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Desmond98

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Reputation Activity

  1. Like
    Desmond98 got a reaction from sinusphi in Disable default wigwags?   
    if you never changed that file, you should use this one https://www.gta5-mods.com/tools/carcols-ymt-converted-into-xml-format
    Find the <name>police3</name>  for example, and change the  sequencer value to 0 like this
    <leftTailLight>
    <sequencer value="0"/>
    </leftTailLight>
    <rightTailLight>
    <sequencer value="0"/>
    </rightTailLight>
  2. Love
    my spreadsheet with optimized models (all models do not overload the system more than the original, because doesnt have more than 100 000 polygons) 
  3. Like
    Create a bump texture for GTA 5
    Normal Map (bump) - a texture, in which color channels the vector is stored information about the bias point high-poly model is relatively low-poly model. normal map is computed for each pixel of the texture. RGB values of each of the channels - it is a normal pixel XYZ coordinates.
    - Red channel determines the horizontal (X-axis coordinates) vector.
    - Green channel defines the vertical (Y-axis coordinate) vector.
    - Blue channel determines the height (Z-coordinate axis) vector
    wrong texture which was created with Nvidia Normal Plughin for Photoshop without edited setting
     
    wrong texture in the game
    And it's not just that there is a relief to us unnecessary areas. They can always cover up before applying the filter. But note that at least at the very inscription «EXL 6239". She is depressed, it should be convex. The reason for the failure is simple and lies in the fact that the filter operates on the difference in brightness. And a dark inscription was pushed relatively light background.
    Thus, most of the texture you want to edit need to be edited before use a filter. In fact, you must first create a black and white map of heights. The meaning is simple - the whiter the area, the higher it is on the surface.
    Flatten all the layers into a common background and now applies the filter:
    Scale (1) - height scale for normal maps. Over this parameter has a number of switches of detail (2). By selecting these two parameters can either be more detailed, map or deeper. Reverse channels (3) is not necessary.
    Save the bump texture in dds (DXT1 without alpha channel) format.
    The result in the game:

    This is was a article for gta 4, but in the gta 5 bump techinuqie not changed
    Copyright Am-team, translated and edited by me.
  4. Like
    Desmond98 got a reaction from KLE0 in [WIP] Real California Architecture   
    New update for RCA is released! Thanks to my buddy @BKDeath2012 for motivation, support and help!
     
    0.4.7 - Update was focused on Santa Monica.
     
    Added:
    Bubba Gump in Santa Monica Pier
    Echo Park
    CNN Building
    LACoFD Lifeguard Station in Santa Monica

    Fixed:
    CHP Station - removed unused collision.
    Feel free to join Discord server here https://discord.gg/2kq8CEN
  5. Like
    Desmond98 got a reaction from RedBullGermany in [WIP] Real California Architecture   
    New update for RCA is released! Thanks to my buddy @BKDeath2012 for motivation, support and help!
     
    0.4.7 - Update was focused on Santa Monica.
     
    Added:
    Bubba Gump in Santa Monica Pier
    Echo Park
    CNN Building
    LACoFD Lifeguard Station in Santa Monica

    Fixed:
    CHP Station - removed unused collision.
    Feel free to join Discord server here https://discord.gg/2kq8CEN
  6. Like
    Desmond98 got a reaction from Lozano71 in PED Model Zmodeler 3   
    do you imported it correctly ? This is insturctions for peds model from ZM forum

