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BlackNoise

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  1. Michael21107 started following BlackNoise
  2.    Medicmojo reacted to a post in a topic: How to make templates?
  3.    theK9General reacted to a post in a topic: How to make templates?
  4.    BlackNoise reacted to a post in a topic: Callout ends on arrival
  5. Thanks for your reply. As I was placing log lines in my code to verify my End function was called, I stumbled upon some stack traces in the console. Apparently something was wrong with my blip, causing it to crash when I attempted to delete that blip. Solving this issue also solved the plugin to stop. I probably triggered the "End" function in my code because my callout crashed. I also fixed the wrong base method call, that was a mistake that got into the code when refactoring to another method. Conclusion: My plugin crashed when I arrived, causing the callout to end.
  6. Hey, As a little hobby/side-ish project I'm looking into plugin development again. I'm trying to make a pretty basic callout, but I'm struggling with the follwing: At this point, all I'm doing is just spawning a ped on a location and drawing a route to that ped. The problem that I get, though, is that the callout just ends whenever I arrive on "scene". My code: public class TestCallout : Callout { private Vector3 _spawnPoint; private Ped _victim; private Blip _areaBlip; public override bool OnBeforeCalloutDisplayed() { _spawnPoint = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.Around(300f)); _victim = new Ped(_spawnPoint) {IsPersistent = true, BlockPermanentEvents = true}; if (!_victim.Exists()) return false; ShowCalloutAreaBlipBeforeAccepting(_spawnPoint, 15f); AddMinimumDistanceCheck(20f, _spawnPoint); CalloutMessage = "Test Callout"; CalloutPosition = _spawnPoint; Functions.PlayScannerAudioUsingPosition("WE_HAVE IN_OR_ON_POSITION", _spawnPoint); return base.OnBeforeCalloutDisplayed(); } public override bool OnCalloutAccepted() { _areaBlip = new Blip(_spawnPoint) {Alpha = 0.5f, Sprite = BlipSprite.Objective}; _areaBlip.EnableRoute(Color.Purple); return base.OnBeforeCalloutDisplayed(); } public override void OnCalloutNotAccepted() { base.OnCalloutNotAccepted(); if (_victim.Exists()) _victim.Delete(); } public override void Process() { base.Process(); { if (Game.LocalPlayer.Character.Position.DistanceTo(_spawnPoint) < 10f) { _areaBlip.DisableRoute(); _areaBlip.Delete(); } } } public override void End() { if (_victim.Exists()) { _victim.Kill(); _victim.Dismiss(); } if (_areaBlip.Exists()) { _areaBlip.DisableRoute(); _areaBlip.Delete(); } base.End(); } } It doesn't log anything other than LSPDFR telling me the plugin was loaded and the callout was accepted. Am I doing something wrong here, or is this expected behavior? Thanks in advance.
  7. Hey! Thanks for your interest. The development on the mod has been paused for a while since I lacked the time and the knowledge. I might pick up the development again soon, though.
  8.    Veteranfighter reacted to a post in a topic: How to make templates?
  9.    CreepyLP reacted to a post in a topic: [WIP] CPR: Reloaded
  10. Daniel Russell     Responded to a StolenTruck in Del Perro, North Rockford Dr
  11. Daniel Russell     Performed a traffic stop on a Black Steal Asterope with registration 70PJV804 in Del Perro, Prosperity St
  12. Daniel Russell     Responded to a DrugsRunners in Del Perro, Bay City Incline
  13. Daniel Russell     Arrested Cara Morgan in Del Perro, Marathon Ave
  14. Daniel Russell     Responded to a BarFight in Vespucci Canals, South Rockford Dr
  15. Daniel Russell     Performed a traffic stop on a Ice White Mule with registration 07QLQ437 in Little Seoul, Vespucci Blvd
  16. Daniel Russell     Went on-duty at Vespucci Police Station in Mission Row, Atlee St
  17. Daniel Russell     Performed a traffic stop on a Ice White Buffalo with registration 82OSX564 in Vinewood Hills, Los Santos Freeway
  18. Daniel Russell     Responded to a SecureScene in Pacific Bluffs, Del Perro Fwy
  19. Daniel Russell     Performed a traffic stop on a Worn Red Rubble with registration 46DGH790 in Murrieta Heights, Elysian Fields Fwy
  20. Daniel Russell     Performed a traffic stop on a Black Buccaneer with registration 49UQV181 in El Burro Heights, Elysian Fields Fwy
  21. Daniel Russell     Arrested Jayoshi Hiroyashu in Elysian Island, Chupacabra St
  22. Daniel Russell     Responded to a Stolen Bicycle in Elysian Island, Miriam Turner Overpass
  23. Daniel Russell     Performed a traffic stop on a Black Penumbra with registration 89LHG805 in Puerto Del Sol, La Puerta Fwy
  24. Daniel Russell     Performed a traffic stop on a Black Stratum with registration 64ARA606 in Cypress Flats, El Rancho Blvd
  25. Daniel Russell     Responded to a SpeedPursuit in Maze Bank Arena, Davis Ave
  26. Daniel Russell     Responded to a Traffic Stop Backup in Davis, Davis Ave
  27. Daniel Russell     Arrested Lenny Donnelly in Rancho, Macdonald St
  28. Daniel Russell     Responded to a Shoplifting in Maze Bank Arena, Davis Ave
  29. Daniel Russell     Performed a traffic stop on a Ice White Tornado with registration 27IFC425 in Los Santos International, New Empire Way
  30.    Jenia reacted to a post in a topic: How to make templates?
  31. Deputybrandon144 started following BlackNoise
  32. Hi there, I've got a few questions: 1. Are you trying to spawn original GTA V vehicles (no mods)? 2. Are the vehicles you're trying to spawn add-on or a replacement? 3. Are you sure you have followed all steps of installing the vehicles?
