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Stealth22

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Everything posted by Stealth22

  1. VERSION 1.0.2 Long overdue release, I know... Fixed the bug where the plugin turns itself on after traffic stops and pursuits Improved alert logic, so not every 3rd vehicle throws up an alert
  2. RPH updates are almost always backwards compatible. To my knowledge, there are no issues with RPH 51, but next time I get a chance, I will double check. Make sure the line in the INI is exactly like this, including the case: AmbientEventsEnabled=False If it still triggers them, let me know and I'll look into it. Are you sure that these are my ambient events? Things like reckless/drunk driving are part of Traffic Policer...the events in Code 3 Callouts are fight in progress, mugging, and carjacking.
  3. VERSION 1.0.2 Long overdue release, I know... Fixed the bug where the plugin turns itself on after traffic stops and pursuits Improved alert logic, so not every 3rd vehicle throws up an alert Yeah, um...that's where you're wrong. The new update is (at the time of this post) pending approval by staff members, but should be visible to y'all soon. *snaps fingers, and a cloud of dust appears* Done.
  4. You can change them in the INI file. However this is something I am looking at for the next update. The bug where the plugin keeps turning itself on (even when originally disabled) has been fixed already...it's just the detection logic that I need to fix now.
  5. Currently working on an update for this right now. I have fixed the bug where it enables itself after a traffic stop or pursuit (even if it was originally disabled), and am working on fixing a couple of other bugs.
  6. Apologies for the inactivity lately. I am currently working on an ALPR+ update, after which point I will be taking a look at Traffic Control.
  7. Apologies for my absence lately...when I get more time for personal projects, I will be releasing updates for my mods as necessary.
  8. That's odd, I've never seen that before. I'll be sure to watch for that next time I work on ALPR+.
  9. The standard LSPDFR callouts? No it doesn't, but if you install custom callouts, you'll be more likely to get them.
  10. I've been informed that Keep Calm has some issues with the newest RPH. I'm looking into it.
  11. There will be an update coming soon for ALPR+. To keep up with what's changing, and to provide your feedback, check out my Discord server! https://discord.gg/gfwsde7
  12. To keep up with what's coming in the next version of Code 3 Callouts, check out my Discord server! https://discord.gg/gfwsde7
  13. I'm a little late to the party, but I must echo what Sam said here. I remember when Albo was just a newbie developer, eager to learn, always asking for help and code reviews. Now, he is the most highly regarded developer (*sniff* they grow up so fast!!) in this community, and should he choose to pursue it, is well on his way to a long and successful career as a software developer. I tip my hat to you, @Albo1125. Congratulations on the enormous milestone, and a job well done.
  14. There's an OnBeforeCalloutDisplayed function that you can override, and your distance logic would go in that function. If the player is too far, return false, and that's it. LSPDFR handles the rest.
  15. https://github.com/LMSDev/LSPDFR-API/tree/master/Utilities/IniFileDemo
  16. Are you using callout plugins that support Computer+? You may also need to update your plugins...in Code 3 Callouts for example, I've updated the Computer+ version a few times.
  17. Like posted previously, the issue has been resolved with the Post FX setting. This has also been addressed in the RadianceV readme, I think. It's in the graphics settings. Look harder.
  18. As AlconH said, I've already created a plugin that does exactly this...
  19. @Destroyer11687 I don't mean to be rude or dismissive, but that is literally impossible. A common DLL is a support library...it does not run any active plugin code at all, let alone interfering with the helicopter AI logic. And it certainly doesn't do anything when LSPDFR isn't running. I suppose Keep Calm could be doing something with it, but Keep Calm doesn't run unless LSPDFR is running.
  20. My plugins include an automatic installer.
  21. You had to turn it THAT low? Jeeez. I didn't get a chance to play with the probabilities too much, but even at 20%, basically every car had a hit. I'll test with it some more when I get time.
  22. Hardware rarely makes much difference when it comes to plugins like this. But as I've said before, I can't fix a problem that I can't reproduce myself. My laptop runs a 4th generation Core i7 and a GTX 760M. I have no performance issues with any of my plugins, and other developers/testers have told me the exact same thing. I'll keep an eye out for performance issues in the future, but until I can reproduce it, there's no way for me to fix it.
  23. Don't instantiate your array or List (I prefer Lists over Arrays) with your objects. Keep the declarations separate, and then add each entity to the list as you spawn them. Then in your cleanup or End() code, iterate through the list, and dismiss each entity, after checking if it exists. See my inheritance example on the GitHub repo.
  24. There is an animation for that, but LSPDFR can still override animations that you apply to a ped. What exactly are you trying to do?
  25. You can record them yourself, or use a text-to-speech application. But they won't sound like the GTA V dispatcher voice. You can also splice parts of the GTA V scanner files and combine them to make new clips with Audacity.

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