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Everything posted by Pumpk1in
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Police Stanier Highway Patrol Vector.
Pumpk1in commented on F5544's file in GTA5 Mods Vehicle Models
Yeah I know so I tried to use (exactly) the same vehicules.meta settings than the original police car. I made a copy/paste from the original file and only changed the name to "hwaycar3". Same problem :/ <Item> <modelName>hwaycar3</modelName> <txdName>hwaycar3</txdName> <handlingId>POLICE</handlingId> <gameName>POLICE</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash /> <layout>LAYOUT_STANDARD</layout> <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.236900" /> <wheelScaleRear value="0.236900" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 10.000000 25.000000 60.000000 120.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.839" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_1</swankness> <maxNum value="2" /> <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_GENTAXI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_MUSCLE</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_Cop_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_WEAPON_PUMPSHOTGUN</Item> <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>STD_POLICE_FRONT_LEFT</Item> <Item>STD_POLICE_FRONT_RIGHT</Item> </firstPersonDrivebyData> </Item> -
Police Stanier Highway Patrol Vector.
Pumpk1in commented on F5544's file in GTA5 Mods Vehicle Models
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Police Stanier Highway Patrol Vector.
Pumpk1in commented on F5544's file in GTA5 Mods Vehicle Models
The drots are not working for me. Here is my meta, anything wrong ? Thank you :) <Item> <modelName>hwaycar3</modelName> <txdName>hwaycar3</txdName> <handlingId>POLICE</handlingId> <gameName>POLICE</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>police</audioNameHash> <layout>LAYOUT_STANDARD</layout> <coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.236900" /> <wheelScaleRear value="0.236900" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 30.000000 60.000000 120.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.839" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_1</swankness> <maxNum value="2" /> <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_GENTAXI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_MUSCLE</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_hwaycop_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_WEAPON_PUMPSHOTGUN</Item> <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>STD_POLICE_FRONT_LEFT</Item> <Item>STD_POLICE_FRONT_RIGHT</Item> <Item>STD_POLICE_REAR_LEFT</Item> <Item>STD_POLICE_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item> -
Very nice ! I really like the look of this lightbar !!! Thank you for the hard work :) Nice looking with the orange leds Need some tweaks (for me) to be perfect and 5 stars Textures for the leds on the bumper when they are on (not only blinking red/blue lights) More bright textures for the leds on the lightbar : some people like playing during day time and the lightbar is actually not really visible The sides of the lightbar have red/blue blinking lights that are weird looking when the white leds are off. The lights comes from nothing
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This is my vehicules.meta. Before your last updates, only the steering wheel was white :) > I don't use the Netman's SAHP Added cars MOD, I use this : http://www.lcpdfr.com/files/file/8247-added-cars/ so I can add 5 vehicules with ease. But I use the vehicules.meta section from the SAHP Added cars MOD for the hwaycar2 ;) If I put the textures from vehicles_poltax_interior.ytd inside your "Hwaycar2.ytd" there is no more problems but that's not a clean fix ^^ vehicles.meta
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Haha, yeah, hi-poly models are a pain in the ass, its not necessary to have a good looking IMO. Maybe someone will make a low poly version of this lightbar :) I tried your model ingame and... yeah, the thin lightbar version is really nice. But there is a little problem with the led intensity as they seems dimmed compared to others lights. Look at this, the red lights from your lightbar compared to the rear window leds wich are more brighter (this is why they look more orange). Normal ? I use the same texture in these two cases.
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I'll try that :) Good work ! But as I see on the screenshots, I already hate the "gtaIV style" lightbar. This lightbar is waaaaaay too huge, could you make a Fedsig SLR vision version ? Much beautifull IMO (I sayed IMO, yeah, I can understand that some people like your lightbar) However, I love the thin lightbar ;)
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Version 1.0.1-fix
1,696 downloads
I worked on this modification because I vomited through my eyes when I saw the original texture ingame. Its not perfect, it may needs some work to clean that a bit but I hope its a lot better now. I used a molle tactical vest and pouches in theses textures. Let me know what do you think Video https://www.youtube.com/watch?v=8SaSd6Rbk2Y INSTALL NOTE : You'll have to edit the .ytd and replace the PNGs inside. I provide my modification like that to avoid overwriting other modifications. Open the Readme for more informations. -
The plugin have a lot of random crashes, I use many scripts in // and yours is the only one that crashes on my computer ^^ This is my startup : LoadPlugin "LSPD First Response.dll" LoadPlugin "Spotlight.dll" LoadPlugin "VehicleSearch.dll" LoadPlugin "EntityPersistence.dll" LoadPlugin "CopHolster.dll" LoadPlugin "MoreControlV.dll"I load MorecontrolV in last position, it is more stable for me. The error I have : [06/08/2015 12:14:58.034] MoreControlV: ============================== [06/08/2015 12:14:58.034] MoreControlV: UNHANDLED EXCEPTION DURING GAME THREAD TICK [06/08/2015 12:14:58.034] MoreControlV: ------------------------------ [06/08/2015 12:14:58.034] MoreControlV: Origin: Game fiber "Plugin "MoreControlV" main thread". [06/08/2015 12:14:58.034] MoreControlV: ------------------------------ [06/08/2015 12:14:58.034] MoreControlV: Exception type: System.ArgumentException [06/08/2015 12:14:58.034] MoreControlV: Exception message: The specified vehicle is invalid. [06/08/2015 12:14:58.034] Nom du paramètre : vehicle [06/08/2015 12:14:58.034] MoreControlV: ------------------------------ [06/08/2015 12:14:58.034] MoreControlV: Inner exceptions: [06/08/2015 12:14:58.034] MoreControlV: ------------------------------ [06/08/2015 12:14:58.034] MoreControlV: Stack trace: [06/08/2015 12:14:58.046] MoreControlV: à Rage.Ped.IsInVehicle(Vehicle vehicle, Boolean atGetIn) [06/08/2015 12:14:58.046] à MoreControlV.EntryPoint.Main() [06/08/2015 12:14:58.046] à Rage.GameFiber.Main() [06/08/2015 12:14:58.046] MoreControlV: ============================== [06/08/2015 12:14:58.046] MoreControlV: I don't know how to reproduce the bug. Sometimes is happens when I go back in my car, sometimes randomly while driving. Thanks :)
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Nothing of that ;) If I stand on the road then press T, the car does not move. Then I press PageUp and... autodisable. If I accelerate, then press T; the car move and lock the speed I was driving at, but if I press PDown ou PUp, it disable itself. Note : I use a controller. EDIT : OK its the controller. If I turn off my controller, then Use the plugin, no problem at all. Page Up Down works correctly. But, If I use the controller, then enable the plugin, it disable when I use pageup/down. If I leave the default config it will not work ? Enable=None Increase=None Decrease=None
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Hi, Am I the only one who have this problem ? If I use the tazer (not tried with the gun, but maybe the same) on a suspect pulling out his gun/knife, I'm not able to arrest him after that. He will remain in front of me, and the arrest key will never work. The last time it happend was on an intoxicated person callout. Thanks :)
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