Adam L
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Adam L reacted to LMS in Lenny's Mod Loader - Coming SoonIt's been a while since our last major update, and as you might've guessed from the title, there's a good reason for this... It has taken us a lot of work to get to this point but we can finally proudly announce our latest project: Lenny's Mod Loader.
Modding. Reinvented.
Most people on this forums will have had their fair share of issues when it comes to installing mods, be it that you replaced the file in the wrong place, forgot to reinstall mods after an update or just found yourself in a situation without any installation instructions at all. We aim to make this a thing of the past and focus on what modding should be: fun! With Lenny's Mod Loader you can replace files and load new mods with just a few clicks - without ever touching an RPF. Many mods, such as addon vehicles, can even be loaded directly from the website into your running game, allowing you to quickly test our new vehicles in a matter of seconds.
Many mods can be loaded directly into your running game - just one click away!
Release Information
Lenny's Mod Loader will be released later this year as a beta test. We are currently looking at a public release around December, but might release a little earlier if testing goes well. Being a completely new project, we would like to get in as much test coverage as possible to ensure a smooth public release. This is why we will make LML available as early access software for our Community Insiders.
Future Development
We are only at the beginning of our journey and there are still many things that we would like to add to Lenny's Mod Loader. Ultimately we hope to provide you with a fully-fledged user interface to easily manage your mods, all integrated into our website to make sharing and discovering new mods as easy as possible. We hope you will join and support us on our way and are looking forward to your suggestions on how we can make modding more fun for everyone!
For a much more in-depth look at LML, check the:
LML Homepage: www.lcpdfr.com/lml LML Wiki: www.lcpdfr.com/wiki/lml Early Access: https://www.patreon.com/lcpdfr -
Adam L reacted to Sam in LSPDFR 0.4.4 - Now available!We have released a minor update for LSPDFR which primarily adds support for the newest version of Grand Theft Auto V, but also introduces a couple of new features and changes that we had originally scheduled for a future update but decided to release with this version:
0605 Spanish Ave - a new, fully functional, 'mid-range' apartment in West Vinewood. New settings within the Interaction Menu to change each character's residence. Added compatibility with the latest GTA V update including with the new Rockstar Games Launcher. Some fixes including a potential crash in the reckless driver world event. A minor game-world fix that caused some objects near the Diamond Casino building not to load.
Please note that LSPDFR 0.4.4 also includes the latest version of the RAGE Plugin Hook.
LSPDFR 0.4.4, along with full release notes, can be found here: https://www.lcpdfr.com/files/file/7792-lspd-first-response
Stay tuned for more LSPDFR news coming soon.
If you are having problems with LSPDFR 0.4.4, please do not post about them in this topic, but use the support forums instead.
Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs/
There are a lot of fixes for common problems in there.
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Adam L reacted to Sam in LSPDFR 0.4.3 - Now available!28 July, 2019 - We have released a minor update (Build 7148) for LSPDFR 0.4.3 to fix some minor issues that have been reported to us.
28 July, 2019 - Minor Update to LSPDFR 0.4.3
We have released a minor update (Build 7148) for LSPDFR 0.4.3, which fixes a couple of issues:
Added settings variable "Main.DisableMultiplayerMap" (Default: False) to prevent LSPDFR from loading the multiplayer map Fixed a bug where the player did not have a picture in the police database Fixed a bug where searching for invalid peds or vehicles in the police computer closed the police computer Fixed a crash in the police computer when searching for peds or vehicles that do not exist
We have released a minor update for LSPDFR which primarily adds support for the latest version of Grand Theft Auto V, but also fixes a very small number of issues that were reported to us.
Please note that LSPDFR 0.4.3 also includes the latest version of the RAGE Plugin Hook.
LSPDFR 0.4.3, along with full release notes, can be found here: https://www.lcpdfr.com/files/file/7792-lspd-first-response
If you are having problems with LSPDFR 0.4.3, please do not post about them in this topic, but use the support forums instead.
Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs/
There are a lot of fixes for common problems in there.
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Adam L reacted to Sam in LSPDFR 0.4.2 - Now Available!20 June, 2019 - We have released a minor update (Build 7110) for LSPDFR 0.4.2 to fix a couple of issues that have been reported to us.
We're happy to announce that the latest update of LSPDFR, version 0.4.2, is now available. LSPDFR 0.4.2 brings with it a couple of snazzy new features including protective ballistic shields and the ability to flash your police badge. Aside from this, 0.4.2 not only fixes a number of bugs that have been reported, but also introduces sweeping changes and improvements to the LSPDFR 0.4 API, giving plugin developers more access and power than ever.
Additionally, we've made a massive improvement to the Pause Menu which, in something of a first for a GTA mod, now lets you seamlessly configure your LSPDFR keybinds in-game, using the same system as the game itself.
