Sgt. Jackson reacted to Sam in Our Community - What we stand for & How to get involved
With all the talk about LSPDFR 0.4, it's been a little while since we've provided a general update on our community. Of course, LSPDFR 0.4 is our main priority at the moment and we'll have more to say about it shortly, but we thought it important to also address and announce a couple of things regarding our community.
What our Community stands for
Before anything else, I'd like to take a moment to reflect on who we are, as people that run this website, and as a community.
LCPDFR was founded, back in 2009, simply because I thought it'd be a fun thing to do. To play as the police in GTA IV. It was an idea, ambitious for its time, and nothing more. I worked on LCPDFR because it was fun, I published it because I thought others might also enjoy it. LCPDFR has come a long way since then, it has evolved from one person's topic on a forum, to its own website, to its own forum, to its own community. We've spanned two games, our reach has grown massively, our community is approaching 300,000 registered members. The amount of work that goes into developing LSPDFR alone is staggering - the time that we've spent on it is measured not in days, weeks or months, but years. Likewise, the effort required to keep our website online is vastly underestimated - in the past month we've served around 30 terabytes of download traffic alone, and have done all of this despite persistent, targeted denial of service and hacking attacks against us. To put this in context, if you were to serve 30 terabytes of data through Amazon Web Services, it'd cost you $3,000 a month - and that's just one month of download traffic.
Why do we do this? Because it's fun. We love developing our community, we love developing our mod, and we love that other people - complete strangers, from all over the world, from countries you've probably never heard of, from all walks of life... we love that they love LSPDFR. Our community has achieved incredible things: we've created an entire gaming phenomenon and we've developed things that nobody ever thought would be possible. Our members have done more than simply play games or make mods: we've fought hand-in-hand against corporate giants (and won), we've transformed peoples' entire lives by sparking new careers and we've been covered everywhere from massive YouTube channels to mainstream media publications. Heck, we've even triggered out of touch government ministers in Australia.
That's not the whole story, though. Sometimes we are the story. Sometimes we make mistakes. We've had catastrophes, like the time where we had a hyped countdown on the website only to reveal a private testing version of LCPDFR that nobody could access. Our first ever livestream had to be rescued by Steve and Jeff after it started with Prophet driving a train around Los Santos and infamously stating "this is not the preview for LSPDFR 0.3" while our community manager could do nothing but watch helplessly after being accidentally disconnected. We've messed up releases, we've announced things too quickly, and sometimes we've not announced things at all.
Yet, despite all of this. Nine years later, we're still here. We're still making mods, we're still developing this community, and we've stuck true to our principles the entire time:
Our community is open to all. We treat members equally regardless of their status. Everything is completely free of charge, with no catches.
Why? It's not about fame, it's not about money, it's not about status. It's about love. We love LCPDFR, we love LSPDFR, and we love our community. We don't think that modding should be hidden in private Discord servers. We don't think that modding should be something people pay for. We don't think that modding should be an ego boost.
We just think that modding should be fun. It should be open, and it should be free. That's what we stand for, and that's what we do.
How you can get involved
Last year, we opened up applications to join our Community Team for the first time. This resulted in a couple of new faces joining our moderation team and upon reflection, we think it's a good change in approach from previously handpicking staff members ourselves. We've decided to open these applications again, and would invite anyone who is interested in volunteering some of their free time to moderating our community to apply by following the link below. Our volunteer Community Moderators are a vital part of everything that we do, and it wouldn't be possible to maintain the community without them.
To find out more and to submit an application, please visit: http://lcpd.fr/staffapp
Sgt. Jackson got a reaction from FiVe The N00B in J'ai un gros problème
Attention au double-post, en particulier lorsqu'il s'agit d'implorer de l'aide. Ceci est un forum d'entraide ; les gens ne te répondront que s'ils en ont l'envie. ;)
Pour en revenir à ton problème, est-ce que tu vois un message apparaître à l'écran t'indiquant d'appuyer sur la touche E ?
Sgt. Jackson reacted to Lt.Caine in Check out ELS for V!
Hehe, it would probably be pretty great, especially since Albo is much more talented than I am.
