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SuperPyroManiac

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Everything posted by SuperPyroManiac

  1. The plugin itself does not make peds any more aggressive or have better aim. I used to try and adjust accuracy of AIs in this to be lower but it does not work. Best option is to find a mod does this via metas.
  2. No idea without code but im willing to bet you're creating the pursuit in process() so its just spamming that poor thing lol
  3. If it just goes code 4 usually it means there was an error from something so SC abandoned the callout to prevent a crash. Honestly I plan to remake all of the existing swat callouts as well as add some more. Most of these were added when I was still rather new at this and im unhappy with their current state knowing I can do better. I want to try and do this before the end of the year.
  4. I don't know what to say then, I don't create these blips anywhere, I double checked.
  5. That's really odd, I don't have anything like that in my callouts, that has to be from something else
  6. Can you show me what this looks like? I don't have any red and blue flashing blips that I create..
  7. Wow so rude, we want an ini my guy. What if I want to disable this one callout? Its impossible without the ini!
  8. 10/10, never seen such creativity and uniqueness in a callout. Amazing work.
  9. Yeah sometimes things go wrong, but I doubt this is a consistent issue. I'd be happy to look at the log, but chances are this is a 1 time issue. If not I can fix it. Support teams who tell you to remove plugins from devs who are actively taking bug reports and fixing them are usually just lazy or wrong.
  10. How am I supposed to know? I would need a log. Though I suspect DW is not the reason for your crash.
  11. Interesting, that's the LSPDFR pursuit behavior. Can force end the pursuit by hitting N, or maybe in M but one of those keys.
  12. Pyrocommon does literally nothing but share code between my plugin. Please don't spread false information on my plugins.
  13. There was a setting, and it did not work. I am unable to change it from this script so I just removed it. Alternate damage is just that, alternate damage. Its basically vanilla damage X whatever% you put in the ini.
  14. Awesome work Haze! I had some people telling me about this awhile ago so I'm super glad you got a release!
  15. Kinda like the drama with the guy who made QuantV putting malware in their stuff. I'll never understand how the paid modded community manages to be horrific to its users. You all should just contact your bank for charge backs, most banks don't even question you, but if they do just show screenshots of no product. I also I see where the LSPDFR staff are coming from as this is off site drama, but at the same time he uses this site to get people to view and buy his products. I think the staff should reconsider their decision as this is clearly destructive behavior towards the community. Just my two cents.
  16. So this just ties into CalloutInterface? If you can also get the ANPR system on this that would be incredible. I do feel bad for your bug reports that will be spammed with people that dont read / dont know what node is lmao
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