  In previous versions of LSPDFR, things generally weren't that much better either - especially when your pilot decides, in a moment of wisdom, that flying through the bridge, rather than over it, is the best course of action.
     
    With 0.4, we've taken the time to address some of the most frustrating issues with air support, with a particular focus on dramatically increasing both the usefulness, and lifespan, of our helicopters.  Specifically, you'll notice that helicopters in LSPDFR now fly at a much more realistic height and will properly increase or decrease their altitude as the situation requires, such as when a pursuit is passing through a heavily built up area.  They're also far more competent at actually keeping up with the suspects they are pursuing and will do so with a degree of intelligence, rather than just trying to fly directly above them.
     

     
    A watchful LSPD air support unit circles overhead, tracking as a suspect attempts to flee on foot.
     
    Furthermore, we've built in special modes for our air units, giving them the ability not only to follow suspects, but also to conduct searches over wide areas - something which is especially useful when ground units have lost visual, or are attempting to locate a target.
     
    In addition, our helicopters are also responsive to changes in the conditions of pursuits they follow - such as if a suspect is in a vehicle or not - and will adapt accordingly.  When tracking a suspect on foot, air units won't simply hover above them but will engage in a more realistic flying pattern where the aircraft seeks to maintain continuous movement, while operating varying angles to compensate for possible obstructions like buildings.
     

     
    Not a helicopter, but just in case you were wondering what happened to the guy pictured above...
     

     
    This, though, definitely is a helicopter.  It's also not flying at street level!
     
    As always, stay tuned for more news about LSPDFR 0.4 as we progress towards its completion.
  13. Like
    sixium reacted to Sgt.Kanyo in Proper ELS LAPD CVPI   
    So I was wondering, this game is based off of LA and yet noone has made a fully realistic LAPD Crown Vic for it. Not an ELS one with all the working lights.
    And I'm NOT talking about all the stickers have to be exactly the same realistic, but simply an LAPD CVPI that looks quite close to the real thing from the outside and preferably from the inside with LAPD light patterns. Forza CVPI would be a nice base as it's quite well detailed and the most accurate looking.
  14. Like
    sixium reacted to Cyan in Welcome to LCPDFR.com Seven (4.3)   
    Hi all,
     
    We've upgraded to the latest version of our community software, Invision Community 4.3, this internally marks the seventh notable version upgrade of LCPDFR.com (although I'm unsure if the number is entirely accurate through our huge history at this point!).
     
    Most of the changes are back-end and code related, but there are a few changes that are worth talking about:
    Gallery Changes / Improvements
    The latest Gallery changes make it easier to share you images with LCPDFR.com than ever before. The uploading process has been completely revamped to make sharing images as easy as possible.
    As well as this, the image viewer has been modernised, and focuses a lot more on the image itself.
    In the following days, our policy of 5 images at once will be removed. Keep an eye out for more information.
      Improved Emoji support
    This new update brings heavy improvements to the Emoji system. You can access this in the Emoji button 🙂 in the editor, or by using Discord and Slack like shortcuts, e.g. -- you can see an example of this in action here. We'll hopefully be bringing some custom emojis to the site soon -- and we're happy for suggestions!
      Search Improvements
    Over the next few weeks, we'll be moving our search system to Elasticsearch, a more powerful full-text search engine. I think I can speak for all of us when I say improving our slightly-lacking search is a massive priority, and this will pick up the quality of results.
      Performance Improvements
    LCPDFR.com can be slow at times, and a lot of it is due to the fact that the website does not make a great deal use of caching. This update brings better caching to the site to speed up everyone's experience a bit.  
    If you have any feedback, or notice anything a bit off, please let us know. I can imagine that most of you probably won't notice much has changed!
     
