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techgamer15

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Everything posted by techgamer15

  1. You've read my mind about a script, but you are actually able to write it and I wouldn't be able to. Thanks so much. Finally an end to all the cops disappearing after a pursuit or shooting.
  2. I have this alot. It was a good idea to have us start the shift sometimes when you load the game but sometimes it bugs out and you have to restart the entire game. I honestly don't like 0.4 and prefered how 0.3 was where you didnt spawn in your apartment and you had to go on shift manually.
  3. Hi, the Explorer keeps flipping over at moderate speeds when turning. I have tried installing the handling line, but the game wouldn't start so had to load a backup of vehicles.xml. How do I install the handling line? Thanks
  4. This mod is an absoloute must have for anyone interested in roleplay within LSPDFR. I get so fed up with units leaving pursuit scenes, and like to have people around with shootings etc.
  5. EDIT: Please could someone move this topic to the LSPDFR forum page; my mistake for posting it on the GTA V support page. Ok, so I recently got back into LSPDFR and updated to 0.4 from a fresh install. I downloaded all the plugins and cars again and installed them the same way as before. I loaded up the game and it worked absolutely fine. I then exited the game to add some more plugins (ScriptHook + ScriptHookDotNet and Contextual Menu.api -<< these were for the Sergeant add-on, as well as some other random things (can't quite remember specifically).). Now the whole game crashes to desktop every time I try and load LSPDFR right after the main GTA loading screen, and when the screen goes black and says "Loading LSPDFR". Any solutions? Here is my RAGE plugin log file:
  6. I was thinking that it would be similar to the BZ gas/Tear gas in the vanilla game, where it causes the suspect to make a coughing noise. However instead of them loosing health, it would cause the same reaction as when someone gets tased in the game. Just an idea.
  7. I'm thinking really its the only thing us officers in LSPDFR don't have access to, so I'm thinking of making a mod to enable the player to use CS spray as a less-lethal option compared to the taser to incapacitate suspects that are running or being violent (would also be nice for british setups where tasers aren't always issued). Any ideas from anyone about how I could do this?
  8. Do you mean bind it like it is to SearchWarrant? If so, good idea.
  9. Ok, where would I find a list of the animations?
  10. Ok then that's fine my bad for not checking the post date against the date it was updated.
  11. Unfortunately that doesnt work for me, so I need specific code for the latest update.
  12. How do you do it so that a someone spawns on the sidewalk of a street rather than on the road?
  13. Hello, I am adding a witness to one of my callouts, and I would like them to play the animation of writing on a piece of paper as an indication that they are writing a statement (similar to when you write someone a citation at a traffic stop). What is the code to do this becuase witness.tasks doesn't seem to give any. Thanks.
  14. I don't recall "poisoned customer" or "person with a firearm on public transport" as a callout that someone else has done.
  15. I'm not running that mod, and the .ini file says its set to $, so im not sure.
  16. This is a great mod but sometimes when the handgun is pulled from the holster and then put back in, the model of the handgun inside the holster does not come back, so I am left with an empty holster. Any way to stop this happening on my end?
  17. How do you change the currency of citations to $ as opposed to £?
  18. I've searched the Computer+ wiki for the API , but its out of date presumably becuase the mod has been updated alot since then. I cannot find any tutorials on how to create a computer + callout description when one of my callouts spawn, so any help with how to do it would be much appreciated.
  19. All fixed now, turns out the issue was with me not adding GameFiber.Yield() Heres the code for anyone who comes across this topic in the future:
  20. How might I do that becuase its giving me syntax errors at the moment.
  21. Its the while loop, while (!Game.IsKeyDown(System.Windows.Forms.Keys.Delete)) { Game.DisplayHelp("Press ~b~Delete~w~ to move the objects out of the road."); } Game.DisplayNotification("Please wait ~g~10 seconds~w~ for the objects to be moved from the road."); GameFiber.Sleep(10000); Game.DisplayNotification("~g~Code 4~w~, return to patrol."); Functions.PlayScannerAudio("ATTENTION_ALL_UNITS WE_ARE_CODE_4"); End(); This checks to see if the player presses the delete key, and keeps the display help on there until they do. It must be something to do with this.
  22. No its only after I get less than 10 meteres from the object, hence why I thought it was the if statement.
  23. Apparently its not the if statement. Becuase I put a log trivial under the statement and it got written into the RAGE log so what else could it be?

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