    NPC models
    1. import associated .yft file ("Slice to parts" off, "combine models" on).
    2. Delete ".mesh" object in hierarchy;
    3. Import assocated .ydd file ("Slice to parts" off, "combine models" on).
    4. edit
    5. export into desired .ydd file (with "Skeletal" mode on)
  7. Like
    Desmond98 got a reaction from Slendis in [WIP] Real California Architecture   
    Hey everyone! RCA isn't dead. Expect a new update in this month! Now RCA got a Discord Channel, join here
    https://discord.gg/2kq8CEN
  8. Like
    Desmond98 got a reaction from Slendis in [WIP] Real California Architecture   
    New small update for RCA is released! Thanks again to my buddy @BKDeath2012 for motivation, support and help!
    Changelog:
    0.4.6 - Small update to keep RCA alive.
    Added:
    Griffith Park Sign
    Los Angeles Country Club
    FeedEx Office in DTLA
    Streetside props (Souvenir License Plates & Postcard Stand)
    Fixed:
    The Beverly Hills Hotel - white box at entrance in distance.
    Griffith Observatory - shader properties.
    Hollywood Sign - collision of letters.
    Freeway Signs in Santa Monica area - accuracy improvements.
    Feel free to join Discord server here https://discord.gg/2kq8CEN
  9. Like
    Desmond98 got a reaction from RedBullGermany in [WIP] Real California Architecture   
    New small update for RCA is released! Thanks again to my buddy @BKDeath2012 for motivation, support and help!
    Changelog:
    0.4.6 - Small update to keep RCA alive.
    Added:
    Griffith Park Sign
    Los Angeles Country Club
    FeedEx Office in DTLA
    Streetside props (Souvenir License Plates & Postcard Stand)
    Fixed:
    The Beverly Hills Hotel - white box at entrance in distance.
    Griffith Observatory - shader properties.
    Hollywood Sign - collision of letters.
    Freeway Signs in Santa Monica area - accuracy improvements.
    Feel free to join Discord server here https://discord.gg/2kq8CEN
  10. Like
    Desmond98 got a reaction from darkfusion666 in [WIP] Real California Architecture   
    Hey everyone! RCA isn't dead. Expect a new update in this month! Now RCA got a Discord Channel, join here
    https://discord.gg/2kq8CEN
  11. Like
    Desmond98 got a reaction from RedBullGermany in [WIP] Real California Architecture   
    Hey everyone! RCA isn't dead. Expect a new update in this month! Now RCA got a Discord Channel, join here
    https://discord.gg/2kq8CEN
  12. Like
    Desmond98 got a reaction from oshegame in [WIP] LAPD/LASD/CHP FPIU (2014)   
    So, thats was for a while, but now its finally updated!
    I spent a lot of time on reworking Arjent again and again. Also, proper lods took more time than i expected.
  13. Like
    Desmond98 reacted to 0taku in 2013 Ford Expedition [DEV][W.I.P]   
    Done more work. Re-did the trim around the doors, also tweaked the doors
     
     
  14. Like
    Desmond98 reacted to 0taku in 2013 Ford Expedition [DEV][W.I.P]   
    As i'm nearing completion of the CVPI i'm stating work on something else I think is needed.  A Third gen Ford Expedition. I'll try to update this more then I have with the Vic.
     Have to alot of work on this, base model is over 800k and I'm trying to get this to be under 90k.
     
  15. Like
    Desmond98 got a reaction from Scuderio in [WIP] Real California Architecture   
    Taking a rest from cars for some little time, so there's some updates...

    Btw, the most awesome graphics mod in my opinion just was updated, check it out.
  16. Like
    Desmond98 got a reaction from Deputy Brand in [WIP] LAPD/LASD/CHP FPIU (2014)   
    yes, when i will have a desire for that.
  17. Like
    Desmond98 got a reaction from SeaHawk14 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    yes, when i will have a desire for that.
  18. Like
    Desmond98 got a reaction from Deputy Brand in [WIP] LAPD/LASD/CHP FPIU (2014)   
    LASD (WIP)
    )
    LAPD (WIP)
  19. Like
    Desmond98 got a reaction from BlueSteelShield in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Lol, u should edit carvariations settings to fix those double corona headlight corona...
  20. Like
    Desmond98 got a reaction from Adam L in [WIP] LAPD/LASD/CHP FPIU (2014)   
    I finally did a first very alpha version of 2016 LAPD FPIU for public testing, it's ELS only, and you guys can grab it here https://drive.google.com/file/d/0Bx3fCR7BaF_dUENMamdoc0ljd2s/view?usp=sharing
    Atm, there's no lods (and that's why the glass will not break, i will release an update for it asap)
    Also, there's no headlight corner strobes, it's also will be added in near future updates.
    Rear indicators and brakelights also don't working atm.
    When the vehicle will support all normal game functions i will upload it to site archive.
  21. Like
    Desmond98 got a reaction from RedBullGermany in [WIP] LAPD/LASD/CHP FPIU (2014)   
    So, I finished with my diploma work, got a best mark for it. Which means that all my college activities is gone, and i will work on vehicles again soon. 😅
  22. Like
    Desmond98 got a reaction from winglesschip209 in Probability of "Extra" on a vehicle   
    <requiredExtras>  tag in vehicles.meta can force defined extras to always spawn
    for example

  23. Like
    Desmond98 got a reaction from vladimir850 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    So, I finished with my diploma work, got a best mark for it. Which means that all my college activities is gone, and i will work on vehicles again soon. 😅
  24. Like
    Desmond98 got a reaction from Flak in [WIP] LAPD/LASD/CHP FPIU (2014)   
    So, I finished with my diploma work, got a best mark for it. Which means that all my college activities is gone, and i will work on vehicles again soon. 😅
  25. Like
    Desmond98 got a reaction from Josh99120 in Scuds' CA stuff   
    I was finishing my college, and, today is the last day, i got a best mark for my diploma work, so ill work more on rca and vehicles soon.

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