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Everything posted by Pumpk1in
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Stop & Identify : impossible while in 1st person ?
Pumpk1in replied to Pumpk1in's topic in LSPDFR 0.3 Support
Ok, for me its the First-Person that disable the function. If I go into 3rd person it works with "E" or the right D-pad of my controller... -
Hahahaha same here with Michael ^^ So, I start my patrol by putting him in jail.
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Hi, with LSPDFR 0.2, on foot, if I press and keep "E" or the right D-pad on my xbox controller, nothing happens ingame. On http://www.lcpdfr.com/lspdfr/features it says that it should permit to deal with nearest pedestrians... Any help ? :p Thanks. EDIT : ok, it works in 3rd person but NOT in 1st person.
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+1 script crash when I hit "LB" with my xbox controller to open the computer :) Error is : [15/07/2015 02:58:39.971] LSPD First Response: ============================== [15/07/2015 02:58:39.971] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK [15/07/2015 02:58:39.971] LSPD First Response: ------------------------------ [15/07/2015 02:58:39.971] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>". [15/07/2015 02:58:39.971] LSPD First Response: ------------------------------ [15/07/2015 02:58:39.971] LSPD First Response: Exception type: System.ArgumentOutOfRangeException [15/07/2015 02:58:39.971] LSPD First Response: Exception message: Les paramètres Year, Month et Day décrivent un DateTime qui ne peut pas être représenté. [15/07/2015 02:58:39.971] LSPD First Response: ------------------------------ [15/07/2015 02:58:39.971] LSPD First Response: Inner exceptions: [15/07/2015 02:58:39.971] LSPD First Response: ------------------------------ [15/07/2015 02:58:39.971] LSPD First Response: Stack trace: [15/07/2015 02:58:39.978] LSPD First Response: à System.DateTime.DateToTicks(Int32 year, Int32 month, Int32 day) [15/07/2015 02:58:39.978] à System.DateTime..ctor(Int32 year, Int32 month, Int32 day, Int32 hour, Int32 minute, Int32 second) [15/07/2015 02:58:39.978] à Rage.World.get_DateTime() [15/07/2015 02:58:39.978] à LSPD_First_Response.PoliceComputer.Show() [15/07/2015 02:58:39.978] à LSPD_First_Response.MenuManager.Process() [15/07/2015 02:58:39.978] à Rage.GameFiber.Main() [15/07/2015 02:58:39.978] LSPD First Response: ============================== [15/07/2015 02:58:39.978] LSPD First Response:
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Hi, I was in a pursuit and the game crashed with this error : I hope its not related to scripthook/ragehook incompatibility... but it seems to be [15/07/2015 02:18:47.247] ============================== [15/07/2015 02:18:47.247] UNHANDLED EXCEPTION IN PLUGIN [15/07/2015 02:18:47.247] ------------------------------ [15/07/2015 02:18:47.247] Plugin name: LSPD First Response [15/07/2015 02:18:47.247] ------------------------------ [15/07/2015 02:18:47.247] Exception type: System.TypeInitializationException [15/07/2015 02:18:47.247] Exception message: Une exception a été levée par l'initialiseur de type pour 'OnscreenWarning'. [15/07/2015 02:18:47.247] ------------------------------ [15/07/2015 02:18:47.247] Inner exceptions: [15/07/2015 02:18:47.247] Exception type: System.NullReferenceException [15/07/2015 02:18:47.247] Exception message: La référence d'objet n'est pas définie à une instance d'un objet. [15/07/2015 02:18:47.247] ------------------------------ [15/07/2015 02:18:47.247] Stack trace: [15/07/2015 02:18:47.247] à OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative) [15/07/2015 02:18:47.247] à Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [15/07/2015 02:18:47.247] à Rage.Plugin.RemoteAddOnscreenWarning(String text, String title) [15/07/2015 02:18:47.247] à Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [15/07/2015 02:18:47.247] à Rage.GameFiber.Main() [15/07/2015 02:18:47.247] à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [15/07/2015 02:18:47.247] à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [15/07/2015 02:18:47.247] à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [15/07/2015 02:18:47.247] à System.Threading.ThreadHelper.ThreadStart() [15/07/2015 02:18:47.247] ============================== [15/07/2015 02:18:47.247] [15/07/2015 02:18:47.263] [15/07/2015 02:18:47.263] ============================== [15/07/2015 02:18:47.263] UNHANDLED EXCEPTION OCCURRED [15/07/2015 02:18:47.263] ------------------------------ [15/07/2015 02:18:47.263] Origin: HOOK [15/07/2015 02:18:47.263] ------------------------------ [15/07/2015 02:18:47.263] Exception type: System.TypeInitializationException [15/07/2015 02:18:47.263] Exception message: Une exception a été levée par l'initialiseur de type pour 'OnscreenWarning'. [15/07/2015 02:18:47.263] ------------------------------ [15/07/2015 02:18:47.263] Inner exceptions: [15/07/2015 02:18:47.263] Exception type: System.NullReferenceException [15/07/2015 02:18:47.263] Exception message: La référence d'objet n'est pas définie à une instance d'un objet. [15/07/2015 02:18:47.263] ------------------------------ [15/07/2015 02:18:47.263] Stack trace: [15/07/2015 02:18:47.263] à OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative) [15/07/2015 02:18:47.263] à Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [15/07/2015 02:18:47.263] à Rage.Plugin.RemoteAddOnscreenWarning(String text, String title) [15/07/2015 02:18:47.263] à Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [15/07/2015 02:18:47.263] à Rage.GameFiber.Main() [15/07/2015 02:18:47.263] à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [15/07/2015 02:18:47.263] à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [15/07/2015 02:18:47.263] à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [15/07/2015 02:18:47.263] à