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PieRGud

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Everything posted by PieRGud

  1. Computer+ uses this thing called GWEN (which is actually apart of RPH) to draw the user interface. GWEN is notorious for being buggy and unoptimized. Sometimes I don't get any flicker but other times it does get real bad. GTA V draws interfaces with this thing called Scaleforms, and so I've been doing a lot of research on it and hope to one day use it replace GWEN entirely. Not the answer you're looking for I presume, but rest assured it's not being overlooked.
  2. It's an issue I'm aware of. I'm working on an update that'll address it. Hope to have it out real soon.
    This is easily my favourite callout pack. Super immersive and really well-made. Outstanding job Cheep!
  3. Download the latest RAGENativeUI from the GitHub and extract it to your GTA V root directory (where the GTA5.exe is). https://github.com/alexguirre/RAGENativeUI/releases EUP has the tendency to conflict with some mods. So to everyone getting this error, backup your mods folder, delete everything in it, and install EUP first. Confirm it works and then slowly add in the rest of your mods. Are you pressing Enter by any chance? It’s a known bug that pressing Enter in the wardrobe menu will result in a crash. Apologies for that. It’ll be fixed in the next update.
  4. The pressing Enter in the Wardrobe menu crash is a known issue, and will be fixed in the next update. Also, the texture cycling will be changed to Q/E to work with TKL keyboards (keyboards with no numpad). For now, if you have an Xbox controller laying around you can connect it and use LB/RB to cycle textures. Apologies for that. The menu wasn’t really made with TKL keyboards in mind. That’s a feature in LSPDFR which EUP Menu unfortunately has no control over.
  5. The updates didn’t modify the callout integration API. Make sure to go through the wiki. It explains everything in depth.
  6. @Unit316 Yep. On the EUP Discord, look at the pinned messages for the #eup-support channel and you'll find an EUPMenu.dll with install-checking removed.
  7. No. If you have a void native, you can set the return type as anything because you're not going to use it anyway. Though like Parks said, it's better to just do NativeFunction.Natives.NativeNameHere(blahblah) and omit the return type altogether.
  8. Eventually, yeah. I'm still working on it.
  9. You can use it for the freemode male. And no, it's for RPH only.
  10. Do you have a log file of the crash? Apologies for the delay. I'm working on an update. Hope to have it out soon.
  11. If you select a sheriff uniform and then apply the vest through accessories, there shouldn't be any clipping. If you're creating uniforms manually using the wardrobe, you'll probably run into clipping. Some items just aren't compatible with others.
  12. Computer+ works on any vehicle with a siren (except for the ambulance, firetruck, and lifeguard SUV). So check that your sheriff3/police6 vehicles are recognized as police vehicles by the game and have a siren.
  13. RPH doesn't have an equivalent but since SHVDN is open source, you can create a Vector3 extension. public static float ToHeading(this Vector3 v) { return (float)((Math.Atan2(v.X, -v.Y) + Math.PI) * (180 / Math.PI)); }
  14. @DXVX @NeuroFreq @JojoMikel A number of people are reporting this issue. I'm looking into it.
  15. Are there any mods/plugins you installed between now and the last time it worked?
  16. Basically the config file is in a different format. It also allows you to have multiple dynamic holsters. So, for example, you could have a dynamic gun, taser, and baton holster all on the same ped. You can see this in action with the recently released RDE 3.1.
  17. Like ineseri said it's the female multiplayer ped with a duty belt on. Model name is mp_f_freemode_01.
  18. Is there a reason you're using 1.5.1?
  19. You copied over the regular update.rpf into your mods folder and then reinstalled EUP right? If so, the only other thing I can think of is that you have an edited mpheist DLC in your mods folder. Look in your /mods/update/x64/dlcpacks/ and if you see mpheist there, delete it.
  20. Absolutely. As long as you don't directly edit the vanilla DLCs you'll be good.
  21. In that case, surefire way to solve your issue is to verify your GTA V installation and copy over the regular update.rpf into your mods folder and install EUP. If you're using the Steam version, you can easily verify your install by right-clicking GTA V, and then going to Properties -> Local Files -> Verify Integrity of Game Files. If you're using the RSC version, make a shortcut to GTAVLauncher.exe and add "-verify" (without quotations) to the end of whatever is in the Target field.
  22. Is this the dlclist.xml in your /mods/update/update.rpf archive?
  23. @GodZxSAINT The menu should generate the initialization files if you don't have them, but for whatever reason that doesn't seem to be working for you. So, I've attached them below (place them in the Plugins\EUP\ folder). Let me know if it works for you. Files.zip
  24. Can you verify that the Plugins\EUP\ folder contains 4 different .ini files?

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