Everything posted by ziipzaaapM16A4
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LSPDFR crashing after a few minutes of playtime
That is correct. Age does not determine a plugins up-to-date status. I have no reports of AAIC features that broke since the last few lspdfr updates therefore i did not release any fix updates for the currently public version of AAIC. I looked at your code and it seems like the crash has been initiated due to the "SuspectTransportManager" which is from lspdfr. Of course i can't tell you if that was lspdfr's fault or another plugin tampering with objects from this lspdfr fiber. but the AAIC log at the bottom is basically just AAIC complaining that it cannot work without LSPDFR therefore ist shutting down. What really caused the crash stays in this case unclear.
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AmbientAICallouts
Update does includes rework but not the situation in the AiCalls get changed. tho Fighting call will include more situations you can handle than before. ETA: when its done. i really can't tell.
- 346 comments
- 42 reviews
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AmbientAICallouts
So it is indeed improved in the next update but i cant promise that this bug wont occur again. Having this bug happening every time is actually uncommon so i am kinda confused. Invalid entity crash is actually just a type of "from time to time happening" bug.
- 346 comments
- 42 reviews
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AmbientAICallouts
Still in development https://github.com/users/ziipzaaapM16A4/projects/2 Check out here what's left to be done.
- 346 comments
- 42 reviews
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AmbientAICallouts
Sadly there is nothing you could really do against these invalid Entitys. That happens and i set entitys already to persistent.
- 346 comments
- 42 reviews
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AmbientAICallouts
So your log files state an error but nothing that could not get handled by the plugin. At the end of your rph log there is nothing that indicates a plugin was the reason for your crash. sorry can't help here. if you use a lot of vehicle mods and other texture intensive mods i recommend you to increase the minimum and maximum callout time delay so you won't get to many vehicles spawned in the world resulting in a lower crash rate. Memory related crashes due to visual mods are not stated in the rph log.
- 346 comments
- 42 reviews
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Seaching for an Area detecting Livery Mod
so there is no special ambient spawn config. if you configure lspdfrs config in the (i believe) lspdfr/data/custom folder you changing lspdfr backup and ambient spawn.
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Seaching for an Area detecting Livery Mod
They are set up for my Modpack so i believe this won't help you i use for all areas Pol,pol2,pol3,sherriff2 and all of them use as livery pattern 0 = LSPD, 1 = LS County, 2 = Blaine county
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Seaching for an Area detecting Livery Mod
It's probably LSPDFR's AmbientSpawn. That and other things are the reason why i have UB and LSPDFR configured for correct liverys. But you can decrease the amount of vehicles for ambient spawn in the LSPDFR settings.
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Seaching for an Area detecting Livery Mod
@JBuzz826 I looked though the files of RDE 3.1.6 and found a script called LiveryChanger.dll for ScriptHook and a XML file where i can enter my values. Thank you.
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Seaching for an Area detecting Livery Mod
Hello, i'm searching for an Area Livery Mod that selects the correct livery in specific areas. Basically what LSPDFR and Ultimate backup does with police vehicles but written in Scripthook or RagePluginHook so i can use it without having lspdfr loaded. Thanks
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AmbientAICallouts
- 346 comments
- 42 reviews
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2010 Ford Crown Victoria Police Interceptor - LSPD with Whelen Liberty
- 9 comments
- 2 reviews
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UnstuckV
In case a Plugin crashes while it was using the black loading screen, UnstuckV will execute native commands to end the black loading screen. Most important example is lsdpfr crashed at the startup of gta beeing still in the loadingscreen. But UnstuckV is no automated plugin. it needs to be executed via console ("LoadPlugin UnstuckV.dll") after a plugin crash occurred leaving the player stuck in Black loading screens, character in freeze position, constant sliding under the map,.... etc.
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Stop Right There
Sopphic has no own discord server but you can adress your questions (if @Sopphic got no problems with that) at my discord. She is btw with us there: https://discord.gg/BWGqAXK
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Heli Assistance - Observer Mode, Customizable Searchlight, More Features
I guess i found a bug @OJdoesIt. So it seems that "OnScene Time" from the RNUI Menu overrides the API function UpdateOnsceneDuration(). I tested it here: This code worked in the past but since the update i get this result: https://streamable.com/j89bbl
- 366 comments
- 33 reviews
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Lenny's Mod Loader
I thought i am to dumb to use LML and not getting some simple mods running. Now i know it was the Streaming limit bug. Works fine since the update.
- 319 comments
- 17 reviews
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[Skin] DRK Fahrtec RTW Wiesbaden
uuuund das nächste Community Mittglied das nen RTW aus meiner Firma als mod erstellt. Wie wärs das nächste mal mit dem RTW ausm MTK? Ist sogar das selbe Fahrgestell.
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Heli Assistance - Observer Mode, Customizable Searchlight, More Features
Copy. Last question: How can i check if a Heli is in IDLE when Heli is Persistent? Does this would return me true when idling? IsCurrentTarget(new Vector3(0f, 0f, 0f))) or does this HeliAssistance.API.Functions.IsAirUnitInService(); return false when Idling while persistent?
- 366 comments
- 33 reviews
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Heli Assistance - Observer Mode, Customizable Searchlight, More Features
- 366 comments
- 33 reviews
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Heli Assistance - Observer Mode, Customizable Searchlight, More Features
That didn't answer my question. My question was if it will still return true in case i check Vector3(1,2345, Y, Z) vs Vector3(1,2345678, Y, Z)? So does it do 1:1 comparison or does it allow slight rounding difference and still return true?
- 366 comments
- 33 reviews
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Heli Assistance - Observer Mode, Customizable Searchlight, More Features
I guess that will work. How detailed must be the Vector 3 to be still accepted as correct location in case the check will be made with a slightly diverting vector3 (los of some decimal places? like 1,2345XXXX)
- 366 comments
- 33 reviews
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Heli Assistance - Observer Mode, Customizable Searchlight, More Features
API Request: public static int GetHeliRequestNumber(); //Gets you a ticket number of the current heli request. This function creates for each heli request a new random number which the developer can use to check whether a heli request is still the latest. Why? For my example AmbientAICallouts this means the heli is going to be requested at other emergency locations than where the player is located. In case the plugin calls the heli support and needs that heli support for a unknown duration, the random number can be stored and the Plugin can after finish either release the heli in case that number hasn't changed or do not release the heli if the number has changed due to the player calling for heli backup. This would prevent plugins from releasing the players heli in case they have requested a heli while the heli was active for that plugin. Why not just update the time period for that plugin which requested the heli? Because it is not suitable when there is no specific duration how long the heli needs to be at this scene. For me its never a specific duration. That's why i need to release the heli manually. Oh and its destroying the ambiance because i simulate radio calls for that heli. Greetings zip
- 366 comments
- 33 reviews
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Corpse Inspection
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Corpse Inspection
You forgot to install RageNativeUI. I know it does not states it in the requirements but it needs it.