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Pumpk1in

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Everything posted by Pumpk1in

    • 2,436 downloads
    • Version 1.0.2
    Just another little texture MOD for the police cars that replace the radio logos with Motorola or Uniden logos for more realism. Also changed the screen and buttons to green for Motorola and Orange for the Uniden one. It also replace some parts of the upper dashboard to integrate a Federal Signal Smart Siren SS2000 control head ;) For those who use this siren in GTAV and the first person driving, this is the kind of detail that makes it better -------- Note : I can't change the front of the radio to fit a real motorola /uniden radio because the 3D model include fixed 3D buttons.
  1. Disable the firewall rule to let the launcher access internet. Launch it. Since the update of the game starts, enable the firewall rule. The update will fail and you will be able to play again with your old version.
  2. Lolz, I started with a callout that I had to force end : the two cars of the traffic collision where inside the prison.
  3. There is a fix that work every time with the latest scripthook and ragehook : You have 2 options : Launch the game, then alt+enter to force the windowed mode while the rockstar logo is on screen. Load the story mode. While ingame, alt+enter to return in fullscreen. (you'll have to do it every times you launch the game)Launch the game, in the options set the game in windowed borderless mode. Load the story mode. (it will work forever)The 2 options makes scripthook working, and ragehook also working with the console. The problem is when ragehook is launched in fullscreen mode. If the game starts with no fullscreen, no problem at all. Ps : deleting any .dll is never a good idea :p
    Perfect sound, the best SS2000 for GTA V ! (I tried all the others..) As marine9077 said, the readme need more precisions for the beginners :)
  4. Wow, I didn't expect this kind of debate As a graphic designer I also live with these problems of intellectual property rights. I don't think that I'm stealing any work here ^^ To the others : thanks guys for the nice comments ;) And thank you again FinKone, ready to help you with the GUI
    • 11,868 downloads
    • Version 1.0.0
    THE MOD IS NOW INCLUDED WITH POLICE RADIO. YOU DON'T NEED IT ANYMORE. Thanks to FinKone. ------ Replace the PNG from the Police Radio plugin to have a better deep-etch & quality of the scanner and realistic display. The little things make the biggest differences Only for FinKone's Police Radio 0.22
  5. Yup, sometimes I see that too but I never had to restart the game^^ One time I had to block the car with mine, then pressed Y while the driver tried to move forward againt my car, it worked :) Also, if you are too close from the car when you accept the callout, you'll see the car moving and break down. Same strange and unrealistic thing for the "illegal race" callout, if you are too close to the area, you'll see the two cars spawned, waiting for you to accept the callout. EDIT : now that I think about it, I never saw a cop repairing a broken car, its not their job IMO, does this type of intervention really exists in US ?
    Perfect ;) Works as expected I was crying to see a gun in the holster while I was using mine :D
  6. Hey FinKone, I made a custom skin to have a more realistic screen (with reflections/shadows) and a better body for the radio (no more blurry border, its now sharp on day/night) but I noticed that the GUI didn't fit correctly in the radio screen ^^ Could you do a better alignment ? I play in 1080p ;) If you want it, I attached my custom skin. I can provide the PSD if you want use it for later release ;) Preview : And here is the "bug " ( I put a red line arround the GUI ) :
  7. ok ! Good, I'll try tomorrow to be more accurate with the lanes ;) I also admit that I cross the junctions without really looking at this. I just avoid driving the wrong way in a one-way road.
  8. Nice ;) For the EMS carmageddon : I admit that I have to improve my skills But the driver is really dumb when he arrive to the destination. A lot of time he turns arround and never find the path to go on the marker. Its also my fault ?^^ Is there a way to correctly "guide" the ambulance ?
  9. Hi, I did not read all the topic so I don't know if someone asked for this but, could be possible to add a blip for the EMS ? Looking behind me every second to check if the ambulance is always following me is not a fun activity :p About the AI driver... I think it needs a lot of improvements to avoid the EMS doing a destruction derby About the UI now : is it possible for you to use the LSPDFR interaction menu (like in a traffic stop) instead of a text in the middle of the screen ? IMO, its a matter of UI consistency and overall ergonomics ^^
  10. Take your time ;) It will be awesome @Sam, if you don't know what else to do while LMS is optimising, you can also polish the radio scanner (This is the feature I miss the most from lcpdfr)
  11. Hope LSPDFR 0.2 will work with V372 of the game... I downgraded mine because of the latest patch : lof of FPS drops, modded or not :/ Keep up the good work =)
  12. The problem is not lspdfr, but the compatibility between scripthook and ragehook. They wont work together.
  13. Its your mods\update\update.rpf I had the same problem.
  14. Ok thanks ;) The siren is awesome in any case :)
  15. Not working on FIB vehicules ? ^^
  16. Could we have a handling with that ? The van is really hard to drive ^^' Nice job :)
  17. Hi, to complete my previous post :
  18. Hi, to be short, I use that setting for Bloom in Cryenb : [BLOOM] BloomQuality=0 BlueShiftAmount=0.1 Radius1=12.0 Radius2=24.0 Contrast=1.0 The problem is that the ELS lights are correctly powerfull at day (too much powerfull sometimes :p) but when the night comes.... the lights have really poor power, its totally unrealistic I understand why the bloom act like this : the more powerfull the light source is, the more bloom you gets, buuuut I want a fix for that ^^ So : is there a solution to have multiple bloom settings ? So I can set different amount of bloom when its day or when its night... (to multiply by 3 the bloom at night for example). The other solution could be to have multiple value for car.defaultlight.emissive.on when its day or night... Is there a way to do that ? ;) THANKS !
  19. Easy to fix : eflc use specific visualsettings.dat, not the default GTAIV one. You have to tweak the value of the visualsettings.dat located in the tbogt and tlad folders ;) (ex : GTAIV/tbogt/common/data/visualsettings.dat)

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