Regarding an ELS release, I know the long wait has disappointed and frustrated many. For this, I apologize. Please keep in mind, however, that there is nothing more discouraging in this context than to work on a modification for so long and yet still not get to share it with others. After all, the purpose of taking on such a large endeavor, is in many ways to watch others explore, enjoy and benefit from it.
That said, why have we not been forthcoming with information regarding ELS? This has been a point of frustration for several members of the community, and understandably so. However unintentional the consequences may have been, the reason for this strategy was simple: nothing in ELS was--or is--set in stone. Throughout the development process, things have evolved, features have come and gone or been completely rethought. Even flash patterns have been redone about three to four times (that's hundreds of patterns!). Because ELS was--and is--constantly changing, an accurate picture of the mod could not really be conveyed to the public. We also wanted to strike a balance between reassuring the community that the mod was indeed in development, while not creating the type of hype that would result in people becoming impatient and ultimately frustrated. Perhaps that hasn't been entirely successful, in which case, I apologize.
At this point, most of the core ELS features are complete. However, a release is not yet possible for several reasons: a few core features still remain to be coded (takedowns, for instance); several features are being polished; and, I am constantly on the lookout for more ways to squeeze things out of the game in order to provide ELS users and vehicle modelers with more options and a better experience.
Furthermore, the recent developments regarding default siren ("carcols") configuration have provided a new avenue to explore for ELS. For instance, the entire "extra" method may be discarded and replaced with a new method using the "siren" parts. This is being explored, but is far from guaranteed. If it can be done, it would provide ELS with 20 individual lights as opposed to only 12, in addition to freeing up the extras to be used as random vehicle components--which, no doubt would be greatly appreciated. It would also mean more complex--and fun--flash patterns. However, this would also inevitably increase development time.
Were ELS a mod like most others, it might have already been released. However, the issue in this particular case is that ELS requires vehicle models configured to a particular standard. The fear is that were ELS to change dramatically due to a new development after an initial release, that players and websites would be cluttered with a plethora of obsolete vehicle models and ELS vehicle configuration files. Not to mention the confusion this would cause, which has materialized in the past. Therefore, the idea is to build ELS to a point where subsequent releases will feature only minor updates that won't disturb the community. And hopefully that won't take too much longer.
I hope this clears things up for most people interested in the development of ELS for V. I know it's been a very long wait, but I ask you for just a little more--just a little more time so that I can at least try to make it live up to your standards and expectations and prevent the need for huge messy overhauls down the road.
For those wondering about the damage issue, you may rest assured that it is fixed, but LMS is working on a solution that will make it portable and capable of withstanding GTA V game patches/updates. As for stability, there really is no comparison to be made to GTA IV. ELS V is extremely stable, and not a single crash has yet been reported outside of routine testing/development, even with AI vehicles enabled.
Sgt. Jackson got a reaction from PhillBellic in New GTA V screenshots show different liverys for police cars
Keep in mind this is GTA, guys. It does not have to be a complete re-creation of reality. In fact it never will, and that's one of the aspects that made this franchise popular. We're lucky enough to have different liveries on the patrol cars, that's already an improvement over GTA IV.
Sgt. Jackson reacted to Illusionyary in Are Single Player GTA Games a Dying Breed?
I rarely play GTA: Online so I would like to see the next game feature separate clients for both online and offline mode. This would give modders the flexibility to modify the game without having to update their content every few weeks due to a new "security patch" and also allow Rockstar to really clamp down on online modifications.
Or, instead, why not just give people private servers that allow mods, like SAMP does? The official Rockstar servers could be free of mods and everyone who wants to play with mods could just join a different server. It's undeniable that a large portion of the GTA community discovered/plays the game due to mods, so why not embrace that? Oh, right, the Shark Cards. Gotta milk the fan-base of every last penny!
Sgt. Jackson reacted to theninja35 in Are Single Player GTA Games a Dying Breed?
I do agree that Rockstar is focusing on multi-player for the majority/all of their work, but if they did not add singleplayer to their games, then they would loose quite a bit of sales, or at least have less sales than usual. I feel that a fairly sized portion of GTA players are ones that buy the game particularly for mods or singleplayer, and occasionally multi-player. For example, I have GTA V, both on Xbox 360 as well as PC, but if it was released at the same time (360/PC/etc. on same day) with the same features as it has currently, I would have only gone for the PC version, as I only use it for modding purposes. I believe that I am not the only one who does this, and in-fact, there is a population of GTA players that do the same.
