Everything posted by Captain14
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[Research/WIP] Custom Light Patterns through carcols.ymt
@GravelRoadCop environmental lighting:
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[Research/WIP] Custom Light Patterns through carcols.ymt
I have yet to experiment with it but I believe this can also be changed. I'll try messing with it later if I get the time.
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[Research/WIP] Custom Light Patterns through carcols.ymt
I'm certain ELS will be stable (at least much more so than the IV version) but as with any added plugin you will have crashes. As this uses the built-in system for lighting it will be more stable, but as another user has noted this does not offer the ability to change siren tones like ELS does.
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[Research/WIP] Custom Light Patterns through carcols.ymt
Yes absolutely. You can create any flash pattern with 32 flashes per cycle and they can be applied to the headlights, taillights, or any individual siren. @Desmond98 I would be happy to help you with configuring an ultra realistic pattern for your upcoming explorer!
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[Research/WIP] Custom Light Patterns through carcols.ymt
Hey all, Recently the OpenIV team has made the carcols.ymt file available as an XML file which allows editing. Big thanks to them for that as this is what makes this project possible. You can find the carcols.xml here: https://www.gta5-mods.com/tools/carcols-ymt-converted-into-xml-format Anyways on to the meat of it. The carcols is where all vehicle sirensettings are configured. Vehicle developers are probably familiar with this and most, but not all, vehicles currently released have been configured to work with sirensettings 1. Looking in the carcols we can see exactly where siren setting 1 is configured and learn about the structure of sirens. This is a shortened portion of the configuration for siren setting 1: The full xml contains definitions for all 20 siren elements in order, but I have removed sirens 2-20 for the sake of making it easier to read. So far, here is what I have learned: The game engine caps the maximum number of sirens at 20 per sirensetting. Custom sirensettings can be added to the file and used. Corona colors and intensity can be edited for each individual siren (format for color: AARRGGBB). They can also be removed completely. Each individual siren can have it's own individual flash pattern (and these can be user created, not just selected from a list) Headlight and taillight flashing can be configured with custom flash patterns - one user has already released a modification that enables headlight flashing. You can set the number of "beats" per minute that the lights will flash using sequencerBPM value. This value will apply to all of the sirens for that specific sirensetting. You can set individual sirens to be rotating or non-rotating and configure their speeds. So far I have not done any work with rotating lights. For non-rotating lights, the flash pattern can be custom configured by editing the sequencer value under "flashiness" for each siren. In the snippet of code posted above, the siren uses the following configuration: <sequencer value="1431655765"/> At first glance it looks to be just a random number. This is actually a 32-bit integer, and when you view it in binary, the flash pattern becomes clear: 01010101010101010101010101010101 So this siren uses a simple alternating flash pattern - off, on, off, on, off, on, etc. These can be configured to create new and far more complex flash patterns than are currently in the game. Along with increasing the sequencer beats per minute you can create some neat stuff. Here is a (very quickly) thrown together demo to showcase possible patterns. This vehicle uses 6 sirens: two for all the red and blue lights, two for the traffic advisor (which is an extra), and two for the headlight strobes. The headlight strobe coronas have been modified to be white and the vehicle uses a completely custom sirensetting. The pattern for the red and blue lights has been customized for alternating speeds. Again, this is just rough stages of research so far, but I wanted to share what I had found with the community. Hopefully this will be useful for vehicle developers in designing cars which are non-ELS but offer similar levels of functionality. I will be updating this thread with further research as I discover new things. Thanks for reading and happy modding!
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OfficerWaller's Garage { Current Project: 1990s Orange County Sheriff, Ca Pack
I can help with setting up the lights, PM me
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2015 Chevy Tahoe LSSD
Same way that I hid the coronas for all the other lights on my Tahoe. It's just a matter of setting up the sirens. He remapped his lights to all use the blue texture only.
- 148 comments
- 34 reviews
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2015 Chevy Tahoe LSSD
You have to be able to edit the model to take care of coronas unless you install a mod which just removes them altogether. There is a mod I saw recently which completely removes all coronas from the game.
