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Kilyin

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Everything posted by Kilyin

  1. carvariations.meta - the 4 lines in bold force the car to spawn black. <modelName>fbi</modelName> <colors> <Item> <indices content="char_array"> 0 0 0 0 </indices> <liveries> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item>
  2. you're missing a closing </Item> tag here: <sirenSettings value="1" /> </Item> <Item> <modelName>chpcvpi3</modelName>
  3. That's what I'm referring to. The only level of detail on the .yft is "High".
  4. Nah was just curious since I noticed it didn't have them in OpenIV.
  5. Do you plan to ever add any LODs to this model? Instead of using vehicles.meta to increase the distance?
  6. Open ytd in OpenIV (put in edit mode), select the skin texture and click replace, select the .png file, click save.
  7. Looks like window tint to me. Dirt on a window isn't going to have that effect on a siren.
  8. Here's a video for reference. I already PM'd Captain14 about it. I even went back a version and it still does this. Not sure about the blinding reverse strobes, I don't have that problem as you can see, maybe it's a mod you're using.
  9. Naw, even with diffuseTint set to <diffuseTint value="0x00FFFFFF" /> the car spawns with blacked out rear windows like in his screenshot. Manually adjusting the window tint does nothing either because it's the 'dirt mapping'. Cleaning the car fixes the problem.
    Absolutely phenomenal. I remember reading that this was impossible to do, and you've done it. Thanks for a truly awesome mod.
  10. You're welcome. Let me know if that doesn't get it working and post another log if so.
  11. Use a trainer to remove all weapons before forcing duty, or remove HeroCop. It looks like that is the problem when you force duty (probably because it's trying to give you a weapon (flashlight) you already have): I see a couple more issues. You got some sort of problem with SirenMastery: And it looks like you might not have installed Code 3 Callouts correctly:
  12. An actual log would probably be more helpful.
  13. I'm not bugs, but if you don't have update.rpf in \mods\update it isn't doing anything anyway. The file structure has to match the original game.
  14. on the blue and red version, the coronas are still purplish on the side view mirror and front sirens.
  15. Real men don't use antivirus.
  16. @Black Jesusneeds an update for EUP 7.4, they changed the files around.
  17. You can do that with a vehicles.meta edit too, just change the audioNameHash to POLICE
  18. Well, I can tell you for a fact, this is not a virus/trojan. It wouldn't be here if it was. It's a false positive.
  19. Your antivirus sucks... would be my guess.

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