LSPDFR 0.4.2, along with full release notes, can be found here: https://www.lcpdfr.com/files/file/7792-lspd-first-response
Please also see our updated Wiki articles detailing some of the new features in LSPDFR 0.4.2:
https://www.lcpdfr.com/wiki/lspdfr/04/features/ -
Adam L reacted to Sam in LSPDFR 0.4.2 - Coming Soon!Hot off the release of LSPDFR 0.4 a couple of months ago, we're upping the ante with another update which brings not only sweeping improvements to the LSPDFR 0.4 API, but also some unique features which have long been requested.
Originally, the plan was merely to release 0.4.2 as a quick follow-up to 0.4 and 0.4.1 - just simple fixes and changes, plus the API improvements to help developers make the most of 0.4. Necessary changes, but not really cool enough, right? So, with that in mind we took a little time to dig back into the archives of LSPDFR and revisit some of our old concepts and ideas. Now, while some of these are actually in the mod - they're most likely either tucked away as 'easter eggs' or just disabled because they weren't quite right.
If you're a connoisseur of traffic stops, for example, you might've noticed that occasionally the unexpected and oh so demoralizing experience of pulling over a federal agent hits you right in the feels as they arrogantly flash their shiny badge, tell you where to stick your comparatively less shiny badge, and drive off. (If you haven't seen this before, here's a video: https://www.youtube.com/watch?v=HNOxZR2ak0M)
Originally the plan was to add this as a feature for players to use, but it just didn't quite fit in with 0.3, and we had some trouble with the animation not being quite as fluid as we'd like. That was then, though, and given that you now play as your own character both on and off duty, we thought it'd be a bit of a must-have now, so we've tidied it up and are introducing it as a player action in 0.4.2.
With one quick glance at the shimmering shield, her problems are suddenly your problems. (Note, a custom badge model is shown instead of the default FIB one - you will be able to define custom models to use on a per-agency basis)
Now, not only does this look exceedingly awesome, but it serves a practical purpose too. Available both on and off-duty, showing your badge will clear any wanted level and may also instill the fear of the law in nearby citizens, potentially de-escalating the otherwise unavoidable confrontations that flare when you walk around Mirror Park without the latest iFruit phone, for example!
Of course, that's not all. Continuing with the idea of adding things that are just generally cool, we know that people have wanted a ballistic shield feature in LSPDFR for quite some time. Sure, you can spawn one with a trainer or download another mod, but it's just not quite the same is it?
We thought it'd be particularly sweet to have it at your fingertips instead, fully integrated with LSPDFR, ready to kick some butt.
As if being Frank Tenpenny isn't cool enough...
Our ballistic shield, accessed from the Interaction Menu, uses our new animation system in 0.4.2 which we think looks absolutely gorgeous. There's also the freedom to switch between Stealth and Action mode which will vary your pose accordingly, compatibility with most weapons and the potential for future AI support.
Oh yeah, did we mention you can actually arrest people at gunpoint while holding a freaking shield?!
Keep your eyes open for LSPDFR 0.4.2, coming soon.
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Adam L reacted to Sam in LSPDFR 0.4.1 - Now AvailableWe've released a minor update to LSPDFR 0.4 which fixes a number of issues that have been reported to us over the last couple of weeks. As well as a number of fixes, LSPDFR 0.4.1 includes some performance enhancements for slower systems, reworked controller bindings and new API functions.
LSPDFR 0.4.1, as well as full release notes, is available here: https://www.lcpdfr.com/files/file/7792-lspd-first-response/
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Adam L reacted to Sam in LSPDFR 0.4 - Activity Feed & Companion AppJust a week ago, we released LSPDFR 0.4. Since then, there's been at any given time an average of 620 people playing LSPDFR, peaking at just over 1,200 earlier today. We think these are pretty incredible numbers for a game mod, and we've really enjoyed watching as people get to grips with 0.4 and all of the new possibilities it offers.
With that being said, we've been monitoring the support forums and have recognized that there are, of course, a couple of issues with 0.4. We're working to get as many of these sorted as we can and hope to release a small patch to address the most important ones shortly.
Today, though, we're introducing two new features as part of LSPDFR Sync - the Activity Feed and the Companion App.
Activity Feed
The Activity Feed, in a bit of a throwback to the days of LCPDFR's Crime Statistics, is a live activity wall of everything that's going on in LSPDFR 0.4. You can track what your fellow officers are up to with live updates on callouts, traffic stops, arrests, etc. Plus, we've integrated it with the website so everything is linked together nicely as far as Characters and forum accounts go.
https://www.lcpdfr.com/lspdfr/04/activity/
Companion App
The Companion App is something a little different that we're working on. Open it up while in-game and you'll see an overview of your current session with your Character's location marked on a Google Maps style rendition of San Andreas. As well as some basic info about your Character, we've added a couple of actions that can be performed from the app such as calling backup and going on and off duty.
https://www.lcpdfr.com/lspdfrsync/companion/
It's early days, but we definitely have some cool plans going forward for the Companion App.
