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Stealth22

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Everything posted by Stealth22

  1. It works fine for lots of people, so the issue is not in the plugin code itself. That being said however, the next update will have some optimizations in the code, as well as an option to disable the dispatch audio, which I believe is causing some people's issues. Yup, it will definitely be in the next update. I just had ADAM and LINCOLN for my initial testing because I was too lazy to add them all at once, haha. Then, I was so excited to release the first version that I forgot to include the rest of them. There will be an update coming soon which, aside from what I mentioned above, will come with some new features. As well, there will be at least one new callout, possibly two.
  2. That is...very generous of you! I'm sure every developer could benefit from that!
  3. Nope, just the workaround I posted. I'm starting to think that it might be a driver issue. I'll have to experiment with it when I have time. Unfortunately I can't just download the newest driver from Nvidia, because of how my laptop's dual graphics are set up. Once the manufacturer has an update, I can try it.
  4. I meant more in terms of like, houses and stores, etc, in the city, as well as in the towns out in the rural counties.
  5. Question for Sam/LMS, or anyone else who can answer this... Is there a way to set the registered owner of a vehicle? Specifically, if I spawn a ped and a vehicle, I would like that vehicle to be registered to my ped. I tried warping the ped into the driver's seat (driver seat index is -1, correct?) after spawning the vehicle, and then having them leave the vehicle. But that didn't seem to do anything. When I ran the plate with the cruiser computer, it comes up with a different name for the registered owner. I know this sort of relates to this thread, but I felt it was better to make a separate thread for this question, as the data is being used in a different way. But Mods, feel free to merge them if necessary. This seems like it should be simple, so maybe I am missing something?
  6. We should really get a team of people together to drive around and collect locations for us developers. It would give us all a repository of locations to work from. Maybe not everyone in the community, but a group of well-known members who are willing to do this. I personally know of one person who volunteered to drive around to collect locations for me.
  7. Yup. We had a post on this, but I think it was cleaned out from the Example API thread. (Luke or any other Moderator, if those posts are archived somewhere, can we get them restored here in their own thread?) Here is a basic example. private String[] vehModels = {"Felon", "Ingot", "Premier", "Stanier"}; Random myRand = new Random(); // Random.Next(x) gets a random integer between zero and (x - 1)...meaning, 0 being the lower bound and the parameter (in this case, x) being the (exclusive, not inclusive) higher bound // Random.Next(x, y) would get a random integer between x and (y - 1)...meaning, x being the (inclusive) lower bound, and y being the (exclusive) higher bound // So, we're getting a random number between 0 and 3, and using that number to get a random item from the array String myModel = vehModels[myRand.Next(vehModels.Length)]; Vehicle myVeh = new Vehicle(myModel, SpawnPoint); You can do the same thing with Ped models too.
  8. LSPDFR is probably overriding the tasks, to make the arrested ped follow you. What exactly are you trying to accomplish? Once the ped is arrested, what do you need to do with them?
  9. I don't think so. Pressing 'X' will force a callout though, so if you hit that enough times, your callout will spawn eventually. You can also turn up the probability of your callout for testing, so it will appear more often. I also uninstall any other callout mods when testing my own initially.
  10. Ditto. Haven't got the time at the moment, but I'll be looking into that soon.
  11. Sorry, should have been more clear. I removed that setting from Traffic Control (I believe in v0.0.3), so you don't need to worry about that.
  12. So I still do not know what is causing this, and still no solution. As a temporary bandaid fix, I have removed the visualsettings.dat file from the Improved Coronas mod, and replaced it with the stock file. The lights are not as bright, but at least now, they are not washed out. Thanks!
  13. I use those too. I can get you a complete list later if you want.
  14. That is an LSPDFR wide issue
  15. Stealth.Common.dll and NAudio.dll go in the main GTA V folder. Code 3 Callouts.dll, .ini, and the Code 3 Callouts folder go in GTA V\Plugins\LSPDFR.
  16. Ensure that both the Stealth.Common.dll and NAudio.dll files are in your MAIN/ROOT GTA folder. (Same folder as GTAV.exe and RagePluginHook.exe) If NAudio.dll is already there, ensure that its the one included with Code 3 Callouts. If you have an older version of LukeD's callouts with this file, you will need to overwrite it. I think he was using an older version of NAudio.dll that isn't compatible with Code 3 Callouts. reaperco12 had the same issue, and this fixed his copy of the game from crashing.
  17. Yup, you're right. I did some digging, and that is exactly it. Sigh.
  18. VS 2013 Community...but I am programming in VB.NET. That could be it, haha. I may have to go back and convert ALL my code to C#...which I don't want to do.
  19. Yes, the Rage console will not do it even if you tried. Make sure the Code 3 Callouts.dll, .ini and Code 3 Callouts folder are in the Plugins\LSPDFR directory, not only in the Plugins directory. If you have other callout mods installed, it may just be a coincidence. Check your RagePluginHook.log file, you should see a line that says something like "[Code 3 Callouts] All callouts registered".
  20. I've tried that mod as well...but I didn't really like the look of it. It definitely got rid of the white lights, though.
  21. The light bloom effects look nice, but the lightbar itself on the Stanier does not. It turns the red and blues to a white-ish color. The Buffalo and Interceptor ones seem to look fine. Any ideas?
  22. Does anyone know why the lights on my Stanier lightbars look...white? I have the Improved Coronas Mod (v4.0) and the Amber Parking Lights mod, and the lights on the Stanier have ALWAYS looked like this. It doesn't matter if its LSPD or LSSD. The Buffalo and Interceptor lights are also not perfect, but they look much better. The blue lights almost seem too bright. I don't seem to have the 'orange red lights' issue that others have had, but the blue's really don't look that great. It looks so bad that I don't drive the Stanier at ALL because of it. Any ideas? Screenshots: http://imgur.com/a/0yxtC
  23. Code 3 Callouts DOES require NAudio.dll, however, or else you will not hear any dispatch audio. I am not sure which version of that DLL Luke was using, but if you use the one I included, it should work fine. If it still causes crashes, try removing it. You won't get any audio though. I'll keep an eye on this as we go along. If too many people have issues, I can look at changing it.
  24. Any word on PoliceComputer.IsShowing? It doesn't appear in the object browser, and Visual Studio tells me that its ambiguous, as in the error in my last post.
  25. For those of you experiencing crashing issues, we need to have a lot more information to even begin to diagnose what the problem is. There is really nothing in this plugin that would inherently cause the game to crash. I have not seen any crashes in my testing, and nothing has been reported by anyone who beta tested the plugin for me either. As a first step, ensure that you're running the most up to date version of GTA V and RPH. Secondly, you'll need to upload your RagePluginHook.log file to pastebin.com, and post the pastebin link here. Otherwise, there is no way to tell what's wrong. Thanks!

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