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Albo1125

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Everything posted by Albo1125

  1. Support - what to do if you encounter a bug or have problems: Watch the installation video for my modifications here. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ Read the documentation file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.
  2. Support - what to do if you encounter a bug or have problems: Watch the installation video for my modifications here. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ Read the documentation file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.
  3. In that log none of my plugins are installed so I have nothing to go by ^.^
  4. Please post your RAGEPluginHook.log file located in your main GTAV directory of a session where you have all my stuff installed.
  5. Please read the installation instructions and ReadMe files more carefully in future, especially if you're new.
  6. All for this, sounds like a good idea - I'm all for having plugins communicate with each other, hence why I've added APIs to all of my major plugins. As for creating an API - it's basically all the steps that happen before my 'using Albo1125's APIs' guide (which can be found here) Mark any classes that other developers shouldn't use as internal (this includes the Main and EntryPoint classes). Mark any classes other developers should have access to as public (and preferably as static too). Note that you can mark individual methods/variables in that public class as internal if you want to specifically hide them. In your project's debug properties, tick the 'generate XML file' box. Now, above all your public methods, type three Slashes (/) and type a summary of what the function and its individual parameters do. When you build, an XML file will be generated containing these summaries - when included with your DLL file as a reference, other developers can see your summaries too. I managed to get all of the AppDomain handling covered in my guide above - this has to be done on the other developer's side, so when creating an API you have nothing to worry about except marking the suitable classes public and typing helpful summaries. As a general rule of thumb, try to keep custom variables (enums) in your API functions' return type/parameters to an absolute minimum to minimise hassle for the other developers. Quite often, a simple bool will suffice (e.g. for my Drugs levels, I have a DrugsLevels enum with Positive&Negative, but the API function takes a bool as a parameter which is then converted to the DrugsLevels enum by the function itself). Hope this helps, looking forward to seeing where this'll go. Oh, and I'd love to seeBritish Policing Script's persona/vehicle records system integrated into this central computer thing - an API is already available! Example API snippet from Traffic Policer: public static class Functions { /// <summary> /// Check whether the vehicle is insured as per the insurance system. /// </summary> /// <param name="veh">The Vehicle whose insurance to check.</param> /// <returns></returns> public static bool IsVehicleInsured(Vehicle veh) { if (veh.Exists()) { Traffic_Policer.InsuranceStatus insurancestatus = VehicleInsurance.GetInsuranceStatusForVehicle(veh); if (insurancestatus == InsuranceStatus.Insured) { return true; } else { return false; } } else { return true; } } /// <summary> /// Sets the insurance status for a vehicle. Used when vehicle is checked. /// </summary> /// <param name="vehicle">The Vehicle whose insurance to set</param> /// <param name="Insured">If true, marks the vehicle as insured. If false, marks the vehicle as uninsured.</param> public static void SetVehicleInsuranceStatus(Vehicle vehicle, bool Insured) { if (Insured) { VehicleInsurance.SetInsuranceStatusForVehicle(vehicle, InsuranceStatus.Insured); } else { VehicleInsurance.SetInsuranceStatusForVehicle(vehicle, InsuranceStatus.Uninsured); } } }
  7. Update Assorted Callouts. If you believe you have done so, well, you didn't. Delete all the old files, download the new ones from this page and copy them in. That should fix it
  8. A Traffic Stop is an LSPDFR feature, not a Traffic Policer feature. Press Shift when behind a car to mark it and activate your siren to perform the pullover.
  9. Built into the LSPDFR backup menu. Vehicle Search and SearchWarrant both do this.
  10. Currently really busy, sorry!
  11. Precisely!
  12. Ah, that's specifically for my Traffic Stop sentencing decision - the fine decreases by a small amount if the suspect pleads guilty immediately. Although, I can definitely integrate it into the UI next update whether they pleaded guilty or not! I'll do that
  13. Support - what to do if you encounter a bug or have problems: Watch the installation video for my modificationshere. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ Read the documentation file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.
  14. It should say 'Traffic Officer ... reporting for duty' after having been on duty for about 10 seconds. Anyway glad it's solved! :P
  15. It's loading fine from the log. What exactly isn't working? You should update it to the latest version, though.

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