Grand Theft Auto has always been about the freedom to do what you want, and cause chaos. The singleplayer mode included within these games allows you to do just that, without any other chaos going on. While you can do the same with multi-player, unless in a private match, then it can be quite annoying to have to deal with all the other players. There is also not as great of a storyline in MP. If they only had the option to cause chaos in MP, then it would be a poor move on Rockstar's part, and as I mentioned earlier, I think they would loose sales. Even if the game was multi-player only, they would definitely include a free roam/private match option, where you're free to do whatever.
However, another thing that Rockstar is good at, are storylines. If the game was set to be multi-player only, then there would be a very minimalist storyline, if the new game was anything like the current GTA Online. I think that would also reduce in sales, the storyline in SP was very fun and with all the missions and sidemissions to go along with it, I think that allowed for a greater advertising ability as well as better gameplay. Those two factors alone can contribute to either a player loss or gain.
Overall, I think making the next GTA game MP-only would be a major disaster for Rockstar. As I've said, while I agree that they focus on MP at the current point in time, I think they understand the mistakes of not having singleplayer and at least some (non-built in) moddability. They may do the same thing with the next GTA however, where they release both MP and SP, but then focus primarily on MP. So there will still be the choice, but there will not be many/any updates for SP. I would be fine with that as long as there are little to no bugs, and we can get into the files for modding (which I'm sure we can always do).
Sgt. Jackson reacted to Original Light in Are Single Player GTA Games a Dying Breed?
The last few days I've been thinking... It's mainly a huge fear of mine. Well here it is. Today marks 2 years since GTA V was released on last gen consoles, and since then, there has been no single player DLC released, at all. Everything from Rockstar has been GTA Online focused. A few days ago IGN asked R* in an interview whether they were considering single player DLC, or if they had any plans. They basically said they have no intentions, and not to expect it anytime soon - if at all. According to them, GTA Online has been an overwhelming success and all their development focus is on it.
For me, this is somewhat disappointing. I haven't been crazy about GTA Online since the day it came out. Most of the time I'm stuck in loading screens infinitely loading, server errors, and so on. And if I do get into a game most of the time, I disconnect. It's not my internet, since I can play other online games (such as Battlefield or Call of Duty) just fine. I think it is a solid addition to GTA V, but I'm not loving GTA multiplayer like I used to. Nor do I think it should "replace" single player at all. Anyway, to the point. GTA Online has been so successful, I'm worried that the next GTA game may be an MMO game. In other words, a GTA game with no single player mode.
For me, GTA gas always been about single player. R* has been known for creating solid, quality, player enriching single player games. Their single player DLC has also been the epitome of quality, such as the Episodes for GTA IV and Undead Nightmare for RDR. Single player games can tell stories better, and are generally a more cinematic experience than MP (imo). I have no problem if they have both, but I do have a problem if they only choose to do online.
So I'm asking you guys, would you be okay with an all multiplayer, online GTA game? Are you happy with the direction GTA, and R* North themselves are headed? I think my opinion on this is already quite obvious, so now I'm curious as to what other people have to say. After all guys, the police mods that are on this site, LCPDFR and LSPDFR, use the single player mode as a platform. If R* were to only make online Grand Theft Auto games from now on, I personally think creating an online police mod would be near impossible for our fearless leaders with anti-modding measures, and the general nature of online games. Not only that, but any form of mods in general.
In the end, I feel that R* are forgetting about single player. It's almost like they're turning into EA, in terms of micro transactions, solely online focus, and so on. Single player games are dying, Ubisoft have my respect for making the upcoming Assassin's Creed Syndicate SP only, with no co-op or MP component. They said themselves this was to focus on creating the best SP experience possible. In contrast, the campaign of GTA V felt somewhat incomplete to me, and I wish R* focused on it more before release, and after release.
TL;DR - R* is neglecting single player, they have no plans for single player DLC, and future GTA games may be online-only, lacking any form of single player.
Articles to back up my claim:
Sgt. Jackson got a reaction from kimjeongeun in KSC P226 vs STARK ARMS G19?