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Adam L reacted to Sam in LSPDFR 0.4 - Now AvailableFirst time playing 0.4? Check out our new getting started guide for LSPDFR 0.4: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
About a year ago, we announced the development of LSPDFR 0.4. We said it was big, and we said it was different, but I honestly don't think any of us quite imagined just how big and different it would turn out to be, nor how much of a challenge it would be to take the concepts and ideas that we had and turn them into reality.
Still, here we are. Thousands of changes later, we're here. Everyone on the team is delighted to announce the first public release of LSPDFR 0.4, available now.
LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years, so much so that we're not able to provide full release notes. Instead, we've put together a number of resources, new to LSPDFR 0.4, including a 'wiki' and a collection of more in-depth guides.
Note as well that because of this - the sheer number of things that have changed - there will be issues. We've put over two months into testing 0.4, and we've made hundreds of fixes in this time. Still, there's undoubtedly going to be things that we've missed, or things that simply can't be tested in a controlled environment. This is a big release, and we wanted to do right by all of you by getting it out as soon as we can.
With that being said, I'll shut up now and let the mod speak for itself.
LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
Note that we strongly recommend installing LSPDFR 0.4 for the first time on a clean copy of Grand Theft Auto V with no other mods or plugins.
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Adam L reacted to liverlande in [WIP] Grande CalloutsGrande Callouts is an LSPDFR plugin which aims to add a variety of different callouts of no distinct category. This plugin does not aim to add lengthy or otherwise complex callouts, the majority will be quick service calls that are resolved mostly through already existant game scripts and mechanisms.
Callouts:
Green - Stable, works in game
Yellow - May or not be stable, a prototype is in the script
Red - Not scripted, but is planned.
Law Agency Assist: Distress Call
Tow Truck Operator Assist
Medical Emergency Assist: Heart Attack
Medical Emergency Assist: Stabbing
Current Prerequisites:
LSPD First Response 0.3.1 - The base LSPD First Response modification is required for use.
RAGEPluginHook 0.51+ - This plugin will only work with RAGEPluginHook 0.51+ or above.
Legal version of Grand Theft Auto V - This plugin will only work with legal copies of Grand Theft Auto V.
Compatible Plugins:
I believe that good plugins should be compatible with any variety of additional scripts. All plugins listed here are optional, meaning this plugin will work without them. Some functionality may not be offered without these plugins, however.
ComputerPlus+: this plugin is used to store information relevant to the current (and past) callouts triggered by this lugin. "Status Updates" may be provided throughout the course of the call.
Additional Features and or Things To Brag About:
Smart Exception Handling: A majority of possible exceptions will be caught by the script in the event that they do occur. Where possible, exceptions will be recovered from. For all exceptions (even those not caught locally), a variety of exception information will be printed to the RAGEPluginHook log file. Some exceptions can not be recovered from.
Configurable Settings: Self explanatory and expected. There are some settings you can configure, such as what callouts to enable, minimum and maximum spawn distance for callouts, keybindings, and more.
Minimal Performance Impact: This plugin is designed with performance and CPU use in mind. Separate threads are used where applicable, continual processes are only run when necessary.
Hopeful Consistency: My goal is to keep this plugin consistent where possible. This means keeping the script organized and using uniform functions across callouts and other parts of the plugin. This brings the benefit of being able to introduce modifications to the plugin with relative ease, including adding new callouts.
What I Want From You:
What do you want to see from a plugin such as this? Do you have any ideas for callouts or other scripts that can be added in? Are there any released plugins that could add additional functionality (note: these plugins must provide sufficient APIs)? Would you rather variables such as amount of suspects, vehicle models, et cetera be hardcoded, or would you rather be able to configure such variables through an .xml file?
Release Date:
TBA
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Hello all!
I've been working on some SWMO local law enforcement vehicles and peds! I grew up in Joplin, MO and have such a passion for local law enforcement. I am also currently in the selection process for the Missouri State highway patrol, so I added them as well!
Below is a list of what I am currently working on and plan on doing for the future. If you have a local city or county you would like me to do, please drop it in the comments or PM me!
