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BlaineBug

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Everything posted by BlaineBug

  1. I have noticed an issue with other FPIU models, though. One of them was a 2016 LAPD FPIU and the entire model would disappear at distance. The other, the tailgate disappears at distance. I also have a CVPI where the wheels would disappear at distance. That's it after about installing 60 custom models. I simply replace them with something else. Not sure what causes it, it's something in the model, not on your end or in your settings if it is only affecting one vehicle specifically. However, your issue is different.........
  2. Has anyone made a livery for this vehicle that mimics the LAPD or Los Santos schemes?
  3. Are there alternative textures available to make this Tahoe red/blue?
  4. This is going to sound STUPID but it turns out that I had another load out plugin installed (OD Load Out or On Duty Load Out.) Yours works beautifully!
  5. Your suggestion worked beautifully. Although I did see a Crown Victoria spawn in white. I think all of the different categories can be set to different colors and then the car will randomly spawn all of the colors that you set. Perhaps so as long as the vehicle has the "has_liveries" tag in the vehicles.meta file?
  6. I will trial this more for you this coming week and I will be sure to make specific notes about when it happens. Hope I'm able to help. I also have to install the latest version that you updates yesterday.
  7. Why not? I'm not a modder, but I only want to add constructive criticism to help improve the accuracy and realism of the vehicle model.
  8. It definitely isn't adding any weapons. I have MK2 Carbine, MK2 Pistol, Flares, Stun Gun, and Baton in the Loadout config ini file. They all disappear and get replaced by the pistol, carbine, and shotgun it seems. Unless I am loading up in the wrong order? Although it does not seem to matter if I select an EUP uniform BEFORE or AFTER I "force duty" through the rage console.
  9. You can also mix-and-match the handling AND audio hash files, although once again, I will normally match them up. In the pre-ELS days, if you used an audio file other than one of the emergency vehicle audio files, you wouldn't have a siren. But now with ELS that doesn't matter, you'll still have the siren. The only annoyances would be, for example, if you use Gresley or Granger audio, is that you wouldn't have the ambient police radio and you would either be listening to the GTAV radio stations or you would have to turn the radio off if you didn't want to listen. So try Police3 OR Gresley handling for the Interceptor Utility. Probably choose Police3 for the audio hash file as well, it sounds like a V6 engine which would be accurate as well.
  10. Yes, there is a FBI, FBI2, Police, and Sheriff handling, but as you said, no Sheriff2 handling. I think FBI2 is a bad choice for your Utility's handling anyway. Police3 or Gresley is a better choice for a V6 SUV or Sedan.
  11. Check these out, can you insert them in with your model or let me know how I can do it? http://www.lcpdfr.com/files/file/17246-ford-police-interceptor-hubcaps-steel-rims/
  12. Yes. I always use POLICE handling for Crown Victorias (but there IS a SHERIFF handling as well even though they are the same car!) and FBI2 for Suburban or Tahoe. I do believe there is an FBI handling, but likewise, I also only use POLICE2 for Chargers and Caprice and POLICE3 handling for Taurus Sedan, Impala, Explorer Utility, etc. There is also the Granger handling. I am not sure how this differs from FBI2. Or PRANGER. I believe this also uses its own handling file? LGUARD handling seems to be very slippery even on dry pavement!
  13. I will edit my carvariations this coming week and let you know.
  14. Too bad. As you can see here, with the Interceptors, they all have steel wheels, not alloy. That means that you should still be able to see the black steel wheel behind the plastic silver hub cap. STEEL WHEEL with HUB CAP: STEEL WHEEL with CENTER CAP: As for the Ford alloy wheels on non-Interceptor models, there are so many of them, in silver, chrome, black, etc.
  15. I didn't notice that problem with this model, and I also don't have that issue with Hurk's CHP Explorers either.
  16. It is truly a wonderful thing to have 50+ add on cars. Not even the livestreamers have that many. They're amateurs :D
  17. What is this for? And what do you mean by "every cars"?
  18. My load out seems to disappear. This may because the vehicles.meta has a certain load out granted to the player when they enter a specific vehicle. What do you think?
  19. How would I go about swapping the wheels? This model would look grey with the OEM Ford wheel covers that are grey/silver, but the model is wrong as they should have a steel wheel behind them. They are not alloy on the Interceptors. I have another Interceptor model that has steel wheels with chrome center caps. Can I just swap them somehow? Top notch. This is great. All of my ambulances that were red/blue, I swapped the all red textures over to. This was the only ambulance model that was lacking an all red setup.
  20. I have not confirmed this with the 2016 model, but with the 2015 model, the rear tailgate appears to disappear at distance.
  21. Now you are confusing me. Here is my carvariations for POLICE1 which is unmarked.
  22. Maybe it's primary color and secondary color. Either way, I made them identical for my unmarked cruisers and they still spawn white unless changed with trainer. I am doing the very first two lines. I notice that there are MANY <items> for the colors for every single particular vehicle model. Maybe this is the issue? Does this pertain to multiple liveries or something? So you could have a car spawn randomly with different colors? I really don't know. I switched the color for POLICE2 and that works great but that's the only car I have been able to successfully change the color of for the purpose of spawning in the correct body color.
  23. Has anyone else had this model disappear on them? I would really love to use it but I can't in it's current condition. Out of 50+ add-on cars that I have this is the only one that has a problem.
  24. Still not working. Changed the second set of numbers. Always spawns in white. When you set an add-on vehicle to gray, are you making the first set and second set of numbers identical?

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