    Cyan.
  15. Like
    sixium reacted to Black Jesus in New York State Lightbar   
  16. Like
    sixium got a reaction from NoahB18 in High/Low Graphics Card GTA Compare Pics   
    Congrats on the new card, looks wayyyyyyyyyyyyy better
  17. Like
    sixium got a reaction from Deactivated Member in Signing out.   
    Bye toy.  You've gone from making EMS skins to making great cars in a very short amount of time.  A great accomplishment.
  18. Like
    sixium got a reaction from Swed in Signing out.   
    Bye toy.  You've gone from making EMS skins to making great cars in a very short amount of time.  A great accomplishment.
  19. Like
    sixium got a reaction from Kalleboston in Signing out.   
    Bye toy.  You've gone from making EMS skins to making great cars in a very short amount of time.  A great accomplishment.
  20. Like
    sixium got a reaction from NoahB18 in Signing out.   
    Bye toy.  You've gone from making EMS skins to making great cars in a very short amount of time.  A great accomplishment.
  21. Like
    sixium reacted to Sam in Signing out.   
    Well, we will of course showcase some of the new AI developments but we're not going to lump that into a post about the new customization options.  With 0.3, we posted a series of previews focusing on different areas and with 0.4 it's much the same.  We've simply not gotten to those parts yet.
     
    Regarding some of your other points, I'm aware that there's issues with toxicity and staff.  For the former - this is really something that's in your hands.  Be the change that you want to see.  As for us, we've tried for a long, long time to make the community friendlier and more accessible.  It's pretty much what gave birth to our website.  Before LCPDFR, you had GTAPoliceMods.com where you could be banned for being from a "foreign" country, or for posting a mod that an admin didn't like.  I think we've come a long way.
     
    About staff, I admit that there's a couple of problems, but let me just say that we've had a number of incredibly dedicated staff members over the years, and there's people who have literally given large chunks of their lives to this community.  Our team have gone above and beyond on so many different occasions - whether it's being disturbed on Christmas to deal with trolls filling up the site with porn, or persevering through death threats and constant, daily doses of personal abuse.  On the whole, when you actually look at the sheer volume of work - they do handle an incredible amount of stuff.
     
    But honestly, t0y, I understand the general sentiment behind your post and we'd be sad to see you leave.
  22. Like
    sixium reacted to Sam in Signing out.   
    I'll just say that this simply isn't true.  LSPDFR 0.4 is actually a pretty fundamental shift.  RDE and EUP haven't been watered down, nor have they been added.  EUP is, at its core, a mod which adds various models and textures which replace some of the GTA Online player clothing.  We're not adding that, we're instead adding native, seamless compatibility for it which is something that you can't really achieve just now.  I don't really know how RDE figures into anything - the core of that mod is partially content that it adds, like police cars, and partially the custom wanted level responses.
     
    And, a lot of people do want this.  It's one of the things that we've heard time and time again from so many people.  There's a huge demand for GTA Online characters with EUP outfits to be available as NPCs, and there's a huge demand for native custom character support in LSPDFR.
     
    And, what's being dimmed down?  The current mods available for stopping and frisking use animations that bend your player character over halfway into the suspect and then make them feel around the air.  We included this in the first announcement for 0.4 as it was something pretty different, and visual, that people would instantly notice - and they did.  Nobody wants to see us talk instead about how we've restructured our pursuit code to use behavior trees.
  23. Like
    sixium reacted to Original Light in Signing out.   
    I'd have to agree.

    We don't live on here. None of us on the staff team are kids anymore. We have jobs, school, and other priorities. Everything gets handled in the end. That's all that matters.
     
     
     
     
  24. Like
    sixium got a reaction from husk in Welcome to Canada! Stealth's Showroom   
    Stealth780, please re-read the guidelines at the top of the Vehicles Modification Showroom page.  The purpose of the showroom is to show off your mods.  This thread is closed.  If you have mods that you have created and want to show, feel free to start a new thread in the showroom.
     
    "Showrooms allow you to create topics for all of your Work In Progress or Released modifications for GTA V.  Please do not create threads here unless you are actively working on a new modification that will at least be released on this site, or are ready to release one.  Please do not create threads about other people's work - use the Discussion forum for that.  You may double post as required to post significant updates to your creations."
     

    If you feel this topic has been closed in error, please report this post.
  25. Like
    sixium got a reaction from Hypax in Most common police siren?   
    Pretty much any siren from FedSig or Whelen.  My personal favorite is the FedSig Touchmaster Delta, and is the one I use in-game.  I have a Whelen Gamma2 IRL.

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