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Hystery

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Everything posted by Hystery

  1. That's nice and all, but electric cars have low autonomy compared to regular cars (502km for the Tesla Model S, which is quite low considering that even with my car which is not the best and most expensive one, I can reach up to 750km with a full tank). Without talking about the fact that I highly doubt any officer will want to do any pit maneuver or anything like that with a 90k$ car, so they'll do what? Stick up with the suspect? Regular cars can do that already. Oh, and did I mention that electric cars need to be recharged? 40 minutes to get back up to 80% of the battery. FORTY minutes. Way too long, when you compare the few minutes needed to refill a gas tank. Also, ectricity is not for free, and its price is actually quite high lately. Don't get me wrong, the car looks nice and all, for a private usage, and I'm all for saving the environment by starting to replace regular cars with hybrid/electric ones. But it's clearly not made for police duty, period.
  2. He did the same with dbock CVPI earlier, I think he doesn't really know how to credit.
  3. Except that xAzDKr took down the CVPI part because it was not his model. The CVPI was made by dbock. Don't be so stubborn. Credits must go to original creators, not from who you got the material.
  4. USING FULL CAPS WON'T MAKE YOUR QUESTION MORE EASILY ANSWERED
  5. It's not even a problem of vanilla or not anyway, you just forgot to manually change the values for indicators in the visualsettings.dat. Open the visualsettings.dat with notepad or similar software, press ctrl+F, search for indicator, and once you found them, replace the lines with this: car.indicator.day.emissive.on 99.00 car.indicator.night.emissive.on 99.00 car.indicator.day.emissive.off 0.30 car.indicator.night.emissive.off 0.003 Magic, amber lights disappeared. It was written by several people in the comment sections of this mod, you should look for it before posting a thread IMO.
  6. -> GTA V/x64e.rpf/levels/gta5/vehicles.rpf for the LSPD Vapid Stanier and unmarked Vapid Stanier (police and police4 files) -> GTA V/update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf for the LSSD Vapid Stanier (sheriff files)
  7. I must say, it's really funny, I was like 'Wadafaaaaaak' in front of my screen as I watched my car flying always upper and upper. Maybe I could have become a Space Ranger. To infinity, and beyond!
  8. yeah I just edited my previous comment, I included the wrong log files, my bad haha.
  9. Oh yeah, sure, here you go. But yeah, it was funny to see. As soon as I selected my officer and selected my car, and pressed the throttle, the car went flying upwards endlessly. Would have been hilarious to see with the 'I believe I can fly' song. When I removed Arrest Manager, Traffic Policer and your .dll, it worked fine. EDIT: I changed the logs I gave, it was the ones from the time I tried without your scripts.
  10. Your latest update made funny things happen to my game. Basically, as soon as I went on duty in my car and drove 10 meters, my car started flying upwards endlessly, without any gravity mod installed or working. Without this plugin and your Arrest Manager, cars work fine. You might want to look after this :p
  11. I noticed a strange, though a bit rare bug using the CVPI. When spawned with the trainer, it seems to have no problem whatsoever. However, sometimes when I choose the car at the police station when I go on duty, this is what I find: The bodywork seems stretched on the back of the front wheel, on both sides. Dunno if this has been reported already, but I thought I'd mention it. Otherwise, awesome car.
  12. A new species of human has been discovered! Called Homo naledi by scientists, this new species could be the missing piece searchers were looking for between the Australopithecus and the Homo Sapiens. Apparently, this species was burying their deads, a behavior that was so far only attributed to humans. "We have just encountered another species that perhaps thought about its own mortality, and went to great risk and effort to dispose of its dead in a deep, remote, chamber right behind us." "It absolutely questions what makes us human. And I don't think we know anymore what does." http://edition.cnn.com/2015/09/10/africa/homo-naledi-human-relative-species/
  13. Didn't need to change that for me to show extra liveries. Just use a Simple Native Trainer, go in Vehicle Options, look for the Vehicle Livery tab and choose from there.
  14. I second that, a Blaine County version would be very neat.
  15. You failed the back end of the paintjob hard there... The black paint should start right at the rear door, not after.
  16. The texture template looks decent, however an in-game screenshot would be much better than an IRL picture. The IRL picture has utility only as a comparison to the texture itself.
  17. Hystery commented on LilQ's gallery image in GTA IV Galleries
  18. Looks pretty decent! A few things to improve though considering the IRL picture you put along with your screenshots: moving the whole badge and SHERIFF a bit more towards the back of the car (the badge should be at the center of the front door, with the S or F of SHERIFF near the back wheeks)put the SHERIFF in italic
  19. I've installed the last version after it got updated, it seems to load the plugin according to the log, but nothing indicates that the script is running in game: I've no indication saying "Key X is to call a transport, Key Y is to drive the prisoner yourself" and so on when I go on duty, nor do I have any of the keys working when I've a suspect with me. The jail points don't show either when I've a suspect in my car. So it's as if the plugin was loaded, but did not run.
  20. It's no big deal really, I just thought I'd mention it for the sake of it, since it's CHP-based
  21. Aren't the red bulbs supposed to be on the outter sides of the lightbar though, if it is supposed to be a car mimicking the CHP CPVI with the vector lightbar? Like there or there.

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