System.Threading.ThreadHelper.ThreadStart() [15/07/2015 02:18:47.263] ============================== [15/07/2015 02:18:47.263] [15/07/2015 02:18:57.054] [15/07/2015 02:18:57.054] ============================== [15/07/2015 02:18:57.054] UNHANDLED EXCEPTION DURING PLUGIN TICK [15/07/2015 02:18:57.054] ------------------------------ [15/07/2015 02:18:57.054] Origin: Plugin "LSPD First Response" (LSPD First Response.dll). [15/07/2015 02:18:57.054] ------------------------------ [15/07/2015 02:18:57.054] Exception type: System.TypeInitializationException [15/07/2015 02:18:57.054] Exception message: Une exception a été levée par l'initialiseur de type pour 'OnscreenWarning'. [15/07/2015 02:18:57.054] ------------------------------ [15/07/2015 02:18:57.054] Inner exceptions: [15/07/2015 02:18:57.054] Exception type: System.NullReferenceException [15/07/2015 02:18:57.054] Exception message: La référence d'objet n'est pas définie à une instance d'un objet. [15/07/2015 02:18:57.054] ------------------------------ [15/07/2015 02:18:57.054] Stack trace: [15/07/2015 02:18:57.054] à OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative) [15/07/2015 02:18:57.054] à Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [15/07/2015 02:18:57.054] à Rage.Plugin.Tick() [15/07/2015 02:18:57.054] à Rage.HookManager.Tick() [15/07/2015 02:18:57.054] ============================== [15/07/2015 02:18:57.054] [15/07/2015 02:18:57.054] EXCEPTION DURING LOGGING OF UNHANDLED EXCEPTION! Une exception a été levée par l'initialiseur de type pour 'OnscreenWarning'.à OnscreenWarning..ctor(Single x, Single y, String text, String title, Boolean isInformative) [15/07/2015 02:18:57.054] à Rage.HookManager.AddOnscreenWarning(String text, String title, Boolean isInformative) [15/07/2015 02:18:57.054] à Rage.HookManager.LogException(Exception exception, String title, Object origin) Thanks ;)
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Take your time ;) It will be awesome @Sam, if you don't know what else to do while LMS is optimising, you can also polish the radio scanner (This is the feature I miss the most from lcpdfr)
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Hope LSPDFR 0.2 will work with V372 of the game... I downgraded mine because of the latest patch : lof of FPS drops, modded or not :/ Keep up the good work =)
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The problem is not lspdfr, but the compatibility between scripthook and ragehook. They wont work together.
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Its your mods\update\update.rpf I had the same problem.
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Nope ;) Ok, I'll be patient ;)
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Hi, I can't see any topic talking about this so...Every time a pursuit start, I call some backup. All the AI police cars are correctly driving, avoiding any collision between each others buuuuuuut they ALWAYS run into my vehicule and push me off the road if I drive in front of them. It's weird, it seems that the AI cops are not seeing me. Is this a limitation of the game itself or a bug in LSPDFR ? :D Note : during a pursuit with armed guy in the back of a van, he NEVER shoot at me, only on AI police. Same problem ? Hope it will be better managed in future LSPDFR versions ^^'
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2004 GMC Savana - Inmate Transport Van
Pumpk1in commented on Cj24's file in Resources & Assets Vehicles & Parts
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Hi, to be short, I use that setting for Bloom in Cryenb : [BLOOM] BloomQuality=0 BlueShiftAmount=0.1 Radius1=12.0 Radius2=24.0 Contrast=1.0 The problem is that the ELS lights are correctly powerfull at day (too much powerfull sometimes :p) but when the night comes.... the lights have really poor power, its totally unrealistic I understand why the bloom act like this : the more powerfull the light source is, the more bloom you gets, buuuut I want a fix for that ^^ So : is there a solution to have multiple bloom settings ? So I can set different amount of bloom when its day or when its night... (to multiply by 3 the bloom at night for example). The other solution could be to have multiple value for car.defaultlight.emissive.on when its day or night... Is there a way to do that ? ;) THANKS !
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Easy to fix : eflc use specific visualsettings.dat, not the default GTAIV one. You have to tweak the value of the visualsettings.dat located in the tbogt and tlad folders ;) (ex : GTAIV/tbogt/common/data/visualsettings.dat)
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NYPD Utility DROT W. Working Highriser
Pumpk1in commented on Thehurk's file in GTA4 Mods Vehicle Models
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Solved. GTAIV is really more stable than EFLC. Now I'm playing on GTAIV and no problem with exactly the same mods...
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Yeah I know, its true in looong videos, but in his video, it was a long gameplay without cut ;) My problem happens like 5 minutes after the game start, so I don't think these youtubers restart their game every 5 minutes I tried to put the textures in medium instead of high and... no texture bug in 30 minutes. But my game crashed with "video memory is full". I will make a longer test with a memrestrict command. Seriously, how my Vram could be full, the game only use 900mb
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Without ENB / ELS / Police car mods ? I will test some things to find a solution, and in the worst case I will test without the mods to see if the problem is still here :) I saw many youtube videos showing the same setup as me (with more cars and more mods !!) and without bugs so I hope I can fix that by myself

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