Reputation Activity
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Desmond98 got a reaction from sinusphi in Disable default wigwags?if you never changed that file, you should use this one https://www.gta5-mods.com/tools/carcols-ymt-converted-into-xml-format
Find the <name>police3</name> for example, and change the sequencer value to 0 like this
<leftTailLight>
<sequencer value="0"/>
</leftTailLight>
<rightTailLight>
<sequencer value="0"/>
</rightTailLight>
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Desmond98 got a reaction from JakeKindaSus in Want to replace all GTAV Vehicles for real realistic makes of Vehicles if possible?my spreadsheet with optimized models (all models do not overload the system more than the original, because doesnt have more than 100 000 polygons)
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Desmond98 got a reaction from sefulretelei in Request (Fulfilled) : Tutorial for Normal and Specular mapping specifically for gta5Create a bump texture for GTA 5
Normal Map (bump) - a texture, in which color channels the vector is stored information about the bias point high-poly model is relatively low-poly model. normal map is computed for each pixel of the texture. RGB values of each of the channels - it is a normal pixel XYZ coordinates.
- Red channel determines the horizontal (X-axis coordinates) vector.
- Green channel defines the vertical (Y-axis coordinate) vector.
- Blue channel determines the height (Z-coordinate axis) vector
wrong texture which was created with Nvidia Normal Plughin for Photoshop without edited setting
wrong texture in the game
And it's not just that there is a relief to us unnecessary areas. They can always cover up before applying the filter. But note that at least at the very inscription «EXL 6239". She is depressed, it should be convex. The reason for the failure is simple and lies in the fact that the filter operates on the difference in brightness. And a dark inscription was pushed relatively light background.
Thus, most of the texture you want to edit need to be edited before use a filter. In fact, you must first create a black and white map of heights. The meaning is simple - the whiter the area, the higher it is on the surface.
Flatten all the layers into a common background and now applies the filter:
Scale (1) - height scale for normal maps. Over this parameter has a number of switches of detail (2). By selecting these two parameters can either be more detailed, map or deeper. Reverse channels (3) is not necessary.
Save the bump texture in dds (DXT1 without alpha channel) format.
The result in the game:
This is was a article for gta 4, but in the gta 5 bump techinuqie not changed
Copyright Am-team, translated and edited by me.
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Desmond98 got a reaction from KLE0 in [WIP] Real California ArchitectureNew update for RCA is released! Thanks to my buddy @BKDeath2012 for motivation, support and help!
0.4.7 - Update was focused on Santa Monica.
Added:
Bubba Gump in Santa Monica Pier
Echo Park
CNN Building
LACoFD Lifeguard Station in Santa Monica
Fixed:
CHP Station - removed unused collision.
Feel free to join Discord server here https://discord.gg/2kq8CEN
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Desmond98 got a reaction from RedBullGermany in [WIP] Real California ArchitectureNew update for RCA is released! Thanks to my buddy @BKDeath2012 for motivation, support and help!
0.4.7 - Update was focused on Santa Monica.
Added:
Bubba Gump in Santa Monica Pier
Echo Park
CNN Building
LACoFD Lifeguard Station in Santa Monica
Fixed:
CHP Station - removed unused collision.
Feel free to join Discord server here https://discord.gg/2kq8CEN
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Desmond98 got a reaction from Lozano71 in PED Model Zmodeler 3do you imported it correctly ? This is insturctions for peds model from ZM forum
NPC models
1. import associated .yft file ("Slice to parts" off, "combine models" on).
2. Delete ".mesh" object in hierarchy;
3. Import assocated .ydd file ("Slice to parts" off, "combine models" on).
4. edit
5. export into desired .ydd file (with "Skeletal" mode on)
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Desmond98 got a reaction from Slendis in [WIP] Real California ArchitectureHey everyone! RCA isn't dead. Expect a new update in this month! Now RCA got a Discord Channel, join here
https://discord.gg/2kq8CEN
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Desmond98 got a reaction from Slendis in [WIP] Real California ArchitectureNew small update for RCA is released! Thanks again to my buddy @BKDeath2012 for motivation, support and help!
Changelog:
0.4.6 - Small update to keep RCA alive.
Added:
Griffith Park Sign
Los Angeles Country Club
FeedEx Office in DTLA
Streetside props (Souvenir License Plates & Postcard Stand)
Fixed:
The Beverly Hills Hotel - white box at entrance in distance.
Griffith Observatory - shader properties.
Hollywood Sign - collision of letters.
Freeway Signs in Santa Monica area - accuracy improvements.
