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Pumpk1in

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  1.    Pumpk1in reacted to a post in a topic: Liberty City Preservation Project
  2.    Pumpk1in reacted to a comment on a file: SirenSetting Limit Adjuster
  3. Yes you can. Locked means you just can't edit/import the 3D model on Zmodeler.
  4.    Isielj reacted to a post in a topic: Open-Sourcing Albo1125's Mods & 'Retirement'
  5.    Pumpk1in reacted to a comment on a file: Rich Ambiance
  6. 😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
  7. Hi ! lspdfr crashed after calling for transport and medical backup on a gang attack. (3-4 suspects deceased and 1 in custody). If it can be fixed: nice ! [9/20/2020 11:59:13 AM.515] LSPD First Response: ============================== [9/20/2020 11:59:13 AM.515] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [9/20/2020 11:59:13 AM.515] LSPD First Response: ------------------------------ [9/20/2020 11:59:13 AM.515] LSPD First Response: Origin: Game fiber "GangAttack [UnitedCallouts]". [9/20/2020 11:59:13 AM.515] LSPD First Response: ------------------------------ [9/20/2020 11:59:13 AM.515] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException [9/20/2020 11:59:13 AM.515] LSPD First Response: Exception message: Operation is not valid because the specified Rage.Ped is invalid. [9/20/2020 11:59:13 AM.515] LSPD First Response: ------------------------------ [9/20/2020 11:59:13 AM.515] LSPD First Response: Inner exceptions: [9/20/2020 11:59:13 AM.515] LSPD First Response: ------------------------------ [9/20/2020 11:59:13 AM.515] LSPD First Response: Stack trace: [9/20/2020 11:59:13 AM.515] LSPD First Response: at Rage.Entity.get_IsDead() [9/20/2020 11:59:13 AM.515] at UnitedCallouts.Callouts.GangAttack.<Process>b__15_0() [9/20/2020 11:59:13 AM.515] at Rage.GameFiber.Main() [9/20/2020 11:59:13 AM.515] LSPD First Response: ============================== [9/20/2020 11:59:13 AM.515] LSPD First Response: [9/20/2020 11:59:13 AM.517] LSPD First Response: [FATAL] Forced termination [9/20/2020 11:59:13 AM.517] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [9/20/2020 11:59:15 AM.154] LSPD First Response: [INFO] LSPDFR has shut down [9/20/2020 11:59:16 AM.298] LSPD First Response: UB All Police Partners are removed [9/20/2020 11:59:16 AM.484] LSPD First Response: STP: RELEASE PED FROM STOP (FORCED) [9/20/2020 11:59:16 AM.495] LSPD First Response: STP cannot activate traffic control [9/20/2020 11:59:16 AM.517] LSPD First Response: UB Ambulance unit is removed [9/20/2020 11:59:16 AM.528] LSPD First Response: STP Transport unit is removed [9/20/2020 11:59:16 AM.561] LSPD First Response: STP Transport unit is removed
  8.    bob.williams.unit4239 reacted to a comment on a file: ALPR+
  9. Pumpk1in changed their profile photo
  10.    Pumpk1in reacted to a comment on a file: Megaphone UI - LSPDFR Plugin - Version 2.2.0
  11.    Vincentsgm reacted to a comment on a file: Megaphone UI - LSPDFR Plugin - Version 2.2.0
  12. Hi @Vincentsgm ! Could you add a "little" delay (some ms) when opening the menu ? When using a controller, with DpadUp/Down, it will send the input to the menu right after opening it. So if you assign it to DpadUp + A for example, it will scroll up maybe 2 lines in the menu after opening. The STP menu does not have this problem, it does not open immediately. Thanks ☺️
  13. As long as you don't use EnableRelay it should work without any problems. I'm using it as a simple background chatter and it works pretty good @khorio last visit is september 2018. Sadly, I think he will never update this 🙁
  14. Earl White     Went on-duty at Vinewood Police Station in Mission Row, Atlee St
  15. Earl White     Finished responding to a Store Robbery in El Burro Heights, Elysian Fields Fwy
  16. Earl White     Finished responding to a Troublemaker in Strawberry, Olympic Fwy
  17. Earl White     Responded to a Troublemaker in Rancho, Dutch London St
  18. Earl White     Went off-duty at Downtown Police Station in Mission Row, Atlee St
  19. Earl White     Finished responding to a Store Robbery in Mission Row, Atlee St
  20. Earl White     Finished responding to a OwnerWanted in Mission Row, Sinner St
  21. Earl White     Responded to a OwnerWanted in Mission Row, Vespucci Blvd
  22. Earl White     Finished responding to a HeavilyArmoredGunman in Mission Row, Sinner St
  23. Earl White     Responded to a HeavilyArmoredGunman in La Mesa, Capital Blvd
  24. Earl White     Finished responding to a OwnerWanted in La Mesa, Capital Blvd
  25. Earl White     Finished responding to a Person with a knife in La Mesa, Capital Blvd
