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Captain14

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Everything posted by Captain14

  1. Captain14 posted a gallery image in GTA V Galleries
  2. Images added to a gallery album owned by Captain14 in GTA V Galleries
    2009 Unmarked Charger. This is using Lundy's dev model. Currently has an all-whelen lighting setup (Inner Edge XLP, Dominators, Ions, Avenger) and additionally has radar/dashcam as extras. The screenshots don't reflect this issue as they were taken before it began occurring but the door handles do not change in color (they stay a grey color) with the rest of the car. Trying to find a solution to this.
  3. Are you using the most recent version of the vehicle?
  4. @Invictus The game attempts to load any vehicles from the most recent patchday, then works it's way down the list. It loads all vehicles from patchday9, then it goes back to patchday8 and loads any vehicles that were not found in patchday9. It does this all the way back until it loads the original vehicles.rpf.
  5. It will load the sheriff2 in the most recent update, in this case, patchday9ng
  6. sirensettings are not correct. Make sure you are using sirensettings 1
  7. This is a bug with how the lights are set up on a few of the lightbars. I will hopefully have it fixed soon.
  8. Which 2015 Charger are you using?
  9. The collisions work normally. I have sometimes encountered a bug when playing LSPDFR that can cause this to happen to a vehicle (not just mine, others as well), it happened to me when searching a vehicle during a traffic stop and afterwards the collisions for both my patrol car and the suspect vehicle had disappeared. Is it like this all the time, or just in the one circumstance?
  10. Ah this Caprice. I believe it is around 300k polys, if you would like me to work with reducing the interior I'd be happy to help!
  11. In OpenIV, open up the sheriff2.ytd file that you installed and import all textures from the "blue lights" folder.
  12. Yes. Just rename the files to fbi2. You will probably have to edit your carvariations.meta to enable multiple liveries.
  13. I will look into these issues. As for the lights, the fog lights, pushbumper lights, grille lights, and rear TA are all the same siren at the moment so they will not break accordingly. I will see if I can find a workaround for that, but it's difficult to include all the lighting setups I have when I only have 20 sirens available to use.
  14. Version 2.0 is now released!
  15. Pushbumper is no longer an extra but the wraparound is. I have added intersector lights (blue/red/white) to the sides of the pushbumper and have also redone many of the sirens. The interior lightbar has been changed to include 2 white LEDs as well. Collisions have been improved and now features multiple HQ skins by Krame86 including K9 unit and Supervisor skins.
  16. 2.0 is coming soon and has been completely overhauled from the ground up.
  17. Tried that, as well as increasing the mass of the pushbumper. Still no luck.
  18. Currently working out issues with the pushbumper... it snaps off at the slightest collision. Once I have a solution for this it will be nearly ready for release.

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