PRE-RELEASE ALPHA v0.0.1.0 UPDATE:
- Current callouts include Medical Emergency, Officer's Panic Button Pressed, Petty Theft, Pursuit in Progress, Suspicious Person, and Traffic Break Requested.
- Current API integrations include Arrest Manager, BetterEMS, Computer+, LSPDFR+, Police Search, Police Smart Radio, and Traffic Policer.
- As of now, the only API integration that is being used is BetterEMS. All other API's have yet to be actually used within Toasty Callouts.
- An RPH version checker function has been added to counter any reports of bugs from people with unsupported RPH version. As of now, it is looking like Toasty Callouts will be compatible with RPH 0.47 to 0.52+. This RPH version checker is provided to the public by @Albo1125, so huge thanks to him for that.
- Toasty Callouts is now suited with an "Entity Flusher" which will flush away any remaining peds and vehicles left over by a Toasty Callout, instead of instantly despawning them. This is also a public function, provided by @khorio, so thank you to him for the Entity Flusher.
- A new system is now in place that will help with code optimization, performance, and the readability of Toasty Callouts. This system is called Process Host, which was created by @LtFlash, so thanks to him for sharing that with everyone.
- There is now a check in place that detects what area of San Andreas you are currently patrolling in, so if you are patrolling in anywhere like Sandy Shores or Grapeseed then Toasty Callouts will generate sheriff cars and officers for callouts that require officers, and if you are patrolling in the city then Toasty Callouts will generate LSPD cars and officers for callouts that require officers.
- I have created a new and updated list of vehicle models for Toasty Callouts to use, to hopefully eliminate the large construction vehicles, snow vehicles, and invalid vehicle model errors.
- A new driving function has been implemented so emergency responses from ambulances and backup has been enhanced for callouts like Officer's Panic Button Pressed.
- A different "ped face player" function has been implemented during conversation, so that when you are talking with a ped involved in a Toasty Callout the ped won't look like they're floating anymore, they'll actually look normal.
- New logging and error/crash catching procedures to minimize LSPDFR crashes and to help with diagnosing any bugs that may occur in the future.
- Lots of improvements to my custom EMS and my custom backup functions.
- New random occurrences for variations in callouts are being worked on so the callouts are not stale.
I appreciate the support from everyone and I thank you so much for it.
Please note that your suggestions are not being ignored, I have read everyone's suggestions and plan to, if possible with my abilities, add as many of them in as I can.
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If you have any questions please let me know and I will be glad to answer them.
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