Feel free to join Discord server here https://discord.gg/2kq8CEN
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Desmond98 got a reaction from RedBullGermany in [WIP] Real California ArchitectureNew small update for RCA is released! Thanks again to my buddy @BKDeath2012 for motivation, support and help!
Changelog:
0.4.6 - Small update to keep RCA alive.
Added:
Griffith Park Sign
Los Angeles Country Club
FeedEx Office in DTLA
Streetside props (Souvenir License Plates & Postcard Stand)
Fixed:
The Beverly Hills Hotel - white box at entrance in distance.
Griffith Observatory - shader properties.
Hollywood Sign - collision of letters.
Freeway Signs in Santa Monica area - accuracy improvements.
Feel free to join Discord server here https://discord.gg/2kq8CEN
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Desmond98 got a reaction from darkfusion666 in [WIP] Real California ArchitectureHey everyone! RCA isn't dead. Expect a new update in this month! Now RCA got a Discord Channel, join here
https://discord.gg/2kq8CEN
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Desmond98 got a reaction from RedBullGermany in [WIP] Real California ArchitectureHey everyone! RCA isn't dead. Expect a new update in this month! Now RCA got a Discord Channel, join here
https://discord.gg/2kq8CEN
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Desmond98 got a reaction from oshegame in [WIP] LAPD/LASD/CHP FPIU (2014)So, thats was for a while, but now its finally updated!
I spent a lot of time on reworking Arjent again and again. Also, proper lods took more time than i expected.
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Desmond98 reacted to 0taku in 2013 Ford Expedition [DEV][W.I.P]Done more work. Re-did the trim around the doors, also tweaked the doors
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Desmond98 reacted to 0taku in 2013 Ford Expedition [DEV][W.I.P]As i'm nearing completion of the CVPI i'm stating work on something else I think is needed. A Third gen Ford Expedition. I'll try to update this more then I have with the Vic.
Have to alot of work on this, base model is over 800k and I'm trying to get this to be under 90k.
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Desmond98 got a reaction from Scuderio in [WIP] Real California ArchitectureTaking a rest from cars for some little time, so there's some updates...
Btw, the most awesome graphics mod in my opinion just was updated, check it out.
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Desmond98 got a reaction from Deputy Brand in [WIP] LAPD/LASD/CHP FPIU (2014)yes, when i will have a desire for that.
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Desmond98 got a reaction from SeaHawk14 in [WIP] LAPD/LASD/CHP FPIU (2014)yes, when i will have a desire for that.
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Desmond98 got a reaction from Deputy Brand in [WIP] LAPD/LASD/CHP FPIU (2014)LASD (WIP)
)
LAPD (WIP)
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Desmond98 got a reaction from BlueSteelShield in [WIP] LAPD/LASD/CHP FPIU (2014)Lol, u should edit carvariations settings to fix those double corona headlight corona...
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Desmond98 got a reaction from Adam L in [WIP] LAPD/LASD/CHP FPIU (2014)I finally did a first very alpha version of 2016 LAPD FPIU for public testing, it's ELS only, and you guys can grab it here https://drive.google.com/file/d/0Bx3fCR7BaF_dUENMamdoc0ljd2s/view?usp=sharing
Atm, there's no lods (and that's why the glass will not break, i will release an update for it asap)
Also, there's no headlight corner strobes, it's also will be added in near future updates.
Rear indicators and brakelights also don't working atm.
When the vehicle will support all normal game functions i will upload it to site archive.
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Desmond98 got a reaction from RedBullGermany in [WIP] LAPD/LASD/CHP FPIU (2014)So, I finished with my diploma work, got a best mark for it. Which means that all my college activities is gone, and i will work on vehicles again soon. 😅
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Desmond98 got a reaction from winglesschip209 in Probability of "Extra" on a vehicle<requiredExtras> tag in vehicles.meta can force defined extras to always spawn
for example
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Desmond98 got a reaction from vladimir850 in [WIP] LAPD/LASD/CHP FPIU (2014)So, I finished with my diploma work, got a best mark for it. Which means that all my college activities is gone, and i will work on vehicles again soon. 😅
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Desmond98 got a reaction from Flak in [WIP] LAPD/LASD/CHP FPIU (2014)So, I finished with my diploma work, got a best mark for it. Which means that all my college activities is gone, and i will work on vehicles again soon. 😅
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Desmond98 got a reaction from Josh99120 in Scuds' CA stuffI was finishing my college, and, today is the last day, i got a best mark for my diploma work, so ill work more on rca and vehicles soon.