Everything posted by ziipzaaapM16A4
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Corpse Inspection
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AmbientAICallouts
It's an open process without schedule. It have should come out around this quartal but i don't know how close to release i really am after the final beta. There is still some work that has to be done. To keep you updated on the process: - The menu is not finished compleately - We are still working on the final version of the second radio voice. Until the end of this week i guess it's finished. - The shots fired call is still not fixed after the rework but wip. it lacks of the self implemented version of the Report Crime Button from LSPDFR when a vehicle or suspect flees. (anyway in case you switched your settings in lspdfr, don't worry it copy's the current configured button for Crime Report from lspdfr/key.ini) - StandingAmbientAI should actually get at least one more scenario with animations to look like various units around in the world of gta. (more scenarios in feature) - The other Default-AiCallouts haven't been fixed for StopThePed yet.
- 344 comments
- 42 reviews
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Corpse Inspection
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Corpse Inspection
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Corpse Inspection
Standard lspdfr flashlight feature. just select the flashlight while on duty. no because the cameras are scripted and loaded by plugin they won't get copyied into the Rockstar editor area data. in the rockstar editor it should look like normal third person view
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AmbientAICallouts
The Outstanding Warrant AiCallout has not an dynamic place finding algorithm. which means: it cannot be started everywhere. your see it was only aborted because its was to far away. You can ignore this and start a new one at somewhere near pillbox hill. i believe there is also location in blaine county
- 344 comments
- 42 reviews
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Corpse Inspection
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Ai Ambient Callouts
al callouts have been reworked or edited. but still need to check my stp integration for each callouts because else they crash About RejectedCalloutAI: understandable. ---- Thank you for your Appreciation. This is nice to hear. The next update will contain a bunch of features ( RageNativeUI Menu, StandingAmbientAI, 2 Voiceactors for RadioVoices Multiple units response for an AiCallout => Shotsfired Call), LicensePlate Naming after Callsign for PoliceVehicles Busy officer avoidance especially for Ultimate Backup prisoner transport and police partner in another vehicle, Stop The Ped Frisk integration for MVA and officer requires assistance, and much more small changes i already can't remember of. The creation of AiCallouts i would for hand over to the devs of lspdfr, because in this update i mainly worked on the features of AAIC and not the default AiCallouts pack. I will try fixing the AiCallouts after STP has been fully integrated.
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AmbientAICallouts
Last information was that it works. Try it out. If it not works, removing the files you inserted is all you need. There is no replacement of files with this mod.
- 344 comments
- 42 reviews
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AmbientAICallouts
Thanks for reminding. I will rewrite all AiCallouts to prevent this case totally. it has been actually already fixed (for alpha tests) but i want to make this 100% good
- 344 comments
- 42 reviews
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AmbientAICallouts
@Officer K Slimm Yes. Work is still in Progress. I lately finished the new API and ai mechanics for StandingAmbientAI.
- 344 comments
- 42 reviews
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Stop Right There
Only if LSPDFR is not requiring you to be in a car. Currently our code prevents you from forcing a pullover when not in car. But i don't know if LSPDFR is preventing us. There is just one problem i could imagine. Usually you initiate the Pullover by red & blue lights after forcing by key. That could be a problem. @Sopphic Let's take a closer look. -------------------------------------------------------------------------------------------------------------------------------------- It's a LSPDFR Plugin! Not a RAGEPluginHook Plugin. Please read the Help/Support Forum to understand the difference and how to load them. Hint: Place files in GTA V/plugins/LSPDFR <-- and then you go on Duty.
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AmbientAICallouts
- 344 comments
- 42 reviews
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LSPFR Crash on T-Stop
Excuse me but just for clarification: WhatWasYourNameAgain is also not outdated. Its also likely to never get outdated since its simple code using 2 simple lspdfr API functions.
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LAPD Crime Scenes
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Rettungswagen Main-Taunus-Kreis (Hessen GER) [ELS] (PaintJob)
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creating custom map zones
@EinfachJohn vlt. die Lösung zu deinem Problem mit der IV map?