- 148 comments
- 34 reviews
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2015 Chevy Tahoe LSSD
- 148 comments
- 34 reviews
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2015 Chevy Tahoe LSSD
Well that's the thing, both the taillight strobes are coronas. I forget which sirens I used but one is red and one is blue (I think it was siren12 and siren14). Other than that none of the lights on the vehicle have coronas.
- 148 comments
- 34 reviews
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2015 Chevy Tahoe LSSD
The red taillight strobe is actually a corona. It is part of the game engine and it's color cannot be set by a texture. Unfortunately unless I update the vehicle it will not be fixable, I will look into changing it.
- 148 comments
- 34 reviews
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2015 Chevy Tahoe PPV Slicktop/Unmarked
I will look into both of these, particularly the dirt mapping. I believe the floating mesh has to do with how the sirens are configured.
- 24 comments
- 14 reviews
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2015 Chevy Tahoe PPV Slicktop/Unmarked
- 18,934 downloads
- Version 1.0.0
The 2015 Tahoe Slicktop/Unmarked unit has finally hit the streets of San Andreas! This model features all-realistic lighting and a variety of equipment options to enhance your patrolling experience. This vehicle is great for use in the county or the city - add a rambar, spotlights, and a skin for a heavy-duty patrol unit, or go with a more subdued unmarked vehicle to blend in with your surroundings! Textures are included for all-blue lights to give you further options to choose from. This vehicle is intended to replace FBI2, but it can also be used in the SHERIFF2 slot (or any other vehicle slot with sirensettings 1). It supports multiple liveries and uses the same template as my previously released Tahoe. To install, simply place all vehicle files in in GTA V\mods\update\x64\dlcpacks\patchday11ng\dlc.rpf\x64\levels\gta5\vehicles.rpf. **YOU MUST USE RADIANCEV OR ANOTHER GRAPHICS MOD TO MAKE THE LIGHTS LOOK AS THEY SHOULD.** Equipment: Federal Signal Solaris ILS Federal Signal Latitude SignalMaster Whelen Ion Whelen TIR3 Whelen Avenger Integrated police console Spotlights (extras) Stalker Radar (extra) Panasonic Arbitrator dashcam (extra) Setina Rambar Prisoner partition Various equipment in trunk Extra parts: Extra 1: Spotlight Extra 7: Stalker Radar Unit Extra 8: Panasonic Dashcam Extra 9: Traffic Advisor Extra 10: Passenger-side spotlight Extra 11: Setina Rambar Additional Information: I hope to eventually add true Tahoe steel rims to this model. Unfortunately I do not have the permissions to do so at the moment. The back/side window textures get all funky looking when broken. I do not know how to fix this but will take care of it once I have a solution. Gauges work but are improperly calibrated. Due to the way the lights are set up, they will not deform or break during collisions. This model is not to be redistributed, in whole or in part, on any website other than LCPDFR. This model uses the same template as the other Tahoe I released so skins are cross-compatible. I have included the template in the download. Please report any bugs not noted above so I can fix them. Enjoy!- 24 comments
- 14 reviews
- 2015 Tahoe Unmarked/Slicktop
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From the album: 2015 Tahoe Unmarked/Slicktop
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From the album: 2015 Tahoe Unmarked/Slicktop
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From the album: 2015 Tahoe Unmarked/Slicktop
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From the album: 2015 Tahoe Unmarked/Slicktop
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From the album: 2015 Tahoe Unmarked/Slicktop
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From the album: 2015 Tahoe Unmarked/Slicktop
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From the album: 2015 Tahoe Unmarked/Slicktop
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From the album: 2015 Tahoe Unmarked/Slicktop
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2015 Chevy Tahoe LSSD
- 148 comments
- 34 reviews
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2011 CVPI Detective/Unmarked
WIP 2011 CVPI. I wanted something with a little more flexibility and a more minimalist lighting setup than the models currently available. This model can spawn as either a detective unit (stripped down console with radio and minimal lighting equipment) or as an unmarked/slicktop patrol unit with better lighting and lots of great extras including Stalker radar unit, partition, campaign hat, and dashcam. I plan to add more equipment prior to a release. It currently uses an all-Whelen lighting setup.