I've owned a KSC G19 for a little over 9 months and even though I've only played with it a few times, I don't regret my purchase as it's certainly one of the best G19 replicas currently on the market (both in terms of performance and reliability). It's not a perfect replica as the markings on the slide differ from those on the real gun and it doesn't have the Glock logo on the grip, but it's close enough for me. I don't really know about the Stark Arms version, however.
Sgt. Jackson got a reaction from JohnMcClane in [LSPDFR] Help in French / Aide en français
Un sujet très complet écrit dans un français plutôt correct, c'est assez rare pour être mis en avant. J'applaudis !
Connors : Si tu m'y autorises, j'éditerai ton message et corrigerai les quelques fautes présentes quand j'aurai un peu de temps à y consacrer.
Sgt. Jackson got a reaction from TheDivineHustle in The WWE Thread that totally reeks of awesomeness
I've finally watched it, and man was it great!
I'm glad they made the IC championship match a ladder match. It actually reminds me of when the MITB ladder match still took place at WM and didn't have its own PPV. I thought it was too short though; with such great talent, they could have made this an even more interesting match. I must also say I didn't really expect Bryan to win it, but I think it was a good decision to award him the title. I don't like the guy, or at least his character and I hate the whole Yes Movement, but he's a fan favorite and he'll help make the IC title mean a little more than it has been for the past 4 or 5 years.
I didn't expect the Triple H vs. Sting match to come so early. The Game's entrance was quite a surprise and didn't feel as good as his previous ones, but was still pleasant to watch. What was supposed to be a battle between two great wrestlers soon turned out to be the return of the Monday Night Wars, 14 years after the WCW was beaten and bought by the WWE. It was good to see wrestling legends make a comeback either as part of DX or the nWo, but that's not what I had expected. And it looks like it put an end to the HHH-Sting rivalry, which means no rematch at Extreme Rules, or whatever.
The "concert" wasn't a complete disaster, so I guess that's a good thing. I'm not a fan of the artists' music, but that kept me entertained. At least we didn't have to endure watching the Funkasaurus and an army of grandmas dance to some awful music.
Then came the Divas match, and I think it set a new record for the longest Divas match at WrestleMania since... well, a very long time, at 6 minutes 42 seconds! Just kidding. Seriously though, I don't understand why Brie was included in the match, because IIRC, she wasn't even tagged in once.
I won't say much about the Cena vs. Rusev match because the outcome was no surprise. Cena once again overcame the odds and ended the Russian Brute's undefeated streak, winning his 15782th championship since his debut. What a hero for the American people! (lol) Anyway, Rusev received far more applause from the crowd than Mr. Superman and no one gave a sh*t that he'd just taken the US title from the hands of the Evil Russian, saving us all from an imminent invasion, and that was very comforting. After a 3-minute propaganda-like video, I thought, so much for that wasted effort.
The promo that ensued was awesome! It was lengthy and it took The Rock quite some time to answer back, but it was well worth the wait everytime because I laughed my a** off! I had expected a Triple H vs. The Rock announcement since that promo at the 15th anniversary of SmackDown in October, and I thought this was gonna be it for WM 32 in Arlington, Texas. I guess I was wrong.
Wyatt vs. Taker. Well, it was nowhere near as awesome as HBK vs. Taker at WM XXV, but it was still okay. The Undertaker has still got it, but he's lost a lot. In my opinion, he should have retired after WM XXVIII. His match against Triple H was awesome and he really delivered. It would have truly been the end of an era and he'd still be undefeated at WM. Don't get me wrong, I like The Undertaker and I was happy to see him return to the ring one more (last?) time, but let's face it, he's not the Undertaker we used to know anymore. He just shows up every year with a different haircut for a match at WM, and then goes silent for another 11 months. Who knows when and how it's gonna end? Plus, the streak no longer means something, so who'll dare challenge him next year? Sting? I don't think so.
The main event was far better than I expected it to be. During the first minutes of the match I thought we were gonna see a replay of the SummerSlam 2014 main event, with Rollins portraying Cena (suplex city, y'know). I was so absorbed that I had completely forgotten that Rollins would more than likely seize the opportunity and cash in his MITB briefcase to become the new WWE World Heavyweight Champion. The finish was superb!