- Joplin Police Department (patrol cars, peds) currently working on
- Joplin Fire Department (fire trucks only) currently working on
- Local EMS: Newton County Ambulance Service, METS, and Mercy (EMS units only) currently working on
- Jasper County Sheriff's Office (patrol cars, peds) currently working on
- Newton County Sheriff's Office (patrol cars, peds) currently working on
- Missouri State Highway Patrol (patrol cars, peds) currently working on <--- Working on getting this released as Mega pack
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- Carthage Police Department (patrol cars only) planned
- Lamar Police Department (patrol cars only) planned
- Webb City Police Department (patrol cars only) planned
- Seneca Police Department (patrol cars only) planned
- Taney County Sheriffs Department (patrol cars only) planned
- Branson Police Department (patrol cars only) planned
-bardo2014
Joplin Police Department
Newton County:
Jasper County:
Missouri State Highway Patrol
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Adam L reacted to Twurtleee in Twurtleee's DEV Parts WIPPartitions are released, get em while they're hot 🔥
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Adam L reacted to Twurtleee in Twurtleee's DEV Parts WIPPartition pack I've finished and plan on releasing today or tomorrow once textured
Also just released the other Valor that's been on my pc forever and I forgot about it being finished
Also working on a new Silverado, a pushbar pack for various vehicles, and some other goodies to be released here soon
Silverado is in the crunching process, when I get further in I will release some pictures of everything
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Adam L reacted to Will in Community Team Staffing Update - 15 January 2019Hi everyone, it's your beloved Community Manager here.
I'd like to quickly thank everyone who applied for Community Moderator in November - we got 4 times more applications this time than last time! There were a lot of good ones in there and it was tough to just pick out a few, but we managed to narrow it down. With that, please join me in welcoming @0taku and @WillUnderscore to the LSPDFR Community Team. They'll be starting out as Junior Community Moderators, which is considered their training phase. After that, they will be global Community Moderators like the rest of the team.
We are also welcoming @c13 back into his old position as Community Moderator after a hiatus due to work.
Again, thanks to all who applied, especially those who took the time to speak with us. We hope to bring additional staff in once everyone is settled into their new positions.
-willpv23
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Adam L reacted to Cyan in 2019... a year of speedHi all,
It's a bit late to say it, but happy 2019 to everyone and we hope you all have a great year!
Over the years, we've certainly gotten a little flack for the speed of our downloads, and for varying reasons, our optimizations over the years have not been enough for everyone.
This hasn't went unnoticed, and this year one of our main priorities will be speeding up the site and downloads.
We're starting 2019 strong, and we've introduced some measures already that will speed the site up for everyone:
All core site resources are now served through our new global CDN system. All downloads are now served through our new global CDN system. Our edge servers have been updated to support the latest web standards, including but not limited to HTTP2 and Brotli. Core site resources are now optimized on the fly, and targetted for your browser. For example, if you're running Google Chrome, images and other site resources will be sent via the bandwidth-reducing WEBP format.
This is just the first step. There's still work ahead of us and room for improvement. Later this year, we're also expecting updates from our forum software provider that are focussed on speed.
We hope these changes and the future changes to come will help improve the experience for everyone.
Cyan
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Adam L reacted to Sam in LSPDFR 0.4 - Coming February, 2019So, it's been a while since we've provided an update on LSPDFR 0.4. As you might've guessed from the title, though, there's a good reason for this... It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes. Anyway, here we are - who knows how many months late - but we're here. No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point! We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.
Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little. No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no... the ghost of @ineseri didn't drive a train into us. Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive. Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things.
We've talked a lot about our Character system in LSPDFR 0.4. It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general. I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod! Having your own character dials up the immersion quite substantially, but we wanted to take things to another level. We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know? Actually spawn as your own character, in their house. Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD.
LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
It's not just that, though, we really wanted to dial it up. Having your own character, them having an apartment, switching, customizing, it's all cool, right? But you might be thinking, what's the point? These are "multiplayer features". And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while.
Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync. LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile. To top it off, we've brought back statistics too. Ever wanted to know how many shots your character has fired? It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
And frankly, it doesn't even end there. When I said before that we wanted to dial the immersion up to the max, I guess I lied. What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon. Not only can you now create a character, customize them, share them, spawn as them... You can actually do things as them too! Like, actual game things. Ever wanted to run the triathalon as your LSPDFR Character? Now you can. Or, how about practicing with your sidearm down at the range? Yep, got that too. Simply want a can of sprunk from a vending machine? No problem.
With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod. Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it. Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects. Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning. The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.
No, these aren't cutscenes. No, they're not edited screenshots. With 0.4, this is real.
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Adam L reacted to Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'Dear all,
As many of you will have noticed, my activity in the LSPDFR scene has decreased significantly over the past few months. There are many reasons for this, the details of which I won't bore you with. It mostly comes down to being busy with other things in my life, as well as LSPDFR becoming less interesting for me having played it for so long and the introduction of frameworks allowing modded GTA5 multiplayer environments.
How times have changed since when I joined the community in 2015, from me taking an interest in learning to code in C# to having multiple plugins released on the site. It's been one heck of a journey here. I recall well the first 'mod' I uploaded for the LSPDFR community, which was called 'More Jail Points' at the time. This was first published for RAGEPluginHook 0.20. This later evolved into 'More Jail Points & Prisoner Transporter' and is now known as the all-so-familiar Arrest Manager. When I was contacted by @dbock1989, who was so enthusiastic about my More Jail Points & Prisoner Transporter plugin at the time, I couldn't quite believe it. He had been so kind as to create a variety of images related to the plugin (see below)! It frankly couldn't have been a more exciting moment at the time and, alongside other overwhelmingly positive and welcoming feedback, served as a major motivation factor for me to continue learning to code and create plugins.