  33. Not every car is 'editable'. Unmarked cars, for example, often don't offer custom skins, as they are, well, unmarked. A vehicle with a customizable skin has a 'template' file in the downloads. I don't really get what you mean by that it doesn't let you upload the pic, could you explain that?
  34. Paramedic Turner started following BlackNoise
  35. Awesome screenshots buddy! I'm making some progress in other callouts too, so make sure you guys keep following the topic!
  36.    BlackNoise reacted to a post in a topic: [WIP] Interior Callouts
  37.    BlackNoise reacted to a post in a topic: [WIP] Interior Callouts
  38. Dear community, dear interested people, I am very sorry that I do not have the plugin ready yet. This is because I am very busy with my final exams and I want to fully focus on that. I will continue the process by the time those exams are over, which will be in about a month. I am very sorry for the inconvenience and I hope to get your full understanding. Regards, BlackNoise AKA Daniel
  39. Dear community, dear interested people, I am very sorry that I do not have the plugin ready yet. This is because I am very busy with my final exams and I want to fully focus on that. I will continue the process by the time those exams are over, which will be in about a month. I am very sorry for the inconvenience and I hope to get your full understanding. Regards, BlackNoise AKA Daniel
  40. It does work with the API of BetterEMS. I am currently coding a few things in, which I will include in this topic in a day or so. I think that it is a nice feature, you'll see ;-)
  41.    BlackNoise reacted to a post in a topic: [WIP] CPR: Reloaded
  42.    BlackNoise reacted to a post in a topic: [WIP] CPR: Reloaded
  43.    BlackNoise reacted to a post in a topic: [WIP] CPR: Reloaded
  44. Thank you very much. This is the kind of support you want as a developer. I absolutely accept the opinion of people, but there are limitations about how to respond. Let's just keep it a nice experience for all of us, developers and players.
  45.    BlackNoise reacted to a post in a topic: [WIP] CPR: Reloaded
  46. First of all, take it easy, man. There is no need to create such a hassle about this. As I explained above, I have seen a CPR mod (that offers only CPR from player to ped, no other callouts or so) a time ago. I saw that this individual removed support, so I 'Reloaded' the concept. I am trying my absolute best to make the animations and positions as best as possible. The purpose of the mod is to add depth and realism to the game. Also, it adds something that I miss, performing CPR to a injured ped as a first responder. I am very sorry, I did not know your plugin offer such functions as I offer in my plugin. Before you start blaming me, both PNWParksFan and Darkmyre have allowed me to do this and I have their support. I do not want to start anything here, but I think neither should you. I do not like you responding like this, and I totally disagree with you with recommending people not to download my plugin. I find it unprofessional and rather rude. Thanks, Daniel
  47.    BlackNoise reacted to a post in a topic: [WIP] CPR: Reloaded
  48. In the beginning of GTA modding, someone made a CPR mod, but it was really buggy and the support for it was removed. That's why I added "Reloaded", to show that this is a (hopefully) better plugin than it's predecessor.
  49. CPR: Reloaded CPR: Reloaded brings the job of a first responder in GTA: V to a whole new level. Immerse in semi-realistic situations and perform CPR on victims of the vicious crimes committed in the Los Santos and San Andreas area. Respond to callouts a way you have never done before, now with the life of the victim of this cruel stabbing, heartless homicide or accidental car crash in your hands! Sounds good, right?! Let me tell you a little bit more about the plugin. What is CPR: Reloaded? CPR: Reloaded is an LSPDFR Plugin, that puts the fate of the inhabitants of Los Santos and San Andreas in your hands! Perform CPR when arriving on the scene as the first responder, or help the lady that is hit by a car in front of your eyes. What does CPR: Reloaded add to my game? CPR: Reloaded adds a new dimension of reality into your game. Based on real scenario's and the real work of a first responder, you can make the game experience a lot more intense, and feel like a real cop! The procedures coded into the mod are the way the Dutch first responders act, which means that when you are starting a CPR procedure, you immediately call for EMS that is responding code 3 to your location. Once EMS in on the scene, they will take over and make sure that the patient is in good hands! When are you releasing the first version of CPR: Reloaded? The official release date is yet to be determined. Beg for it all you want, but let's first make a mod that is stable and playable! Who's on the team? I'm doing most of the code myself. Besides that, I've got @JonnhyCZGc as an official tester. So far, I've received a lot of help from a few persons, which I will most certainly give appropriate credit once the mod is released. I will post updates on this WIP page, so be sure to follow it! Also, if you have any suggestions, please leave a comment to show your support! -Daniel
  50. I'm certain that these are good mods. I'm sorry, I don't know what's wrong here

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