  26. Earl White     Responded to a Person with a knife in La Mesa, Capital Blvd
  27. Earl White     Performed a traffic stop on a Util Off White Flatbed with registration 01EEM256 in La Mesa, Capital Blvd
  28. Earl White     Performed a traffic stop on a Ice White Stratum with registration 61RNF734 in El Burro Heights, El Rancho Blvd
  29. Earl White     Finished responding to a LSGTF in El Burro Heights, Fudge Ln
  30. Earl White     Responded to a LSGTF in El Burro Heights, Fudge Ln
  31. Earl White     Finished responding to a Traffic Stop Backup in El Burro Heights, Fudge Ln
  32. Earl White     Responded to a Traffic Stop Backup in Cypress Flats, Innocence Blvd
  33. Earl White     Finished responding to a Fighting in progress in Rancho, Innocence Blvd
  34.    Pumpk1in reacted to a gallery image: Active shooter off Senora FWY
  35.    Pumpk1in reacted to a gallery image: LSPDFR Vehicle Selection
  36.    Pumpk1in reacted to a comment on a file: HoldMyGun
  37.    HANAKO reacted to a comment on a file: EUP VEST&EARPIECE
  38. @Sebo Strange problem for me : Graphics menu crash. If I load your plugin at launch (in startup.rphs), the game crash as soon as I go to the Graphics menu. If I load it after game launch, no problem. What the hell ? 😛 (I tried with all my rph mods, then with only lspdfr and yours. No matter if it loads before or after lspdfr, same crash if auto-loaded at launch) Thanks 😉
  39. This mod is now used every day here. Thanks for the work ! 😍 IMO, there is something to fix : The sides pouches. They collide with the player arms because of their size. It really disturb my brain 🤯 You first JPC is nice. Smaller model, small right side pouch, left one is still too big, but not a huge problem on that model. Also, maybe you could tighten the JPC a bit ? The rear of the plate carrier is not in contact with the back of the player. (with a police shirt or a T shirt) Then you added the "little big JPC" with the two sides pouches, again, too huge, at least, in my opinion. As always, my opinion is not everyone opinion so you're free to ignore me 😋 And again : thanks for your work !
  40. Hi ! Nice to see an update on this content 🥰 Simple question : if it is easy, could you add an option in the INI to lock the wheels straight when we push the modifier button on the controller ? As the left stick also controls the wheels, you can't go in a straight street and use the light without turning with the vehicle. I know there are two other options, but the right stick controls the camera, so it's worst. And the D-Pad is not a viable option. Thanks 😉
  41.    Pumpk1in reacted to a comment on a gallery image: SAHP Buffalo S
  42. Hi, Thanks for your work 🙂 I'm mainly using it for trunk opening and blinkers. Work like a charm with automatic blinkers ! But... this engine stuff is really annoying me. Could you add an option to turn that off ? Two reasons : the player still do the animation to start the engine. It's a nonsense. Also, it shuts down the engine when I exit my vehicle on a traffic stop. Thanks ! Ps : the default keys are only working on an US keyboard. All the "oem_whatever" keys does not exists on other layouts. (Ex I use Divide instead of OemPipe, Substract instead of OemMinus... and so on.)
  43. Yes, it is a problem with the base model. All vehicles using it have this problem. But I thought you were able to fix it with Zmodeler ☺️ If not, then nevermind !
  44. Nice car, and best chp features out there ! Any chance you could fix the dim reverse and brake lights on that car ? It's like the emissives are missing and only the coronas are visible. It really breaks the realism when driving it during night time. Thanks 🙂
  45. Not a fix to your problem but beware when you replace FBI slots (SIREN_QUICK_02, SIREN_WAIL_02) as the sound will be slowed down ingame. Generally, a speed increase of 15% with audacity will be close to the original speed.
  46. I have this fps drop problem without Traffic Policer so I don't think it's only related to this plugin. For me, it seems to happens during the time lspdfr is controlling the driver path. When the car totally stops to move, the fps drops are gone.
  47. Same. Its... Annoying. No stutter like that with 0.3. Performances really needs improvement. And disabling some features (especially the ambient ones) in the INI is not an option. We should be able to play with all features. 😥 7700k, 1070GTX, 16Gb DDR4
  48. Hi @RustyHarper ! 🙂 There is no 4096*4096 livery for the FPI, only 2048*2048 Do you have the 4096 ? 🙂 Thanks !

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