Following this, I was looking to give more purpose to the LSPDFR traffic stop system. And so, Traffic Policer was born - a plugin originally intended to add a few ambient events related to traffic offences. This has now grown into one of my most feature-packed plugins to date. By this time, some YouTubers started using my plugins in their videos. Not only was this a great way for me to obtain feedback on my mods' user experience, I also watched @Zachary Houseknecht with great pleasure while my ANPR Hit AI lit many of his police vehicles on fire... An absolute howler: https://youtu.be/4D8HshZzWMQ?t=606
Some weeks on and Assorted Callouts was next in line. This was originally created out of a callout idea by @CaptainSugarFree and turned into what is now known as the Pacific Bank Heist. This took about 4 weeks of intensive development to fully complete (and am I shocked at the code quality looking back at it now... works though). As the first of its kind, the callout featured voice-overs and an intense, detailed SWAT based LSPDFR callout. I was incredibly proud for this to be featured on @Jeff Favignano's channel and I see now that the video in question has amassed over 1.9 million views... breathtaking. https://www.youtube.com/watch?v=eIXKvUyzylA
Moving on again. At this point, @FinKone had managed to get me into YouTube. After having released British Policing Script, longing for an LSPDFR experience closer to home for me, many longed a version of the plugin for international and American users to incorporate the traffic stop improvements and a court system. With that, I released LSPDFR+ by doing my first ever YouTube live stream, which was quite the experience. After this, I released Siren Mastery, PoliceSmartRadio and a variety of other tools and smaller plugins. Many hours of coding, effort, stress, giving support and obtaining feedback had been put in by this point. I was absolutely chuffed to then achieve one million downloads on my published files...
This figure has since risen to over five million.
Following some negative coverage of LSPDFR in some of the Australian media, I'm also very happy that Wired UK decided to publish an overwhelmingly positive article on the whole GTA5 police modding scene: https://www.wired.co.uk/article/gta-5-mods-lsdpfr-british-police?utm_content=buffer9ca53
After PoliceSmartRadio's release - with the infamous April FoolsRadio download giving four thousand people a perhaps frustratingly good laugh - I placed the whole modding scene lower in my priority list. As mentioned previously, this has since been pushed far further down.
Some thoughts on the community's development over time
I would describe the LSPDFR community as healthy. @Sam @LMS and all the other contributors have created something very special for all the right reasons and this is largely reflected in the attitudes of the staff & moderation team and community members. With publishing mods on a popular website like this, unfortunately, comes some drama and negativity - and while I have not always agreed with the way and speed the moderation team dealt with my reports relating to me and my work, they have done a good job overall. The few issues that I experienced were all resolved. From my experience in the plugin side of the modding scene, this continues to be the case now.
One thing I noted during the months that passed is that both experienced but particularly newer modders are now frequently treated with disdain in the scene. The modding scene has grown massively since when I first started and unfortunately, in this area, it shows. Everyone starts somewhere and the fact someone is spending their free time creating something for all of you to download, for free, has become massively underappreciated and taken for granted. Sure, a new modders' release may be full of bugs and be nowhere near as feature-rich as more developed plugins, but this takes time to solve. Had I received the negative feedback I've seen on many a new modder's release page back in 2015, you can rest assured I wouldn't have continued my development here. When providing feedback, by all means, point out the issues, but do so in a friendly, constructive manner, not in an entitled, toxic one. Have a look at the first few comments on my Arrest Manager download page to see what that is like - this was a major factor for me to consider continuing development! It is essential for the development of the LSPDFR modding community that this attitude is changed back to what it was in the 'good old days'.
With all that said, I also hope the release of LSPDFR 0.4 kicks a breath of fresh air into the now somewhat stale core LSPDFR modification. With over 2 years having passed since the latest update of the core modification, I'm sure we all agree that an update would be a very welcome step. From the various preview posts released by the development team, it looks that we all have something great to look forward to there.
'Retirement'? So does that mean you're permanently done with the LSPDFR modding scene?
No, but I won't be actively developing plugins for LSPDFR any more. To be fair, nothing's really changing much now compared to the past few months. I intend to remain as a member of the LSPDFR Testing Team and I'm sure I'll be drawn back in at some point to explore some of the new development options in the 0.4 API. I'll also stay around on my discord and occasionally the forums and I intend to continue publishing occasional videos on my Youtube channel. If my time and motivation levels allow, I may publish some minor updates to my current mods before 0.4 is released. The fact remains, however, that I would currently classify myself as 'inactive' in the scene. With so much other stuff going on, I simply don't have the time to commit that I used to. It would be a pity to say the least to let all my work slowly deteriorate and waste away. Therefore, I've decided to publish the source code to some of my plugins to https://github.com/Albo1125/. At the very least, I would like it to be a learning resource for other ambitious plugin developers in the scene. At best, I hope other developers will take it upon themselves to improve the code where necessary (yes it is very necessary!) and create pull requests to share those improvements. These can then be merged and released, with credits obviously included for contributors.
