Jump to content

Canelo

Members
  • Posts

    188
  • Joined

  • Last visited

 Content Type 

Forums

Gallery

Downloads

Tutorials

News Stories

Wiki

Community Guidelines

LSPDFR BOLO Series

GTA5 Native Database

GTA5 Native Parameters

Release Highlights

LSPDFR Mod Showcase

LML User Contributions

Everything posted by Canelo

  1. Is it a non-vanilla car what it is trying to spawn?
  2. Interesting new recopilation, thanks for the contribution! I'll take a look on those handling and traffic behaviour plugins
  3. I noticed that too. Great to have it back. Fleeing suspects won't stop though, no matter how many times you use the megaphone.
  4. Yes, I'm using it. I keep in mind that Traffic Policer has ambient events, which presumably can affect CPU performance, but I guess it has nothing to do with traffic stops
  5. I also get FPS drops constantly in several situations, including sometimes traffic stops.
  6. That's weird, I thought they had the same effect than ENB in GTA SA
  7. Despite not having it, I think Force a Callout is causing that -I remember reading something about a feature regarding availability for calls.
  8. Do you mean you are getting more FPS with visual mods than without?
  9. But, would it crash the game? Or would the lights simply do weird stuff? I ask this because I'd like to install some ELS models but not to replace all the cars.
  10. What would happen if I installed ELS and kept the vanilla vehicles?
  11. @High Gear Studios Is there some way to use these as non-ELS?
  12. Hello I'm planning to add some CHP cars to my GTA to have a good time patroling the highways. Since I've never installed a car mod before, I'll try to do it as a replacement (not add-on). First of all: if I mess up my GTA V after the whole process, is it enough deleting the mods folder in order to get the game working again? And, what do I have to do with those .meta files (vehicle, carvariation, carcols) that come with the mods? Replace the original .meta files? Where are they located?
  13. I guess you already did, but make sure you set the key for traffic stop interact to 'none' in keys.ini, both keyboard and controller if you are using both. @Albo1125, do you recommend activating the pursuit AI and tactics menu included in this plugin for 0.4? Or is it better to use the default pursuit AI?
  14. Hello @sEbi3 There's a issue with money truck robbery, and maybe with other car robberies but I didn't test it. LSPDFR doesn't detect it as a pursuit, so you can't request pursuit backup. Is this fixable? Thanks!
  15. Look into keys.ini in your LSPFR folfer. There you will see what key you have to use to report crime, which I think is holding B by default.
  16. Yes, it is a new feature in LSPDFR. What pursuit AI had you activated, default LSPDFR or LSPDFR+?
  17. It doesn't, unfortunately. Same thing happens to me . It looks like some car models are more easily "PITable", if you will, than other models.
  18. I tested LSPDFR+ pursuit AI by enabling it in the ini file and it seems to have effect. When you select "safe", backup units don't ram suspect's car; when "slightly-agressive" is enabled, they try to perform PITs and so on. I didn't notice any difference in terms of intelligence though.
  19. What's the difference between these two options? Is one better than the other?
  20. I think that's due to some plugin, maybe Traffic Policer. Check TrafficPolicer.ini.
  21. Hello I've been playing LSPDFR with RPH 0.64 since it was released. Now that 0.4.1 came, I'd like to know if RPH 0.65 is needed or it doesn't matter. Also, do you know if any plugin updated for 0.4 is having problems with 0.4.1 or RPH 0.65? Only RPH plugins I have are LSPDFR, KTFDO and Spike Strips V and all my LSPDFR plugins were updated after 0.4 was released. No cars or visual mods.
×
×
  • Create New...