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Pumpk1in

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Everything posted by Pumpk1in

    Nice work on the 7.0 update !! Lot of new interesting things, really amazing :) One problem for me : the new neck badges are way too shiny ;)
  1. Thank you, it seems to work ^^' I was blind and I admit I didn't read the documentation for that ;) But after testing, its a problem when it asks to the passenger to exit while I'm tring to handcuff the driver
  2. Seriously ? I didn't noticed that, but I'm playing with a controller.
  3. Hi @MephistoPheles ! Did you plan to update your model to have better tail lights ? I'm not a huge fan of the "full red" appearance ^^
  4. Hi, The passengers are still a problem in lspdfr 0.3 Actually its a bigger problem than before for me because I can't get them to go out of the car without pointing my gun and arresting them. In lspdfr 0.2 we could use the function to force them to leave the car and do things like towing the car with PoliceRadio. Now, how should I do ? Any plugin exists to help with those passengers ? It should be nice to have a function to force them to leave the scene on foot, with the vehicule of the main driver or in a taxi/police car we called...
  5. +1 but I want to have this possibility. Friendly fire is a reality now ^^ Its nice.
  6. Could you upload the skin ? Actually we can't see the details because of the small size^^ But speaking about what I see here, its nice for a beginning :)
  7. +99999 We needs those nice cars :D
  8. So it should have been released in less than 7h. Alex, you're late !
  9. Could you add the possibility to disable the Strobes light when we exiting the vehicule ? Or make the toggle key working when "auto strobe when siren on" is enabled. Because if you are playing with "auto strobe when siren on", when you pull-over a car, the strobes stays on when you are on foot... IRL, the officer should be blind ^^ You can't use the toggle key to shut down the strobes while your sirens are ON. Thanks :p
  10. I use a modded taxi : no "ad on roof" version ^^ So its not a problem anymore. But Yeah, in the desert at night the road is invisible due to the contrast... its Sad :( But I don't have this problem with LED enahncement mod, because the coronas are smaller. Its Sad that Rockstar didn't used special light variables for emergency vehicules. Its the same problem we had in GTA4.
  11. The lightings are perfect at daytime, but at night... the rear red lights and brake lights are too much powerfull. When I play 3rd person view its really hurting my eyes ^^' Even if I reduce a lot the power of the emmiters its so powerfull (I reduced it from 30 to 5). I suppose that its due to the power of the coronas that are enormous at night, but if I reduce it, I suppose that the day lights will be less powerfull so... I don't know what to do. Actually, I play only during day time to avoid this problem :)
    Perfect car ;) Thanks ! Maybe U could provide another version for those who use RadianceV, to avoid those overbright lights inside the car ;) And add a light to the laptop screen :p http://www.lcpdfr.com/uploads/monthly_2015_12/Nafsdamloos.thumb.png.4fcdc46ccf3d6c01ffdf88cb8aad8d9a.png
    Perfect ^^ And no more snow inside vehicules : great ! Nothing can make the snow tracks lasting longer ? Only few meters stays ingame
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