Back when I started developing for LSPDFR, very few learning resources were available bar the great example project by @LukeD . This hasn't really changed since, despite the creation of the LSPDFR API repository by LMS (https://github.com/LMSDev/LSPDFR-API) and some posts aiming to document the LSPDFR functions by myself in the API development subforum. A noteable step was the creation of the LSPDFR Developers Discord server thanks to @Stealth22 A full post with current development resources can be found here:
I'm planning to publish the source code to a number of my plugins one-by-one to improve this and give something to the community:
Arrest Manager: https://github.com/Albo1125/Arrest-Manager Assorted Callouts: https://github.com/Albo1125/Assorted-Callouts Albo1125.Common: https://github.com/Albo1125/Albo1125-Common Traffic Policer: https://github.com/Albo1125/Traffic-Policer LSPDFR+: https://github.com/Albo1125/LSPDFRPlus British Policing Script: https://github.com/Albo1125/British-Policing-Script
By no means do I claim that any of the code I post is perfect or amazing - on the contrary, far from it. With the experience I have now gained, reading through some of my old code makes me want to tear my hair out. This is only to be expected, though - most of my plugins were created as part of my learning experience of C#. Prior to this, I had no coding experience or knowledge. It's fascinating to see how the quality of my code has evolved over time by looking at my various different plugins in order of initial release date.
Wrapping up. I hope this post provides some clarification and closure for those of you wondering where on earth I've been over the past few months. It's been an absolute blast and a pleasure. To all of you who were a part of my journey here, thank you.
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Adam L reacted to Cj24 in Cj24's ModificationsLatest mods uploaded on LCPDFR:
More mods can be found on LCPDFR, GTA Universe, GTA4-Mods and gtainside. -
Adam L reacted to xDZYx in Maurice97's ShowroomAlright pretty dead here right? Lets clean the dust away.Was working on this the whole day.Its my first Scratch Modeld part.But im pretty happy with the result.Probably will be a Dev Part in the future when im done with the other ones.ATM the 16 Explorer and the 13 Tahoe are done.Still not perfect but i think it gets the job done.
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Adam L reacted to xDZYx in Maurice97's ShowroomHey i decided to open a Showroom.If you want to Beta test something message me.Most of the skins are made by @BradM .Check his amazing stuff out.Cheers
Right now in progress
Its fictional and some changes will be made.Gonna post some updates here about progress.
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Adam L reacted to xDZYx in Why my stuff is goneLSPDFR Community and Whoever it may Concern,
I am a member of this site since September 13,2013.In that time i shared round a bout 50 Files.Overall it should be more than 120 vehicles.It was an awesome time.I want to thank everybody who supported me in this time.A lot of people messaged me why my stuff is no longer avaible.So im gonna answer this here.You deserve it.I apologize for some missunderstanding.Im from Germany and only had school english but im gonna try my best.
There was a person (im not gonna say the name) who uploaded a part in the Developer Section.He didnt knew who was the original author was and still released it.I told him in the comments how he could dare to do such a disrespect move to the author.That comment got deleted by a Admin.So i was frustated and commented with : Nice that my comment got deleted... I got warned to stop commenting on it.But i didnt.Some people will say its your fault but i cant take this disrespect to the real author so i posted a thumbs down.That was the reason why i got a warning point.Im not banned or something but i decided to hide my files from there.Some of you are moddeling on your own and you may got a feeling in what a bad state the Modding community is.There is a huge disrespect on the work of others.I understand that admins are also people and cant remove everything within a sec.But however i dont want to attack any admins.Only the person who uploaded it.But for doing that i put my stuff down.Some of you may think thats completly overreacted.Maybe it is.But i dont want to be a part of an Toxic community anymore.Stuff like this is the reason why people leave.I also did it to show that enough is enough.Respect others work.I know Im not god and cant change the world.But i dont want to take that.This site doesnt deserved this.Alot of people put so much love in creating this site.I want to thank them.Maybe we can get back to what this site should be.A place where we can do what we all love.Modding and playing this Video Game.Help each other if there are problems.I know that still happens.But there is more toxic stuff around than good.This is maybe a part of this community.But if so,i dont want to be a member of that.Most of us are all adults.Lets keep it like this.I dont want to say that i never was chlidish.But most people are.So,like i said you deserved a statement.There it is.I hope that something changes and i can Unhide my files again.Im Still gonna post some ingame pictures.If you want to get some more informations about stuff i do at the moment or also from others.Join my Discord.