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AmbientAICallouts
- 344 comments
- 42 reviews
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creating custom map zones
Well then let me revoke what i said. I have guessed that this is a usual problem because he wasn't able to call for backup at all with or without mods I just never saw or heard someone does this or was able to adding zones stored in gta
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creating custom map zones
So there is literally no possiblity to create custom zones in the lspdfr regions.xml. So we are bound to the zones given by idk (zone names indicating the area like Pillbox Hill). In case somebody wanted to play a map mod that adds like GTA IV map to San Andreas. Most of them are adding the map to the existing one. Most of the large map mod add a map where usually water is and no zone tag as well. he would have no possiblity to call backup over lspdfr because LSPDFR is requiring a zone and without zone it cannot call for backup. So my Solution to this would be an the ability to give in regions.xml something like this: <Region> <Zone> <rectangle> <point>115.73, -38.32 </point> <!--- 1.Value X, 2.Value Y ---> <wideX>120.34</wideX>. <!--- From "point" 120.34f in direction X + ---> <lengthY>50.32</lengthY> <!--- From "point" 50.32f in direction Y + ---> </rectangle> </Zone> </Region> It is representing a square which will be used to determine the area.
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Corpse Inspection
- 20,251 downloads
- Version 1.0.3.0
Corpse Inspection for LSPDFR Copyright (C) 2021 ziipzaaapM16A4. All rights reserved. Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited. PLEASE DO NOT POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE AS A COMMENT ON THIS PAGE. FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE. Version 1.0.3 has been RELEASED Join our Discord ---> here Need Help? Open a support ticket ---> here (discord support channel link) Want Early Access? Become a Patreon! ---> here Clip Feature/Function: Goal of this is to reach more and better cinematic immersion by using gta v native features - Inspect the dead ped. Search for their belongings. - Find what the possible cause of death was. Possible death cause search - Report the dead person via Radio. GrammarPolice supported. How to Use: (defaults) All hotkeys can be changed in the .ini file. .ini file is NOT nessesary. If no .ini file is provided the plugin will output a warning but continue with default settings. PC Keys | XBox Controller | Function ----------------------------------------------------------------------------------- Left Control + O | DPadLeft + X | starts the investigation mode. J | DPadUp | inspect the head (only in active investigation mode) K | DPadDown | search for any belongings (only in active investigation mode) L | DPadRight | report the dead person via radio (only in active investigation mode) Setting | default value | Function ------------------------------------------------------------------------------------------------------------ displayHelp | true | Shows your current hokey settings while beeing in Investigation mode Installation: Paste everything into your main Grand Theft Auto V folder. Except for the READ_ME. Requirements: LSPD First Response.dll RagePluginHook.dll Recommended Addon: Grammar Police V1.4.4.1 -
Rettungswagen Main-Taunus-Kreis (Hessen GER) [ELS] (PaintJob)
Hahahahahaha das ist ja der 7/89. Ich fahre für diese Firma an dieser Wache Rettungsdienst xD. Aber den Paintjob kann man noch verbessern kann dir ja mal ein paar Fotos schießen.
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[API Bug] Unable to Call In via B after SetPursuitAsCalledIn(false)
so the simplest solution would be i recreate what happens when pressing the ACTION_CRIME_REPORT button myself. - the b hold in the rage native ui elements. - the police scanner message & the notification message & and requesting a backup unit. because all i want is a pursuit where the player needs to call it in. I dont get it a 100% why this is request faces a problem. i would like to understand it.
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[API Bug] Unable to Call In via B after SetPursuitAsCalledIn(false)
I rember testing the Function.SetPursuitAsCalledIn(). And its now the third plugin where this function won't work. I am always unable to press B after creating the pursuit and setting it to SetPursuitAsCalledIn(false). Edit: seems like this Bug happens almost every time. Log is also attatched. Error log looks like it is a Bug. Code: Game.LogTrivial("[lspdfrTesterPlugin] DEBUG: Started Code Snippet"); // -------------------------------------WRITE CODE HERE---------------------------------------------------- var sus = Game.LocalPlayer.Character.GetNearbyPeds(1)[0]; var pursuit = LSPD_First_Response.Mod.API.Functions.CreatePursuit(); LSPD_First_Response.Mod.API.Functions.SetPursuitAsCalledIn(pursuit, false); LSPD_First_Response.Mod.API.Functions.AddPedToPursuit(pursuit, sus); // ----------------------------------------CODE END-------------------------------------------------------- Game.LogTrivial("[lspdfrTesterPlugin] DEBUG: Code Snippet -> END"); XML Summary: : Log: (Might be interesting)
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What Was Your Name Again?