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Darkmyre

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Everything posted by Darkmyre

  1. Yeah that project is long gone now.
  2. The core gameplay of LSPDFR relies on, as it has always relied on, LSPDFR. Plugin devs make plugins to extend that gameplay, and if/when appropriate, the LSPDFR devs incorporate them (eg Frisking, comprehensive backup/patrol configs, to name a couple) into LSPDFR. The devs only have so much time available - according to your signature you've been around since 2015? Did you forget how long we waited between 0.3 and 0.4? Not to mention, there already are alternatives to Bejlolol's plugins, they predated his in fact. If the LSPDFR devs thought the features were worth having as core features, and had the time to do so, they'd already be core features. There may be (hopefully) some that they want as core features but haven't had time to add yet - we'll just have to wait and see when the next update rolls out.
  3. Been playing this mod for several years and never before heard of anyone going on duty then immediately off duty. I can't even begin to imagine what on earth you'd think this would achieve?
  4. Looking further at the script, it seems to be crashing because the user is going on duty, then going off duty while its trying to read in the event xml. Going on and off duty isn't a normal LSPDFR use case so I don't really consider this a bug - those xml's are only read when you first go on duty, so going on/off duty like this is not indicative of a bug when going off duty normally.
  5. Can I get the full log file? I don't have a GameFiber called "LoadingSpinner" so I don't think the crash is coming from LSPDFRCA but hard to be sure with an abbreviated log.
  6. It already is
  7. Ideally, it'd be great to also get the ped's model and variations, and similar details for the vehicle. I'm sure there'd be others (custom audio triggers for example), but my initial idea was some sort of BOLO system where the suspect could be spawned in later.... although if there's already a similar native LSPDFR system that's just turned off, it'd probably be far better to just see that turned on.
  8. Could we possibly get an OnPursuitSuspectEscaped event? Ideally, it'd pass the suspect ped and any vehicle they were in.
    Great car, LOVE the lighting setup and the antennas are boss
  9. Sam stated earlier the API should be backwards compatible.
  10. Perhaps instead of bundling a certain version, the auto-installer could fetch the current version and install that?
  11. Any plans to replace the female cops too?
    Great peds, so much better than the previous alternatives for VICPOL!
    Amazing work as always! Much more immersive audio and a much nicer audio queue system for developers to work with.
  12. Personally I'd prefer an RPF to an installer. If a lot of it is going to be common across each state, maybe two RPF's - one for the common files, and a smaller one for the state-specific, that way you're not duplicating the 4+gigs for each state/territory.
  13. Most plugins are solo projects, although we quite often bounce ideas off each other or help each other out with troublesome code/logic.
  14. At the moment it has limited functionality, you can command it to inspect a vehicle for drugs/explosives (requires Search Warrant), he should auto-chase any peds in a pursuit who are fleeing on foot, and auto-attack any peds trying to attack you. Still trying to work out an intuitive way to issue something like a chase/attack order on a particular ped.
  15. Most likely you need the latest version of my common https://www.darkmyre.net/files/file/24-darkapi/ If that doesnt fix it, shoot me a log file and I can take a look :)
  16. At least it doesn't fall through the road :D
  17. On today's LSPDFR Australia livestream, we hit 6K subscribers LIVE!
    I'm writing this as someone who generally really couldn't care less what the audio tones sound like, I play for enjoyment rather than absolute realism. That being said, I would never go back to not using this plugin after having used it. The tones are so much crisper and clearer and higher quality, you'd think that they were meant to be part of the game and the default game audio was the community mod. An absolute must-have for sure.

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