-link removed- .Just to make it clear to the Admins.I dont try to make ad for my server for *stealing* members.Its only for people who still want to be in contact with me.Again thank you ALL for this journey-I hope that this isnt the end.If you are still interested in my stuff hit me up on discord.Check my profile for Infos
Dont go and offend anyone.
Cheers
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Adam L reacted to Sam in Our Community - What we stand for & How to get involvedWith all the talk about LSPDFR 0.4, it's been a little while since we've provided a general update on our community. Of course, LSPDFR 0.4 is our main priority at the moment and we'll have more to say about it shortly, but we thought it important to also address and announce a couple of things regarding our community.
What our Community stands for
Before anything else, I'd like to take a moment to reflect on who we are, as people that run this website, and as a community.
LCPDFR was founded, back in 2009, simply because I thought it'd be a fun thing to do. To play as the police in GTA IV. It was an idea, ambitious for its time, and nothing more. I worked on LCPDFR because it was fun, I published it because I thought others might also enjoy it. LCPDFR has come a long way since then, it has evolved from one person's topic on a forum, to its own website, to its own forum, to its own community. We've spanned two games, our reach has grown massively, our community is approaching 300,000 registered members. The amount of work that goes into developing LSPDFR alone is staggering - the time that we've spent on it is measured not in days, weeks or months, but years. Likewise, the effort required to keep our website online is vastly underestimated - in the past month we've served around 30 terabytes of download traffic alone, and have done all of this despite persistent, targeted denial of service and hacking attacks against us. To put this in context, if you were to serve 30 terabytes of data through Amazon Web Services, it'd cost you $3,000 a month - and that's just one month of download traffic.
Why do we do this? Because it's fun. We love developing our community, we love developing our mod, and we love that other people - complete strangers, from all over the world, from countries you've probably never heard of, from all walks of life... we love that they love LSPDFR. Our community has achieved incredible things: we've created an entire gaming phenomenon and we've developed things that nobody ever thought would be possible. Our members have done more than simply play games or make mods: we've fought hand-in-hand against corporate giants (and won), we've transformed peoples' entire lives by sparking new careers and we've been covered everywhere from massive YouTube channels to mainstream media publications. Heck, we've even triggered out of touch government ministers in Australia.
That's not the whole story, though. Sometimes we are the story. Sometimes we make mistakes. We've had catastrophes, like the time where we had a hyped countdown on the website only to reveal a private testing version of LCPDFR that nobody could access. Our first ever livestream had to be rescued by Steve and Jeff after it started with Prophet driving a train around Los Santos and infamously stating "this is not the preview for LSPDFR 0.3" while our community manager could do nothing but watch helplessly after being accidentally disconnected. We've messed up releases, we've announced things too quickly, and sometimes we've not announced things at all.
Yet, despite all of this. Nine years later, we're still here. We're still making mods, we're still developing this community, and we've stuck true to our principles the entire time:
Our community is open to all. We treat members equally regardless of their status. Everything is completely free of charge, with no catches.
Why? It's not about fame, it's not about money, it's not about status. It's about love. We love LCPDFR, we love LSPDFR, and we love our community. We don't think that modding should be hidden in private Discord servers. We don't think that modding should be something people pay for. We don't think that modding should be an ego boost.
We just think that modding should be fun. It should be open, and it should be free. That's what we stand for, and that's what we do.
How you can get involved
Last year, we opened up applications to join our Community Team for the first time. This resulted in a couple of new faces joining our moderation team and upon reflection, we think it's a good change in approach from previously handpicking staff members ourselves. We've decided to open these applications again, and would invite anyone who is interested in volunteering some of their free time to moderating our community to apply by following the link below. Our volunteer Community Moderators are a vital part of everything that we do, and it wouldn't be possible to maintain the community without them.
To find out more and to submit an application, please visit: http://lcpd.fr/staffapp
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Adam L reacted to Cyan in Scripthook V is not a requirement to use LSPDFRIf you want to play LSPDFR, Scripthook V is not a requirement.
Scripthook V is a requirement for using non-RPH scripts such as ELS or SimpleTrainer.
To play LSPDFR whilst waiting for a ScripthookV update, or to remove Scripthook V, follow these instructions:
In Windows Explorer, go to your GTA V folder. Usually 'C:\Program Files\Rockstar Games\Grand Theft Auto V' for RGSC/Retail version and something like 'c:\program files (x86)\Steam\SteamApps\common\Grand Theft Auto V' for Steam. Delete ScriptHookV.dll.
Your ScriptHookV mods won't work, so this method should only be used whilst waiting for a Scripthook V update because you have no backup available or some other scenario.
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Adam L reacted to TheHC09 in I have found the ELS siren strings! 100% WORKING!After extensive research I have finally found the siren strings for ELS and all but two siren tones are now working in-game!
