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Darkmyre

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Everything posted by Darkmyre

  1. Darkmyre posted a gallery image in GTA V Galleries
  2. Darkmyre commented on Darkmyre's gallery image in GTA V Galleries
  3. Today's live patrol was back on police bikes with my newly upgraded Partner plugin alongside, followed by some aggressive driving in a Bearcat and a very short career in the bomb squad. lol, the low quality preview almost makes it look like some retro game!
  4. Darkmyre replied to xDZYx's topic in Legacy
    Yeah, I've removed update checking from my individual plugins now, and handle it all through Update Manager, which actually has proper try..catches :)
  5. Today I took to the highway in an Australian-skinned Lamborghini, managing to shut down a trio of street racers, deal with some speeding body doubles, and watch a very drunk partner try and chase down a zenturno!
  6. You should be able to run them all alongside each other. Most of the time the overlapping just means if you take say a Domestic callout, you're not going to know which pack's version of Domestic you've got so you wont know right away how its going to play out, which kinda adds to the realism IMO
  7. After being thrown through multiple windshields by my partner plugin on Friday, today I let him take a police bike for a spin.
  8. Darkmyre replied to xDZYx's topic in Legacy
    I don't believe so, it's taking the current assembly version, calling the update checker code provided by Cyan and then comparing the two values. It's not showing a name for the GameFiber as I don't usually set them on 'light' fibers like this. If it's the update check, you should be able to change "Check For Updates" to false in the SearchWarrant.ini - then it wont ever attempt the update check at all. I'll have to add some better error handling to the next version so it'll fail without crashing LSPDFR.
  9. MVA is one of my callouts, always happy to take suggestions to improve it and any of my other stuff
  10. Darkmyre replied to xDZYx's topic in Legacy
    It does look like something to do with Search Warrant, but I cant understand it enough to know wtf it would be. My update check also sleeps for a period of time after they go on duty.
  11. My first long live-stream, with roughly 2.5 hours of crazy Aussie LSPDFR action: (Apologies for the pixely preview, I'm really not sure why LSPDFR loads it like that sometimes and in HD other times, the videos are always encoded to HD by the time I post them here)
    Simple, useful and well constructed tool that is great for identifying spawn points for callouts. A must have for any serious callout developer who doesn't want their peds spawning in the middle of a random street like crazy people.
  12. I tried out the preview version today while recording, and didn't observe any FPS drop with the AI in either safe or aggressive mode.
  13. For anyone wondering, yes it works fine with 0.40
  14. It's a foggy afternoon in Paleto Bay, but that doesn't stop the idiots from hitting the streets. Apparently there was also a Sandking Convention on in Paleto today.
  15. Today I patrolled as a member of the Australian Federal Police SRG (Specialist Response Group - Aussie version of SWAT), and we completed Operation Snakehead and Operation Tomahawk from Khallouts.
  16. Steam or retail?
  17. Trying out some first person action for a change, actually did better than I was expecting to!
    Highly recommended extremely useful tool to troubleshoot installation errors.
  18. My first attempt at a military patrol, still needs some tweaking of game settings and some better callouts I think.
  19. And if you really dont want to do this ^^, then just search for them. In OpenIV, go to Tools -> Search, and search for sheriff.ytd, or fbi.ytd, or whatever other car you want to find.ytd
  20. What sort of costs are involved in models?
  21. In today's plain-clothed unmarked patrol, we successfully fend off an attack on the La Mesa police station, and learn that our partner just isn't cut out for undercover work.
  22. One of the things thats making it harder for the newer guys is the forum's search being broken. There's so much gold on the oldest 3-4 pages of this forum, but it's buried deep. And sadly Cyan is aware of the search issue and cant do anything about it due to limitations in the forum software. More on-topic though, and I'd suggest using ped.Tasks.GoToOffsetFromEntity(), it lets you define both the angle and distance from the target that your ped should go to. Its also worth noting that most of the GoTo/FollowTo stuff seems to force the ped on-foot, they'll abandon any vehicle they're in (I still haven't found a good way to get them to follow in a vehicle without attacking the vehicle).

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