Everything posted by cp702
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ATTENTION: A few mods contain malware
Angry Planes seemingly had effort put into it. It was actually a pretty highly recommended mod.
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ATTENTION: A few mods contain malware
They were released on GTA5-mods.com. This is run by the same people as GTA4-mods.com; it's pretty much becoming the standard site. As for antivirus: Free antivirus generally works at least as well as paid.
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ATTENTION: A few mods contain malware
They weren't on LCPDFR.
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14 May - New Screenshots!
The RAGE plugin hook is a collaboration between LMS and MulleDK19.
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ATTENTION: A few mods contain malware
An ASI isn't basically a DLL, it's literally a (native, not .NET) DLL. The DLL-to-ASI process consists of renaming the DLL file from ".dll" to ".asi". DLL files in Windows are also essentially the same as executables; the file format is identical, the only real difference is that DLLs can't be launched into their own address space. Anything bad you can do with an EXE can be done just as easily in a DLL; you just have to get something to load the DLL and call a function.
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Dispatch.meta (and not only) editing
The prefix does mean "multiplayer" (these peds are used in a handful of GTA Online missions; they're not found in SP).
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Dispatch.meta (and not only) editing
Does that do patrolling cars? Again, I manually tried 100% cop cars, and no effect, leading me to suspect popcycle can't do that.
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Dispatch.meta (and not only) editing
Does the Cop Street mod spawn cop cars? I tried changing PercCopCarSpawn to 100, and it had no effect in my game.
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How long until we start seeing car mods in GTA V?
OpenIV can edit RPF files (sort of; they need an ASI to get it to work). It has zero support for YFT, nor does any modeling tool. It has very limited editing capabilities at the moment.
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How long until we start seeing car mods in GTA V?
First, people need to decode the V fragment format (.yft). We can edit RPFs, but AFAIK no one even knows how to *read* a YFT; car modding requires someone writing a converter between a more standard format and YFT. The Zmodeler guy is working on making one for Zmodeler, and it's possible the OpenIV guys might be able to get an OpenFormats-YFT converter, but so far no one knows how to edit or parse the files.
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NEW LCFD APPARATUS!!!
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OPENIV Now supports GTAV File editing
FYI, editing liveries on default cars is hard. The cars don't use the full-car single image livery you see on mods; rather, the basic livery design is baked into the model itself (which is one reason modded cars are hard on your system -- default cars have *much* smaller textures, because the livery texture is much smaller). Basically, most of the color in a default design is done by mapping different parts to primary and secondary colors from carcols (that's how the LCPD's stripe was done in IV: the stripe was mapped to the secondary color, and wasn't in the texture); complicated design elements are all gathered up next to each other in a livery texture, and different patches on the texture are mapped to multiple spots on the car. For instance, the left and right doors on the Interceptor are mapped to the same section of the police_new2 texture in vehshare (as are all cop cars, reducing texture load even further); nothing you do in the texture file will make the left and right side not be identical across both doors. So, if you try putting a seal on the front door, it'll be on the rear door on the other side. Most livery changes will have to wait for model editing, because until you can remap the car you can only change the contents of design elements, not change the basic setup of the livery.
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Normal Jobs
They have taxi driving. Get in a cab and hit 'E'; it'll send you on taxi jobs.
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LSPDFR Announcement + Preview
Speaking as someone who's failed those missions a few times, they generally have a preprogrammed route. It's LCPDFR that (I think) has them set to flee from player; the reason mission chases work is that they have a route mapped out.
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LSPDFR Announcement + Preview
That article is sensationalist BS written by someone who has no clue what they're talking about. R* has had that line in their EULA for years. Just about every piece of software with an EULA has that in the EULA. IV had it in its EULA.
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Police system improvement would be possible?
Oh, it's possible. Not necessarily remotely practical, but it's absolutely possible for a mod to change hardcoded stuff. That said, the IV system made less sense. Police stopped looking for you after you'd left the search area for long enough. How, exactly, did they know you left the search area? I mean, a remotely sensible system would make 5-star wanted levels permanent (yeah, you killed 20 cops but now that you hid for 24 ingame hours they don't care?), but V's at least makes more sense than IV's. Also, I'm not sure the IV system had "patrolling" cops -- I suspect escaping a wanted level had you against spawned cops after you left the search area. Cops spawning in front of you, while annoying, happens really only if you're staying on the same road too long (which makes some amount of sense, and absolutely makes sense from a gameplay perspective, because it forces you to actually evade instead of just driving fast). As for the sheriff caring if you commit a crime in LS, that makes no less sense than the LSPD searching for you -- police actually coordinate this sort of stuff, and if the LSPD launches a manhunt the LSSD will be involved as well.
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Apparently Rockstar has changed their EULA and now forbids modding as a bannable offense. Can anyone confirm?
Except not necessarily. EULAs are of questionable validity (because there is no ability to negotiate terms, parties with grossly unequal bargaining power, and a lot of legalese the average person may not understand), and whether they mean anything at all depends on the jurisdiction. Rockstar does not have some inherent right to prevent reverse-engineering on "their game;" that's not one of the things protected by copyright, and their only grounds are trade secrets law (where reverse-engineering from a publicly sold product is often considered a legitimate way to learn the secret, although it's jurisdiction-dependent). That's why Rockstar tries to force a contract on you -- they don't have the right to prevent reverse-engineering, so they have to get you to agree not to do it. But contracts generally depend on both sides being able to negotiate, and ultimately it's generally a requirement that both sides agree on the basic meaning of the contract. Signing it means that can be assumed in most cases, but that's not so clear for EULAs.
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Apparently Rockstar has changed their EULA and now forbids modding as a bannable offense. Can anyone confirm?
This was definitely true in IV as well. For that matter, it's standard in just about all EULAs. I'm fairly sure no one at Rockstar even thought twice about this, because it's standard software EULA boilerplate.
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LSPDFR Announcement + Preview
The point is, these are the lines the devs feel comfortable drawing. Unless you're their lawyer, you're unlikely to convince them otherwise.
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LSPDFR Announcement + Preview
I was just sitting there, so I don't think it was spawning new roadblocks. And IIRC there was NOOSE in there, and a full truck's worth at that.
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LSPDFR Announcement + Preview
I've gotten Riots to respond in SP. It was in the county, at 5 stars, and rare, but they responded.
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LSPDFR Announcement + Preview
If you look at the minimap, it looks like the player is in the front patrol car (just entering the intersection), which would make the spotlight an AI-controlled one.
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R* Massive temporary bans
And if the players keep doing it after tempbans expire, R* can permaban them then.
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R* Massive temporary bans
And if they get it wrong? Or if the person was just screwing around and isn't a hardcore cheater? Rockstar's goal is to prevent cheating, and if they can do that without permabans they will. They can always stiffen penalties if need be.
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The site has become very uncomfortable.
You can use BBCode (at least, most of the default IP.B BBCode) when writing a post and it'll be automatically converted; it's just that it internally stores the post as HTML, and if you try to edit it the only possible code option is HTML, which is only present if you have the permissions to write direct HTML in a post.