They seem correspond to the OpenIV assigned names but they have the beginning part of the string added. These were all found by me personally through research and experimenting, so you're welcome (also would appreciate this being a pinned topic for others to find). From what I gather the string is basically referring to the location of the siren file in the game's archive ('RESIDENT' being the RESIDENT.rpf and 'VEHICLES' being vehicles.awc, followed by the siren name). Strangely, the siren names identified by OpenIV for the main LSPD tones and the Sheriff Granger tones don't work so I will need help with that. Anyway, enjoy!
LSPD Main Police Siren:
"VEHICLES_HORNS_SIREN_1" - Police Primary
("RESIDENT_VEHICLES_SIREN_PA20A_WAIL" doesn't work for some reason)
"VEHICLES_HORNS_SIREN_2" - Police Secondary
("RESIDENT_VEHICLES_SIREN_2" doesn't work for some reason)
Firetruck Siren:
"RESIDENT_VEHICLES_SIREN_FIRETRUCK_WAIL_01" - Firetruck Primary
"RESIDENT_VEHICLES_SIREN_FIRETRUCK_QUICK_01" - Firetruck Secondary
Police Bike Siren:
"RESIDENT_VEHICLES_SIREN_WAIL_03" - Police Bike Primary
"RESIDENT_VEHICLES_SIREN_QUICK_03" - Police Bike Secondary
Sheriff (Granger) Siren:
"RESIDENT_VEHICLES_SIREN_WAIL_04" - Sheriff (Granger) Primary
"RESIDENT_VEHICLES_SIREN_QUICK_04" - Sheriff (Granger) Secondary
^ These two aren't working for some reason
FIB Siren:
"RESIDENT_VEHICLES_SIREN_WAIL_02" - FIB Primary
"RESIDENT_VEHICLES_SIREN_QUICK_02" - FIB Secondary
Ambulance Siren:
"RESIDENT_VEHICLES_SIREN_WAIL_01" - Ambulance Primary
"RESIDENT_VEHICLES_SIREN_QUICK_01" - Ambulance Secondary
Siren Warning/Priority Tones:
"VEHICLES_HORNS_POLICE_WARNING" - Police Warning
("RESIDENT_VEHICLES_POLICE_WARNING" doesn't work for some reason)
"VEHICLES_HORNS_AMBULANCE_WARNING" - Ambulance Warning
("RESIDENT_VEHICLES_AMBULANCE_WARNING" doesn't work for some reason)
Siren Horns:
"SIRENS_AIRHORN" - Airhorn
("RESIDENT_VEHICLES_AIRHORN_EQD" doesn't work for some reason)
"VEHICLES_HORNS_FIRETRUCK_WARNING" - Firetruck Horn
("RESIDENT_VEHICLES_FIRE_TRUCK_HORN" doesn't work for some reason)
My three requests are:
1. Why are a few of them not working, particuarly the Sheriff Granger ones? Could someone with knowledge help?
2. Can we get an AI Sirens mod that makes the AI change siren tones based on the vehicle's VCF siren setup?
3. Is there any way to remove the pitch filters that are applied to some of the sirens? (e.g. the ambulance and fire truck sirens in-game are lower pitched than the actual file itself)
Cheers everyone.
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Adam L reacted to xDZYx in San Andreas Mega-PackSAN ANDREAS MEGA PACK
Hey everybody.I want to introduce you to a new Mega Pack.This time its different.Im not doing this on my own.Its a collaboration with @Jedahdiah.Im happy to announce that @Sinnisa and @harrison90 are doing our textures.Without them it would be much harder.Please go and check their work out.Our goal is to create a Pack with different Departments/Setups.For now there will be these Districts/Areas/Types.
-Sandy Shores PD
-Paleto Bay PD
-Los Santos PD
-Chumash PD
-Grapeseed PD
-Port Authority/Airport PD
-Campus Police
-Harmony
-Prison
-Park Ranger
-State Trooper
We dont know how many Models we gonna do but me and @Jedahdiah are sure that this is going to be big.In this topic we gonna update you with Screenshots,Ideas and much more.Stay tune and have a nice day.More to be announced soon.
Follow this thread for updates!
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Adam L reacted to Sam in LSPDFR 0.4 - AmbienceThis is the fifth and final part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years. Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
More Realism
Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world. Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently. As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right. You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all. Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic. Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun.
Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
These adjustments to the game's core apply in a number of other cases too, of course. We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure. Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it. All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints. Our changes are at a much lower level and offer us a higher degree of control on a per-character basis. This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
New Interaction Menu
Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4. Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist. Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.
The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all). Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.
New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4. Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers. It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light. If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.
The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
Ambient Crime
In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops. Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these. Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example. In LSPDFR 0.4, as a result of some research by @LMS, we've now been able to implement the same system, but for NPCs instead. This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations. Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.
Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
Thanks for reading the preview. We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.